New config to disable dungeon guardian and instead send players to spawn (stops hack abuse)
Changed AlwaysPvp to support new features better. Now checking ItemAnimation for stuff. Initial data structures for Server Side Inventory handling support.
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6 changed files with 228 additions and 16 deletions
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TShockAPI/DB/InventoryManager.cs
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TShockAPI/DB/InventoryManager.cs
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/*
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TShock, a server mod for Terraria
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Copyright (C) 2011 The TShock Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Data;
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using MySql.Data.MySqlClient;
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using Terraria;
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namespace TShockAPI.DB
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{
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public class InventoryManager
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{
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public IDbConnection database;
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public InventoryManager(IDbConnection db)
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{
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database = db;
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var table = new SqlTable("Inventory",
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new SqlColumn("AccountName", MySqlDbType.VarChar, 32) { Primary = true },
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new SqlColumn("CharacterName", MySqlDbType.VarChar, 50),
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new SqlColumn("MaxHealth", MySqlDbType.Int32),
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new SqlColumn("MaxMana", MySqlDbType.Int32),
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new SqlColumn("Inventory", MySqlDbType.Text)
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);
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var creator = new SqlTableCreator(db, db.GetSqlType() == SqlType.Sqlite ? (IQueryBuilder)new SqliteQueryCreator() : new MysqlQueryCreator());
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creator.EnsureExists(table);
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}
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public PlayerData GetPlayerData(TSPlayer player)
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{
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PlayerData playerData = new PlayerData(player);
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try
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{
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using (var reader = database.QueryReader("SELECT * FROM Inventory WHERE AccountName=@0 AND CharacterName=@1", player.UserAccountName, player.Name))
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{
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if (reader.Read())
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{
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playerData.exists = true;
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playerData.maxHealth = reader.Get<int>("MaxHealth");
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playerData.maxMana = reader.Get<int>("MaxMana");
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playerData.inventory = NetItem.Parse(reader.Get<string>("Inventory"));
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return playerData;
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}
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return playerData;
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}
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public void InsertPlayerData(TSPlayer player)
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{
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PlayerData playerData = player.PlayerData;
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if (!GetPlayerData(player).exists)
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{
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try
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{
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database.Query("INSERT INTO Inventory (AccountName, CharacterName, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4);", playerData.accountName, playerData.characterName, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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else
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{
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try
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{
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database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @3 WHERE AccountName = @4 AND CharacterName = @5;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), playerData.accountName, playerData.characterName);
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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}
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}
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}
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