Changed AlwaysPvp to support new features better. Now checking ItemAnimation for stuff. Initial data structures for Server Side Inventory handling support.
100 lines
3.6 KiB
C#
100 lines
3.6 KiB
C#
/*
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TShock, a server mod for Terraria
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Copyright (C) 2011 The TShock Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Data;
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using MySql.Data.MySqlClient;
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using Terraria;
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namespace TShockAPI.DB
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{
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public class InventoryManager
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{
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public IDbConnection database;
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public InventoryManager(IDbConnection db)
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{
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database = db;
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var table = new SqlTable("Inventory",
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new SqlColumn("AccountName", MySqlDbType.VarChar, 32) { Primary = true },
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new SqlColumn("CharacterName", MySqlDbType.VarChar, 50),
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new SqlColumn("MaxHealth", MySqlDbType.Int32),
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new SqlColumn("MaxMana", MySqlDbType.Int32),
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new SqlColumn("Inventory", MySqlDbType.Text)
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);
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var creator = new SqlTableCreator(db, db.GetSqlType() == SqlType.Sqlite ? (IQueryBuilder)new SqliteQueryCreator() : new MysqlQueryCreator());
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creator.EnsureExists(table);
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}
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public PlayerData GetPlayerData(TSPlayer player)
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{
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PlayerData playerData = new PlayerData(player);
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try
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{
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using (var reader = database.QueryReader("SELECT * FROM Inventory WHERE AccountName=@0 AND CharacterName=@1", player.UserAccountName, player.Name))
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{
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if (reader.Read())
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{
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playerData.exists = true;
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playerData.maxHealth = reader.Get<int>("MaxHealth");
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playerData.maxMana = reader.Get<int>("MaxMana");
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playerData.inventory = NetItem.Parse(reader.Get<string>("Inventory"));
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return playerData;
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}
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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return playerData;
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}
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public void InsertPlayerData(TSPlayer player)
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{
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PlayerData playerData = player.PlayerData;
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if (!GetPlayerData(player).exists)
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{
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try
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{
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database.Query("INSERT INTO Inventory (AccountName, CharacterName, MaxHealth, MaxMana, Inventory) VALUES (@0, @1, @2, @3, @4);", playerData.accountName, playerData.characterName, playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory));
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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else
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{
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try
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{
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database.Query("UPDATE Inventory SET MaxHealth = @0, MaxMana = @1, Inventory = @3 WHERE AccountName = @4 AND CharacterName = @5;", playerData.maxHealth, playerData.maxMana, NetItem.ToString(playerData.inventory), playerData.accountName, playerData.characterName);
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}
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catch (Exception ex)
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{
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Log.Error(ex.ToString());
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}
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}
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}
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}
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}
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