Update GetDataHandler.HandleProjectileNew to include HasBannerIdToRespondTo

This commit is contained in:
Stealownz 2021-04-05 10:45:41 +08:00
parent 4159f6c186
commit bc32eab4c8
2 changed files with 7 additions and 0 deletions

View file

@ -2699,6 +2699,7 @@ namespace TShockAPI
float[] ai = new float[Projectile.maxAI]; float[] ai = new float[Projectile.maxAI];
for (int i = 0; i < Projectile.maxAI; ++i) for (int i = 0; i < Projectile.maxAI; ++i)
ai[i] = !bits.AI[i] ? 0.0f : args.Data.ReadSingle(); ai[i] = !bits.AI[i] ? 0.0f : args.Data.ReadSingle();
ushort bannerId = bits.HasBannerIdToRespondTo ? args.Data.ReadUInt16() : (ushort)0;
short dmg = bits.HasDamage ? args.Data.ReadInt16() : (short)0; short dmg = bits.HasDamage ? args.Data.ReadInt16() : (short)0;
float knockback = bits.HasKnockback ? args.Data.ReadSingle() : 0.0f; float knockback = bits.HasKnockback ? args.Data.ReadSingle() : 0.0f;
short origDmg = bits.HasOriginalDamage ? args.Data.ReadInt16() : (short)0; short origDmg = bits.HasOriginalDamage ? args.Data.ReadInt16() : (short)0;

View file

@ -38,6 +38,12 @@ namespace TShockAPI.Models.Projectiles
} }
} }
public bool HasBannerIdToRespondTo
{
get => bitsbyte[3];
set => bitsbyte[3] = value;
}
/// <summary> /// <summary>
/// Gets or Sets the Damage flag on the backing field /// Gets or Sets the Damage flag on the backing field
/// </summary> /// </summary>