fix(Bouncer): remove holding a Portal Gun check
* Portal Gun Station also shoot Portal Gun Bolt
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1 changed files with 0 additions and 12 deletions
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@ -1308,18 +1308,6 @@ namespace TShockAPI
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return;
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}
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// If the created projectile is a Portal Gun Bolt but the player isn't holding a Portal Gun,
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// reject the projectile as this indicates potential cheating.
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if (type == ProjectileID.PortalGunBolt)
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{
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if (args.Player.SelectedItem.type != ItemID.PortalGun)
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{
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from portal gun bolt from {0} (not holding portal gun)", args.Player.Name));
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args.Player.RemoveProjectile(ident, owner);
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args.Handled = true;
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}
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}
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// Portal Gun Gate projectiles must meet several validation criteria:
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// 1. The angle must be within valid discrete directions (45 degree increments)
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// 2. Must have an active PortalGunBolt projectile associated
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