Fixed a bug where tp-ing would delete blocks where you spawn

This commit is contained in:
Twitchy 2011-06-25 01:43:04 +12:00
parent 1e66e1a256
commit 90cfb8266b

View file

@ -717,7 +717,7 @@ namespace TShockAPI
else
{
var plr = players[0];
if (args.Player.Teleport(plr.TileX, plr.TileY))
if (args.Player.Teleport(plr.TileX, plr.TileY + 3))
args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
else
args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
@ -751,7 +751,7 @@ namespace TShockAPI
else
{
var plr = players[0];
if (plr.Teleport(args.Player.TileX, args.Player.TileY))
if (plr.Teleport(args.Player.TileX, args.Player.TileY + 3))
{
plr.SendMessage(string.Format("You were teleported to {0}.", plr.Name));
args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
@ -840,7 +840,7 @@ namespace TShockAPI
var warp = WarpsManager.FindWarp(warpName);
if (warp != Vector2.Zero)
{
if (args.Player.Teleport((int)warp.X, (int)warp.Y))
if (args.Player.Teleport((int)warp.X, (int)warp.Y + 3))
args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
else
args.Player.SendMessage("Warp unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);