Fix SSC Saving for New Item Slots
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f6078a9594
commit
ae2461d050
1 changed files with 41 additions and 21 deletions
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@ -1491,9 +1491,19 @@ namespace TShockAPI
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[8].name, player.Index, 67f, (float)Main.player[player.Index].armor[8].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[9].name, player.Index, 68f, (float)Main.player[player.Index].armor[9].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[10].name, player.Index, 69f, (float)Main.player[player.Index].armor[10].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[0].name, player.Index, 70f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[1].name, player.Index, 71f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[2].name, player.Index, 72f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[11].name, player.Index, 70f, (float)Main.player[player.Index].armor[11].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[12].name, player.Index, 71f, (float)Main.player[player.Index].armor[12].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[13].name, player.Index, 72f, (float)Main.player[player.Index].armor[13].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[14].name, player.Index, 73f, (float)Main.player[player.Index].armor[14].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].armor[15].name, player.Index, 74f, (float)Main.player[player.Index].armor[15].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[0].name, player.Index, 75f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[1].name, player.Index, 76f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[2].name, player.Index, 77f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[3].name, player.Index, 78f, (float)Main.player[player.Index].dye[3].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[4].name, player.Index, 79f, (float)Main.player[player.Index].dye[4].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[5].name, player.Index, 80f, (float)Main.player[player.Index].dye[5].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[6].name, player.Index, 81f, (float)Main.player[player.Index].dye[6].prefix, 0f, 0);
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NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[7].name, player.Index, 82f, (float)Main.player[player.Index].dye[7].prefix, 0f, 0);
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NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, -1, -1, "", player.Index, 0f, 0f, 0f, 0);
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@ -1513,14 +1523,24 @@ namespace TShockAPI
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[8].name, player.Index, 67f, (float)Main.player[player.Index].armor[8].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[9].name, player.Index, 68f, (float)Main.player[player.Index].armor[9].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[10].name, player.Index, 69f, (float)Main.player[player.Index].armor[10].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[0].name, player.Index, 70f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[1].name, player.Index, 71f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[2].name, player.Index, 72f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[11].name, player.Index, 70f, (float)Main.player[player.Index].armor[11].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[12].name, player.Index, 71f, (float)Main.player[player.Index].armor[12].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[13].name, player.Index, 72f, (float)Main.player[player.Index].armor[13].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[14].name, player.Index, 73f, (float)Main.player[player.Index].armor[14].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].armor[15].name, player.Index, 74f, (float)Main.player[player.Index].armor[15].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[0].name, player.Index, 75f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[1].name, player.Index, 76f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[2].name, player.Index, 77f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[3].name, player.Index, 78f, (float)Main.player[player.Index].dye[3].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[4].name, player.Index, 79f, (float)Main.player[player.Index].dye[4].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[5].name, player.Index, 80f, (float)Main.player[player.Index].dye[5].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[6].name, player.Index, 81f, (float)Main.player[player.Index].dye[6].prefix, 0f, 0);
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NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[7].name, player.Index, 82f, (float)Main.player[player.Index].dye[7].prefix, 0f, 0);
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NetMessage.SendData(4, player.Index, -1, player.Name, player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(42, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
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NetMessage.SendData(16, player.Index, -1, "", player.Index, 0f, 0f, 0f, 0);
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for (int k = 0; k < 10; k++)
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for (int k = 0; k < 22; k++)
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{
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player.TPlayer.buffType[k] = 0;
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}
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@ -1531,9 +1551,9 @@ namespace TShockAPI
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public class NetItem
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{
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public static readonly int maxNetInventory = 73;
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public static readonly int armorSlots = 11;
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public static readonly int dyeSlots = 3;
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public static readonly int maxNetInventory = 83;
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public static readonly int armorSlots = 16;
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public static readonly int dyeSlots = 8;
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public int netID;
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public int stack;
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public int prefix;
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