Merge remote-tracking branch 'tbc/fix/paint-rejects' into general-devel
This commit is contained in:
commit
ae578ce184
2 changed files with 11 additions and 9 deletions
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@ -29,6 +29,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Added preliminary support for Terraria 1.4.4.5. (@drunderscore)
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* Added preliminary support for Terraria 1.4.4.5. (@drunderscore)
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* For clarity sake, we're listing the individual changes to Terraria's version, despite the fact that this version only supports the latest one.
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* For clarity sake, we're listing the individual changes to Terraria's version, despite the fact that this version only supports the latest one.
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* Don't allow players to sync loadout index whilst disabled (@drunderscore)
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* Don't allow players to sync loadout index whilst disabled (@drunderscore)
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* Fixed painting wall/tile being rejected from hand of creation. (@Rozen4334)
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## TShock 4.5.18
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## TShock 4.5.18
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* Fixed `TSPlayer.GiveItem` not working if the player is in lava. (@gohjoseph)
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* Fixed `TSPlayer.GiveItem` not working if the player is in lava. (@gohjoseph)
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@ -3584,6 +3584,12 @@ namespace TShockAPI
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return false;
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return false;
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}
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}
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private static bool HasPaintSprayerAbilities(Item item)
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=> item is not null && item.stack > 0 && (
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item.type == ItemID.PaintSprayer ||
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item.type == ItemID.ArchitectGizmoPack ||
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item.type == ItemID.HandOfCreation);
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private static bool HandlePaintTile(GetDataHandlerArgs args)
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private static bool HandlePaintTile(GetDataHandlerArgs args)
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{
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{
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var x = args.Data.ReadInt16();
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var x = args.Data.ReadInt16();
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@ -3600,11 +3606,6 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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bool hasPaintSprayerAbilities(Item item) =>
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item != null
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&& item.stack > 0
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&& (item.type == ItemID.PaintSprayer || item.type == ItemID.ArchitectGizmoPack);
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// Not selecting paintbrush or paint scraper or the spectre versions? Hacking.
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// Not selecting paintbrush or paint scraper or the spectre versions? Hacking.
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if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
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if (args.Player.SelectedItem.type != ItemID.PaintRoller &&
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args.Player.SelectedItem.type != ItemID.PaintScraper &&
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args.Player.SelectedItem.type != ItemID.PaintScraper &&
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@ -3612,8 +3613,8 @@ namespace TShockAPI
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args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
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!args.Player.Accessories.Any(hasPaintSprayerAbilities) &&
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!args.Player.Accessories.Any(HasPaintSprayerAbilities) &&
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!args.Player.Inventory.Any(hasPaintSprayerAbilities))
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!args.Player.Inventory.Any(HasPaintSprayerAbilities))
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{
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandlePaintTile rejected select consistency {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("GetDataHandlers / HandlePaintTile rejected select consistency {0}", args.Player.Name);
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args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
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args.Player.SendData(PacketTypes.PaintTile, "", x, y, Main.tile[x, y].color());
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@ -3659,8 +3660,8 @@ namespace TShockAPI
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args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintRoller &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintScraper &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
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args.Player.SelectedItem.type != ItemID.SpectrePaintbrush &&
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!args.Player.Accessories.Any(i => i != null && i.stack > 0 &&
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!args.Player.Accessories.Any(HasPaintSprayerAbilities) &&
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(i.type == ItemID.PaintSprayer || i.type == ItemID.ArchitectGizmoPack)))
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!args.Player.Inventory.Any(HasPaintSprayerAbilities))
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{
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{
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TShock.Log.ConsoleDebug("GetDataHandlers / HandlePaintWall rejected selector consistency {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("GetDataHandlers / HandlePaintWall rejected selector consistency {0}", args.Player.Name);
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args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
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args.Player.SendData(PacketTypes.PaintWall, "", x, y, Main.tile[x, y].wallColor());
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