Fix handler registration in Bouncer init constructor

This commit is contained in:
Lucas Nicodemus 2017-12-16 10:37:44 -07:00
parent cff91f39e8
commit 9d0c84fd13

View file

@ -42,26 +42,26 @@ namespace TShockAPI
{ {
// Setup hooks // Setup hooks
GetDataHandlers.PlaceItemFrame.Register(OnPlaceItemFrame); GetDataHandlers.PlaceItemFrame += OnPlaceItemFrame;
GetDataHandlers.GemLockToggle.Register(OnGemLockToggle); GetDataHandlers.GemLockToggle += OnGemLockToggle;
GetDataHandlers.PlaceTileEntity.Register(OnPlaceTileEntity); GetDataHandlers.PlaceTileEntity += OnPlaceTileEntity;
GetDataHandlers.PlayerAnimation.Register(OnPlayerAnimation); GetDataHandlers.PlayerAnimation += OnPlayerAnimation;
GetDataHandlers.NPCStrike.Register(OnNPCStrike); GetDataHandlers.NPCStrike += OnNPCStrike;
GetDataHandlers.ItemDrop.Register(OnItemDrop); GetDataHandlers.ItemDrop += OnItemDrop;
GetDataHandlers.PlayerBuff.Register(OnPlayerBuff); GetDataHandlers.PlayerBuff += OnPlayerBuff;
GetDataHandlers.ChestItemChange.Register(OnChestItemChange); GetDataHandlers.ChestItemChange += OnChestItemChange;
GetDataHandlers.NPCHome.Register(OnUpdateNPCHome); GetDataHandlers.NPCHome += OnUpdateNPCHome;
GetDataHandlers.ChestOpen.Register(OnChestOpen); GetDataHandlers.ChestOpen += OnChestOpen;
GetDataHandlers.PlaceChest.Register(OnPlaceChest); GetDataHandlers.PlaceChest += OnPlaceChest;
GetDataHandlers.LiquidSet.Register(OnLiquidSet); GetDataHandlers.LiquidSet += OnLiquidSet;
GetDataHandlers.ProjectileKill.Register(OnProjectileKill); GetDataHandlers.ProjectileKill += OnProjectileKill;
GetDataHandlers.PlayerUpdate.Register(OnPlayerUpdate); GetDataHandlers.PlayerUpdate += OnPlayerUpdate;
GetDataHandlers.KillMe.Register(OnKillMe); GetDataHandlers.KillMe += OnKillMe;
GetDataHandlers.NewProjectile.Register(OnNewProjectile); GetDataHandlers.NewProjectile += OnNewProjectile;
GetDataHandlers.PlaceObject.Register(OnPlaceObject); GetDataHandlers.PlaceObject += OnPlaceObject;
GetDataHandlers.SendTileSquare.Register(OnSendTileSquare); GetDataHandlers.SendTileSquare += OnSendTileSquare;
GetDataHandlers.HealOtherPlayer.Register(OnHealOtherPlayer); GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer;
GetDataHandlers.TileEdit.Register(OnTileEdit); GetDataHandlers.TileEdit += OnTileEdit;
} }
/// <summary>Fired when an item frame is placed for anti-cheat detection.</summary> /// <summary>Fired when an item frame is placed for anti-cheat detection.</summary>