Update GetDataHandler.HandleProjectileNew to include HasBannerIdToRespondTo
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2 changed files with 7 additions and 0 deletions
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@ -2699,6 +2699,7 @@ namespace TShockAPI
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float[] ai = new float[Projectile.maxAI];
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float[] ai = new float[Projectile.maxAI];
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for (int i = 0; i < Projectile.maxAI; ++i)
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for (int i = 0; i < Projectile.maxAI; ++i)
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ai[i] = !bits.AI[i] ? 0.0f : args.Data.ReadSingle();
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ai[i] = !bits.AI[i] ? 0.0f : args.Data.ReadSingle();
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ushort bannerId = bits.HasBannerIdToRespondTo ? args.Data.ReadUInt16() : (ushort)0;
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short dmg = bits.HasDamage ? args.Data.ReadInt16() : (short)0;
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short dmg = bits.HasDamage ? args.Data.ReadInt16() : (short)0;
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float knockback = bits.HasKnockback ? args.Data.ReadSingle() : 0.0f;
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float knockback = bits.HasKnockback ? args.Data.ReadSingle() : 0.0f;
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short origDmg = bits.HasOriginalDamage ? args.Data.ReadInt16() : (short)0;
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short origDmg = bits.HasOriginalDamage ? args.Data.ReadInt16() : (short)0;
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@ -38,6 +38,12 @@ namespace TShockAPI.Models.Projectiles
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}
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}
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}
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}
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public bool HasBannerIdToRespondTo
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{
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get => bitsbyte[3];
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set => bitsbyte[3] = value;
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}
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/// <summary>
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/// <summary>
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/// Gets or Sets the Damage flag on the backing field
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/// Gets or Sets the Damage flag on the backing field
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/// </summary>
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/// </summary>
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