Merge pull request #1957 from moisterrific/patch-10
Add more bosses to /spawnboss
This commit is contained in:
commit
9900ce7d9d
1 changed files with 81 additions and 2 deletions
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@ -2382,7 +2382,7 @@ namespace TShockAPI
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{
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{
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case "*":
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case "*":
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case "all":
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case "all":
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int[] npcIds = { 4, 13, 35, 50, 125, 126, 127, 134, 222, 245, 262, 266, 370, 398, 636, 657 };
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int[] npcIds = { 4, 13, 35, 50, 125, 126, 127, 134, 222, 245, 262, 266, 370, 398, 439, 636, 657 };
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SetTime(false, 0.0);
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foreach (int i in npcIds)
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foreach (int i in npcIds)
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{
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{
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@ -2393,6 +2393,7 @@ namespace TShockAPI
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return;
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return;
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case "brain":
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case "brain":
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case "brain of cthulhu":
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case "brain of cthulhu":
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case "boc":
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npc.SetDefaults(266);
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npc.SetDefaults(266);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Brain of Cthulhu {1} time(s).", args.Player.Name, amount);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Brain of Cthulhu {1} time(s).", args.Player.Name, amount);
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@ -2412,12 +2413,14 @@ namespace TShockAPI
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return;
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return;
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case "eater":
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case "eater":
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case "eater of worlds":
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case "eater of worlds":
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case "eow":
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npc.SetDefaults(13);
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npc.SetDefaults(13);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Eater of Worlds {1} time(s).", args.Player.Name, amount);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Eater of Worlds {1} time(s).", args.Player.Name, amount);
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return;
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return;
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case "eye":
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case "eye":
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case "eye of cthulhu":
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case "eye of cthulhu":
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case "eoc":
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npc.SetDefaults(4);
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npc.SetDefaults(4);
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SetTime(false, 0.0);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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@ -2430,6 +2433,7 @@ namespace TShockAPI
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return;
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return;
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case "king":
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case "king":
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case "king slime":
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case "king slime":
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case "ks":
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npc.SetDefaults(50);
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npc.SetDefaults(50);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned King Slime {1} time(s).", args.Player.Name, amount);
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TSPlayer.All.SendSuccessMessage("{0} has spawned King Slime {1} time(s).", args.Player.Name, amount);
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@ -2447,6 +2451,7 @@ namespace TShockAPI
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TSPlayer.All.SendSuccessMessage("{0} has spawned Skeletron Prime {1} time(s).", args.Player.Name, amount);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Skeletron Prime {1} time(s).", args.Player.Name, amount);
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return;
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return;
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case "queen bee":
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case "queen bee":
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case "qb":
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npc.SetDefaults(222);
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npc.SetDefaults(222);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Queen Bee {1} time(s).", args.Player.Name, amount);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Queen Bee {1} time(s).", args.Player.Name, amount);
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@ -2482,20 +2487,94 @@ namespace TShockAPI
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return;
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return;
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case "moon":
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case "moon":
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case "moon lord":
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case "moon lord":
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case "ml":
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npc.SetDefaults(398);
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npc.SetDefaults(398);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Moon Lord {1} time(s).", args.Player.Name, amount);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Moon Lord {1} time(s).", args.Player.Name, amount);
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return;
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return;
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case "empress":
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case "empress":
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case "empress of light":
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case "empress of light":
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case "eol":
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npc.SetDefaults(636);
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npc.SetDefaults(636);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Empress of Light {1} time(s).", args.Player.Name, amount);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Empress of Light {1} time(s).", args.Player.Name, amount);
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return;
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return;
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case "queen slime":
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case "queen slime":
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case "qs":
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npc.SetDefaults(657);
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npc.SetDefaults(657);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Queen Slime {1} time(s).", args.Player.Name, amount);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Queen Slime {1} time(s).", args.Player.Name, amount);
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return;
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case "lunatic":
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case "lunatic cultist":
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case "cultist":
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case "lc":
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npc.SetDefaults(439);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Lunatic Cultist {1} time(s).", args.Player.Name, amount);
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return;
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case "betsy":
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npc.SetDefaults(551);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Betsy {1} time(s).", args.Player.Name, amount);
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return;
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case "flying dutchman":
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case "flying":
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case "dutchman":
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npc.SetDefaults(491);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Flying Dutchman {1} time(s).", args.Player.Name, amount);
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return;
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case "mourning wood":
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npc.SetDefaults(325);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Mourning Wood {1} time(s).", args.Player.Name, amount);
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return;
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case "pumpking":
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npc.SetDefaults(327);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Pumpking {1} time(s).", args.Player.Name, amount);
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return;
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case "everscream":
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npc.SetDefaults(344);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Everscream {1} time(s).", args.Player.Name, amount);
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return;
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case "santa-nk1":
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case "santa":
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npc.SetDefaults(346);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned Santa-NK1 {1} time(s).", args.Player.Name, amount);
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return;
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case "ice queen":
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npc.SetDefaults(345);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Ice Queen {1} time(s).", args.Player.Name, amount);
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return;
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case "martian saucer":
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npc.SetDefaults(392);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Martian Saucer {1} time(s).", args.Player.Name, amount);
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return;
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case "solar pillar":
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npc.SetDefaults(517);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Solar Pillar {1} time(s).", args.Player.Name, amount);
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return;
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case "nebula pillar":
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npc.SetDefaults(507);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Nebula Pillar {1} time(s).", args.Player.Name, amount);
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return;
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case "vortex pillar":
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npc.SetDefaults(422);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Vortex Pillar {1} time(s).", args.Player.Name, amount);
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return;
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case "stardust pillar":
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npc.SetDefaults(493);
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TSPlayer.Server.SpawnNPC(npc.type, npc.FullName, amount, args.Player.TileX, args.Player.TileY);
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TSPlayer.All.SendSuccessMessage("{0} has spawned the Stardust Pillar {1} time(s).", args.Player.Name, amount);
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return;
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return;
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default:
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default:
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args.Player.SendErrorMessage("Invalid boss type!");
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args.Player.SendErrorMessage("Invalid boss type!");
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