Changed SendTileSquare to 50. Should stop client crashing on TP
This commit is contained in:
parent
e465caa230
commit
a24d93b241
1 changed files with 4 additions and 2 deletions
|
|
@ -143,8 +143,9 @@ namespace TShockAPI
|
|||
Main.spawnTileX = tileX;
|
||||
Main.spawnTileY = tileY;
|
||||
SendData(PacketTypes.WorldInfo);
|
||||
SendTileSquare(tileX, tileY, 30);
|
||||
if (TPlayer.SpawnX >= 0 && TPlayer.SpawnY >= 0)
|
||||
SendTileSquare(tileX, tileY, 50);
|
||||
|
||||
if (TPlayer.SpawnX > 0 && TPlayer.SpawnY > 0)
|
||||
{
|
||||
Main.tile[TPlayer.SpawnX, TPlayer.SpawnY].active = false;
|
||||
NetMessage.SendTileSquare(Index, TPlayer.SpawnX, TPlayer.SpawnY, 1);
|
||||
|
|
@ -157,6 +158,7 @@ namespace TShockAPI
|
|||
{
|
||||
Spawn();
|
||||
}
|
||||
|
||||
Main.spawnTileX = spawnTileX;
|
||||
Main.spawnTileY = spawnTileY;
|
||||
SendData(PacketTypes.WorldInfo);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue