Replace NetworkText.FromLiteral("") with NetworkText.Empty
Thanks @deadsurgeon42
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59dc595f6b
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9b419467d6
4 changed files with 27 additions and 27 deletions
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@ -1679,7 +1679,7 @@ namespace TShockAPI
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return true;
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}
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NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, NetworkText.FromLiteral(""), Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
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NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, NetworkText.Empty, Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
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return false;
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}
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@ -2720,11 +2720,11 @@ namespace TShockAPI
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args.TPlayer.Update(args.TPlayer.whoAmI);
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, NetworkText.FromLiteral(""), args.Player.Index);
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, -1, NetworkText.Empty, args.Player.Index);
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return true;
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}
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.FromLiteral(""), args.Player.Index);
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NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.Empty, args.Player.Index);
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return true;
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}
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@ -3829,7 +3829,7 @@ namespace TShockAPI
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}
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NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, NetworkText.FromLiteral(""), args.Player.Index);
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NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, NetworkText.Empty, args.Player.Index);
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return true;
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}
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@ -4258,7 +4258,7 @@ namespace TShockAPI
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if (Main.npc[npcID]?.catchItem == 0)
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{
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Main.npc[npcID].active = true;
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcID);
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcID);
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return true;
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}
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@ -4275,13 +4275,13 @@ namespace TShockAPI
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if (projectile == null || !projectile.active)
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{
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcIndex);
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex);
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return true;
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}
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if (projectile.type != ProjectileID.PortalGunGate)
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{
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.FromLiteral(""), npcIndex);
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NetMessage.SendData((int)PacketTypes.NpcUpdate, -1, -1, NetworkText.Empty, npcIndex);
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return true;
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}
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@ -4346,25 +4346,25 @@ namespace TShockAPI
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if (TShock.CheckIgnores(args.Player))
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1);
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return true;
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}
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if (TShock.CheckTilePermission(args.Player, x, y))
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1);
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return true;
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}
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if (TShock.CheckRangePermission(args.Player, x, y))
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1);
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return true;
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}
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if (itemFrame.item?.netID == args.TPlayer.inventory[args.TPlayer.selectedItem]?.netID)
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.FromLiteral(""), itemFrame.ID, 0, 1);
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, itemFrame.ID, 0, 1);
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return true;
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}
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@ -383,8 +383,8 @@ namespace TShockAPI
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NetMessage.SendData(4, -1, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, -1, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, -1, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
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slot = 0f;
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for (int k = 0; k < NetItem.InventorySlots; k++)
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@ -432,8 +432,8 @@ namespace TShockAPI
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NetMessage.SendData(4, player.Index, -1, NetworkText.FromLiteral(player.Name), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, player.Index, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, player.Index, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
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for (int k = 0; k < 22; k++)
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{
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@ -446,13 +446,13 @@ namespace TShockAPI
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* This is for when players login via uuid or serverpassword instead of via
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* the login command.
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*/
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NetMessage.SendData(50, -1, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(50, player.Index, -1, NetworkText.FromLiteral(""), player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(50, -1, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(50, player.Index, -1, NetworkText.Empty, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(76, player.Index, -1, NetworkText.FromLiteral(""), player.Index);
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NetMessage.SendData(76, -1, -1, NetworkText.FromLiteral(""), player.Index);
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NetMessage.SendData(76, player.Index, -1, NetworkText.Empty, player.Index);
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NetMessage.SendData(76, -1, -1, NetworkText.Empty, player.Index);
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NetMessage.SendData(39, player.Index, -1, NetworkText.FromLiteral(""), 400);
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NetMessage.SendData(39, player.Index, -1, NetworkText.Empty, 400);
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}
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}
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}
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@ -746,7 +746,7 @@ namespace TShockAPI
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SendTileSquare((int) (x/16), (int) (y/16), 15);
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TPlayer.Teleport(new Vector2(x, y), style);
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NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, NetworkText.FromLiteral(""), 0, TPlayer.whoAmI, x, y, style);
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NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, NetworkText.Empty, 0, TPlayer.whoAmI, x, y, style);
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return true;
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}
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@ -756,7 +756,7 @@ namespace TShockAPI
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/// <param name="health">Heal health amount.</param>
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public void Heal(int health = 600)
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{
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NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, NetworkText.FromLiteral(""), this.TPlayer.whoAmI, health);
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NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, NetworkText.Empty, this.TPlayer.whoAmI, health);
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}
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/// <summary>
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@ -906,8 +906,8 @@ namespace TShockAPI
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Main.item[itemid].prefix = (byte) prefix;
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Main.item[itemid].noGrabDelay = 1;
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Main.item[itemid].velocity = Main.player[this.Index].velocity;
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NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, NetworkText.FromLiteral(""), itemid, 0f, 0f, 0f);
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NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, NetworkText.FromLiteral(""), itemid, 0f, 0f, 0f);
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NetMessage.SendData((int)PacketTypes.ItemDrop, -1, -1, NetworkText.Empty, itemid, 0f, 0f, 0f);
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NetMessage.SendData((int)PacketTypes.ItemOwner, -1, -1, NetworkText.Empty, itemid, 0f, 0f, 0f);
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}
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/// <summary>
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@ -1067,8 +1067,8 @@ namespace TShockAPI
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public virtual void SetTeam(int team)
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{
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Main.player[Index].team = team;
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NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, NetworkText.FromLiteral(""), Index);
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NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, Index, NetworkText.FromLiteral(""), Index);
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NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, -1, NetworkText.Empty, Index);
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NetMessage.SendData((int)PacketTypes.PlayerTeam, -1, Index, NetworkText.Empty, Index);
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}
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private DateTime LastDisableNotification = DateTime.UtcNow;
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@ -168,7 +168,7 @@ namespace TShockAPI
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Main.rand = new UnifiedRandom();
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Main.npc[npcid].StrikeNPC(damage, knockBack, hitDirection);
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NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, NetworkText.FromLiteral(""), npcid, damage, knockBack, hitDirection);
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NetMessage.SendData((int)PacketTypes.NpcStrike, -1, -1, NetworkText.Empty, npcid, damage, knockBack, hitDirection);
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}
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public void RevertTiles(Dictionary<Vector2, ITile> tiles)
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