Update players when they die to hopefully stop their items floating at their grave
This commit is contained in:
parent
34a4ef3b7d
commit
ad28771e2c
1 changed files with 2 additions and 8 deletions
|
|
@ -2860,14 +2860,6 @@ namespace TShockAPI
|
||||||
|
|
||||||
var type = Main.projectile[index].type;
|
var type = Main.projectile[index].type;
|
||||||
|
|
||||||
// Players can no longer destroy projectiles that are not theirs as of 1.1.2
|
|
||||||
/*if (args.Player.Index != Main.projectile[index].owner && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) // workaround for skeletron prime projectiles
|
|
||||||
{
|
|
||||||
args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to kill projectile of type: {3}", Main.projectile[index].owner, args.Player.Index, type));
|
|
||||||
args.Player.RemoveProjectile(ident, owner);
|
|
||||||
return true;
|
|
||||||
}*/
|
|
||||||
|
|
||||||
if (TShock.CheckIgnores(args.Player))
|
if (TShock.CheckIgnores(args.Player))
|
||||||
{
|
{
|
||||||
args.Player.RemoveProjectile(ident, owner);
|
args.Player.RemoveProjectile(ident, owner);
|
||||||
|
|
@ -2955,6 +2947,8 @@ namespace TShockAPI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Attempt to resolve issue where player's slected items sometime fail to stop rendering when they die (eg chainsaws)
|
||||||
|
NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.Empty, args.Player.Index);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue