Fix crystal and golden chests
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9b419467d6
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1 changed files with 3 additions and 2 deletions
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@ -2161,7 +2161,7 @@ namespace TShockAPI
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Player.SendTileSquare(tileX, tileY, 3);
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return true;
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return true;
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}
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}
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if (action == EditAction.PlaceTile && editData == TileID.Containers)
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if (action == EditAction.PlaceTile && (editData == TileID.Containers || editData == TileID.Containers2))
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{
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{
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if (TShock.Utils.MaxChests())
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if (TShock.Utils.MaxChests())
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{
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{
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@ -3166,9 +3166,10 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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if (flag != 0
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if (flag != 0 && flag != 4 // if no container or container2 placement
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&& Main.tile[tileX, tileY].type != TileID.Containers
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&& Main.tile[tileX, tileY].type != TileID.Containers
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&& Main.tile[tileX, tileY].type != TileID.Dressers
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&& Main.tile[tileX, tileY].type != TileID.Dressers
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&& Main.tile[tileX, tileY].type != TileID.Containers2
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&& (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
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&& (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
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{
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Player.SendTileSquare(tileX, tileY, 3);
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