Suppress logging of un-spawnable npcs
Not anything related to the handshake fixes, but still a nice fix which could help server owners deal with mischievous client users.
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1 changed files with 9 additions and 4 deletions
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@ -3648,10 +3648,15 @@ namespace TShockAPI
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thing = GetString("{0} summoned the {1}!", args.Player.Name, npc.FullName);
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thing = GetString("{0} summoned the {1}!", args.Player.Name, npc.FullName);
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break;
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break;
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}
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}
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if (TShock.Config.Settings.AnonymousBossInvasions)
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TShock.Utils.SendLogs(thing, Color.PaleVioletRed, args.Player);
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if (NPCID.Sets.MPAllowedEnemies[thingType])
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else
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{
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TShock.Utils.Broadcast(thing, 175, 75, 255);
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if (TShock.Config.Settings.AnonymousBossInvasions)
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TShock.Utils.SendLogs(thing, Color.PaleVioletRed, args.Player);
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else
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TShock.Utils.Broadcast(thing, 175, 75, 255);
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}
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return false;
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return false;
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}
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}
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