Fixed a bug where tp-ing would delete blocks where you spawn
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parent
1e66e1a256
commit
90cfb8266b
1 changed files with 3 additions and 3 deletions
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@ -717,7 +717,7 @@ namespace TShockAPI
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else
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else
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{
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{
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var plr = players[0];
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var plr = players[0];
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if (args.Player.Teleport(plr.TileX, plr.TileY))
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if (args.Player.Teleport(plr.TileX, plr.TileY + 3))
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args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
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args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
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else
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else
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args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
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args.Player.SendMessage("Teleport unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
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@ -751,7 +751,7 @@ namespace TShockAPI
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else
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else
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{
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{
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var plr = players[0];
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var plr = players[0];
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if (plr.Teleport(args.Player.TileX, args.Player.TileY))
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if (plr.Teleport(args.Player.TileX, args.Player.TileY + 3))
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{
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{
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plr.SendMessage(string.Format("You were teleported to {0}.", plr.Name));
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plr.SendMessage(string.Format("You were teleported to {0}.", plr.Name));
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args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
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args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
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@ -840,7 +840,7 @@ namespace TShockAPI
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var warp = WarpsManager.FindWarp(warpName);
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var warp = WarpsManager.FindWarp(warpName);
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if (warp != Vector2.Zero)
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if (warp != Vector2.Zero)
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{
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{
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if (args.Player.Teleport((int)warp.X, (int)warp.Y))
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if (args.Player.Teleport((int)warp.X, (int)warp.Y + 3))
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args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
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args.Player.SendMessage("Warped to " + warpName, Color.Yellow);
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else
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else
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args.Player.SendMessage("Warp unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
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args.Player.SendMessage("Warp unavailable - Spawn point set to Bed. To unset, destroy Bed and suicide at least once.", Color.Red);
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