Fix handler registration in Bouncer init constructor

This commit is contained in:
Lucas Nicodemus 2017-12-16 10:37:44 -07:00
parent cff91f39e8
commit 9d0c84fd13

View file

@ -42,26 +42,26 @@ namespace TShockAPI
{
// Setup hooks
GetDataHandlers.PlaceItemFrame.Register(OnPlaceItemFrame);
GetDataHandlers.GemLockToggle.Register(OnGemLockToggle);
GetDataHandlers.PlaceTileEntity.Register(OnPlaceTileEntity);
GetDataHandlers.PlayerAnimation.Register(OnPlayerAnimation);
GetDataHandlers.NPCStrike.Register(OnNPCStrike);
GetDataHandlers.ItemDrop.Register(OnItemDrop);
GetDataHandlers.PlayerBuff.Register(OnPlayerBuff);
GetDataHandlers.ChestItemChange.Register(OnChestItemChange);
GetDataHandlers.NPCHome.Register(OnUpdateNPCHome);
GetDataHandlers.ChestOpen.Register(OnChestOpen);
GetDataHandlers.PlaceChest.Register(OnPlaceChest);
GetDataHandlers.LiquidSet.Register(OnLiquidSet);
GetDataHandlers.ProjectileKill.Register(OnProjectileKill);
GetDataHandlers.PlayerUpdate.Register(OnPlayerUpdate);
GetDataHandlers.KillMe.Register(OnKillMe);
GetDataHandlers.NewProjectile.Register(OnNewProjectile);
GetDataHandlers.PlaceObject.Register(OnPlaceObject);
GetDataHandlers.SendTileSquare.Register(OnSendTileSquare);
GetDataHandlers.HealOtherPlayer.Register(OnHealOtherPlayer);
GetDataHandlers.TileEdit.Register(OnTileEdit);
GetDataHandlers.PlaceItemFrame += OnPlaceItemFrame;
GetDataHandlers.GemLockToggle += OnGemLockToggle;
GetDataHandlers.PlaceTileEntity += OnPlaceTileEntity;
GetDataHandlers.PlayerAnimation += OnPlayerAnimation;
GetDataHandlers.NPCStrike += OnNPCStrike;
GetDataHandlers.ItemDrop += OnItemDrop;
GetDataHandlers.PlayerBuff += OnPlayerBuff;
GetDataHandlers.ChestItemChange += OnChestItemChange;
GetDataHandlers.NPCHome += OnUpdateNPCHome;
GetDataHandlers.ChestOpen += OnChestOpen;
GetDataHandlers.PlaceChest += OnPlaceChest;
GetDataHandlers.LiquidSet += OnLiquidSet;
GetDataHandlers.ProjectileKill += OnProjectileKill;
GetDataHandlers.PlayerUpdate += OnPlayerUpdate;
GetDataHandlers.KillMe += OnKillMe;
GetDataHandlers.NewProjectile += OnNewProjectile;
GetDataHandlers.PlaceObject += OnPlaceObject;
GetDataHandlers.SendTileSquare += OnSendTileSquare;
GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer;
GetDataHandlers.TileEdit += OnTileEdit;
}
/// <summary>Fired when an item frame is placed for anti-cheat detection.</summary>