Make sure client is connected before sending packet.
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1 changed files with 5 additions and 2 deletions
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@ -471,8 +471,11 @@ namespace TShockAPI
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NetMessage.buffer[e.remoteClient].writeBuffer = stream.GetBuffer();
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try
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{
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NetMessage.buffer[e.remoteClient].spamCount++;
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Netplay.serverSock[e.remoteClient].networkStream.BeginWrite(NetMessage.buffer[e.remoteClient].writeBuffer, 0, (int)stream.Length, new AsyncCallback(Netplay.serverSock[e.remoteClient].ServerWriteCallBack), Netplay.serverSock[e.remoteClient].networkStream);
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if (Netplay.serverSock[e.remoteClient].tcpClient.Connected)
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{
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NetMessage.buffer[e.remoteClient].spamCount++;
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Netplay.serverSock[e.remoteClient].networkStream.BeginWrite(NetMessage.buffer[e.remoteClient].writeBuffer, 0, (int)stream.Length, new AsyncCallback(Netplay.serverSock[e.remoteClient].ServerWriteCallBack), Netplay.serverSock[e.remoteClient].networkStream);
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}
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}
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catch { }
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NetMessage.buffer[e.remoteClient].writeLocked = false;
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