Always allow breaking of tiles that are in BreakableWhenPlacing set
These tiles (usually piles) might get destroyed even without a pickaxe, as result of another placement about to happen.
This commit is contained in:
parent
d3f542cf03
commit
b3a6495eba
1 changed files with 8 additions and 2 deletions
|
|
@ -510,10 +510,16 @@ namespace TShockAPI
|
|||
// If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking.
|
||||
// Item frames can be modified without pickaxe tile.
|
||||
// also add an exception for snake coils, they can be removed when the player places a new one or after x amount of time
|
||||
// If the tile is part of the breakable when placing set, it might be getting broken by a placement.
|
||||
else if (tile.type != TileID.ItemFrame && tile.type != TileID.MysticSnakeRope
|
||||
&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && selectedItem.type != ItemID.GravediggerShovel && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
|
||||
&& !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 &&
|
||||
args.Player.TPlayer.mount.Type != MountID.Drill && selectedItem.pick == 0 &&
|
||||
selectedItem.type != ItemID.GravediggerShovel &&
|
||||
!ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0
|
||||
&& !TileID.Sets.BreakableWhenPlacing[tile.type])
|
||||
{
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, editData);
|
||||
TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action,
|
||||
editData);
|
||||
args.Player.SendTileSquareCentered(tileX, tileY, 4);
|
||||
args.Handled = true;
|
||||
return;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue