* high6's amazing lag-destruction patch...

255 syncs per player? To quote sealab2021:
THERE CAN BE ONLY... NONE.
This commit is contained in:
Graham Cantin 2011-07-21 09:03:38 -07:00
parent 9b1c5fd230
commit 9f6038205f
2 changed files with 18 additions and 54 deletions

View file

@ -110,9 +110,16 @@ namespace TShockAPI
{PacketTypes.PlayerKillMe, HandlePlayerKillMe},
{PacketTypes.LiquidSet, HandleLiquidSet},
{PacketTypes.PlayerSpawn, HandleSpawn},
{PacketTypes.SyncPlayers, HandleSync},
};
}
private static bool HandleSync(GetDataHandlerArgs args)
{
Debug.WriteLine("FUCK SYNCS");
return true;
}
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
{
GetDataHandlerDelegate handler;