Don't send another massive tile update after the first one after a teleport.

This commit is contained in:
Deathmax 2012-03-04 21:23:15 +08:00
parent 58359edd12
commit a3158d6311

View file

@ -277,7 +277,7 @@ namespace TShockAPI
TPlayer.position.Y = (float)(tiley * 16 - TPlayer.height);
//We need to send the tile data again to prevent clients from thinking they *really* destroyed blocks just now.
SendTileSquare(tilex, tiley, 150);
SendTileSquare(tilex, tiley, 10);
return true;
}