Changed SendTileSquare to 50. Should stop client crashing on TP
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parent
e465caa230
commit
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1 changed files with 4 additions and 2 deletions
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@ -143,8 +143,9 @@ namespace TShockAPI
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Main.spawnTileX = tileX;
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Main.spawnTileX = tileX;
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Main.spawnTileY = tileY;
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Main.spawnTileY = tileY;
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SendData(PacketTypes.WorldInfo);
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SendData(PacketTypes.WorldInfo);
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SendTileSquare(tileX, tileY, 30);
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SendTileSquare(tileX, tileY, 50);
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if (TPlayer.SpawnX >= 0 && TPlayer.SpawnY >= 0)
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if (TPlayer.SpawnX > 0 && TPlayer.SpawnY > 0)
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{
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{
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Main.tile[TPlayer.SpawnX, TPlayer.SpawnY].active = false;
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Main.tile[TPlayer.SpawnX, TPlayer.SpawnY].active = false;
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NetMessage.SendTileSquare(Index, TPlayer.SpawnX, TPlayer.SpawnY, 1);
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NetMessage.SendTileSquare(Index, TPlayer.SpawnX, TPlayer.SpawnY, 1);
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@ -157,6 +158,7 @@ namespace TShockAPI
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{
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{
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Spawn();
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Spawn();
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}
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}
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Main.spawnTileX = spawnTileX;
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Main.spawnTileX = spawnTileX;
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Main.spawnTileY = spawnTileY;
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Main.spawnTileY = spawnTileY;
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SendData(PacketTypes.WorldInfo);
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SendData(PacketTypes.WorldInfo);
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