Fix handler registration in Bouncer init constructor
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1 changed files with 20 additions and 20 deletions
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@ -42,26 +42,26 @@ namespace TShockAPI
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{
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{
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// Setup hooks
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// Setup hooks
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GetDataHandlers.PlaceItemFrame.Register(OnPlaceItemFrame);
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GetDataHandlers.PlaceItemFrame += OnPlaceItemFrame;
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GetDataHandlers.GemLockToggle.Register(OnGemLockToggle);
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GetDataHandlers.GemLockToggle += OnGemLockToggle;
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GetDataHandlers.PlaceTileEntity.Register(OnPlaceTileEntity);
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GetDataHandlers.PlaceTileEntity += OnPlaceTileEntity;
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GetDataHandlers.PlayerAnimation.Register(OnPlayerAnimation);
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GetDataHandlers.PlayerAnimation += OnPlayerAnimation;
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GetDataHandlers.NPCStrike.Register(OnNPCStrike);
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GetDataHandlers.NPCStrike += OnNPCStrike;
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GetDataHandlers.ItemDrop.Register(OnItemDrop);
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GetDataHandlers.ItemDrop += OnItemDrop;
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GetDataHandlers.PlayerBuff.Register(OnPlayerBuff);
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GetDataHandlers.PlayerBuff += OnPlayerBuff;
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GetDataHandlers.ChestItemChange.Register(OnChestItemChange);
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GetDataHandlers.ChestItemChange += OnChestItemChange;
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GetDataHandlers.NPCHome.Register(OnUpdateNPCHome);
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GetDataHandlers.NPCHome += OnUpdateNPCHome;
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GetDataHandlers.ChestOpen.Register(OnChestOpen);
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GetDataHandlers.ChestOpen += OnChestOpen;
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GetDataHandlers.PlaceChest.Register(OnPlaceChest);
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GetDataHandlers.PlaceChest += OnPlaceChest;
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GetDataHandlers.LiquidSet.Register(OnLiquidSet);
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GetDataHandlers.LiquidSet += OnLiquidSet;
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GetDataHandlers.ProjectileKill.Register(OnProjectileKill);
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GetDataHandlers.ProjectileKill += OnProjectileKill;
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GetDataHandlers.PlayerUpdate.Register(OnPlayerUpdate);
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GetDataHandlers.PlayerUpdate += OnPlayerUpdate;
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GetDataHandlers.KillMe.Register(OnKillMe);
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GetDataHandlers.KillMe += OnKillMe;
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GetDataHandlers.NewProjectile.Register(OnNewProjectile);
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GetDataHandlers.NewProjectile += OnNewProjectile;
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GetDataHandlers.PlaceObject.Register(OnPlaceObject);
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GetDataHandlers.PlaceObject += OnPlaceObject;
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GetDataHandlers.SendTileSquare.Register(OnSendTileSquare);
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GetDataHandlers.SendTileSquare += OnSendTileSquare;
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GetDataHandlers.HealOtherPlayer.Register(OnHealOtherPlayer);
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GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer;
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GetDataHandlers.TileEdit.Register(OnTileEdit);
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GetDataHandlers.TileEdit += OnTileEdit;
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}
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}
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/// <summary>Fired when an item frame is placed for anti-cheat detection.</summary>
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/// <summary>Fired when an item frame is placed for anti-cheat detection.</summary>
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