Ignore Moon Lord projectiles (thanks @k0rd)
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1 changed files with 1 additions and 1 deletions
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@ -2475,7 +2475,7 @@ namespace TShockAPI
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bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
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bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
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if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection))
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if (!TShock.Config.IgnoreProjUpdate && !hasPermission && !args.Player.Group.HasPermission(Permissions.ignoreprojectiledetection))
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{
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{
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if (type == 100 || type == 164 || type == 180 || type == 261 || (type > 289 && type < 298) || (type >= 325 && type <= 328) || (type >= 345 && type <= 352) || (type >= 435 && type <= 438))
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if (type == 622 || (type >= 638 && type <= 642) || type == 100 || type == 164 || type == 180 || type == 261 || (type > 289 && type < 298) || (type >= 325 && type <= 328) || (type >= 345 && type <= 352) || (type >= 435 && type <= 438))
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{
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{
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TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
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TShock.Log.Debug("Certain projectiles have been ignored for cheat detection.");
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}
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}
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