Changed SendTileSquare to 50. Should stop client crashing on TP

This commit is contained in:
Twitchy 2011-06-28 20:27:37 +12:00
parent e465caa230
commit a24d93b241

View file

@ -143,8 +143,9 @@ namespace TShockAPI
Main.spawnTileX = tileX; Main.spawnTileX = tileX;
Main.spawnTileY = tileY; Main.spawnTileY = tileY;
SendData(PacketTypes.WorldInfo); SendData(PacketTypes.WorldInfo);
SendTileSquare(tileX, tileY, 30); SendTileSquare(tileX, tileY, 50);
if (TPlayer.SpawnX >= 0 && TPlayer.SpawnY >= 0)
if (TPlayer.SpawnX > 0 && TPlayer.SpawnY > 0)
{ {
Main.tile[TPlayer.SpawnX, TPlayer.SpawnY].active = false; Main.tile[TPlayer.SpawnX, TPlayer.SpawnY].active = false;
NetMessage.SendTileSquare(Index, TPlayer.SpawnX, TPlayer.SpawnY, 1); NetMessage.SendTileSquare(Index, TPlayer.SpawnX, TPlayer.SpawnY, 1);
@ -157,6 +158,7 @@ namespace TShockAPI
{ {
Spawn(); Spawn();
} }
Main.spawnTileX = spawnTileX; Main.spawnTileX = spawnTileX;
Main.spawnTileY = spawnTileY; Main.spawnTileY = spawnTileY;
SendData(PacketTypes.WorldInfo); SendData(PacketTypes.WorldInfo);