fix player spawn stuff

This commit is contained in:
鱼鱼 2020-05-20 21:27:49 +08:00
parent 208afe9a7e
commit 946d54b69e
6 changed files with 53 additions and 38 deletions

View file

@ -1,4 +1,4 @@
/*
/*
TShock, a server mod for Terraria
Copyright (C) 2011-2019 Pryaxis & TShock Contributors
@ -18,6 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
using System.IO;
using System.IO.Streams;
using Terraria;
namespace TShockAPI.Net
{
@ -28,15 +29,21 @@ namespace TShockAPI.Net
get { return PacketTypes.PlayerSpawn; }
}
public byte PlayerIndex { get; set; }
public short TileX { get; set; }
public short TileY { get; set; }
public byte PlayerIndex { get; set; }
public int RespawnTimer { get; set; }
public PlayerSpawnContext PlayerSpawnContext { get; set; }
public override void Pack(Stream stream)
{
stream.WriteInt8(PlayerIndex);
stream.WriteInt32(TileX);
stream.WriteInt32(TileY);
// stream.WriteInt16(TileX);
// stream.WriteInt16(TileY);
// stream.WriteInt32(RespawnTimer);
// stream.WriteByte((byte) PlayerSpawnContext);
}
}
}
}