Re-added null check. Removed bounds checks (not needed)
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1 changed files with 3 additions and 3 deletions
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@ -397,10 +397,10 @@ namespace TShockAPI
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private static bool HandlePlayerDamage(GetDataHandlerArgs args)
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private static bool HandlePlayerDamage(GetDataHandlerArgs args)
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{
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{
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byte playerid = args.Data.ReadInt8();
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byte playerid = args.Data.ReadInt8();
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if (playerid >= 0 && playerid <= Main.maxPlayers)
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if (TShock.Players[playerid] == null)
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return !TShock.Players[playerid].TPlayer.hostile;
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else
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return true;
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return true;
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return !TShock.Players[playerid].TPlayer.hostile;
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}
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}
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private static bool HandleLiquidSet(GetDataHandlerArgs args)
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private static bool HandleLiquidSet(GetDataHandlerArgs args)
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