* high6's amazing lag-destruction patch...
255 syncs per player? To quote sealab2021: THERE CAN BE ONLY... NONE.
This commit is contained in:
parent
9b1c5fd230
commit
9f6038205f
2 changed files with 18 additions and 54 deletions
|
|
@ -110,9 +110,16 @@ namespace TShockAPI
|
|||
{PacketTypes.PlayerKillMe, HandlePlayerKillMe},
|
||||
{PacketTypes.LiquidSet, HandleLiquidSet},
|
||||
{PacketTypes.PlayerSpawn, HandleSpawn},
|
||||
{PacketTypes.SyncPlayers, HandleSync},
|
||||
};
|
||||
}
|
||||
|
||||
private static bool HandleSync(GetDataHandlerArgs args)
|
||||
{
|
||||
Debug.WriteLine("FUCK SYNCS");
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
|
||||
{
|
||||
GetDataHandlerDelegate handler;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue