Fix explosives range checks
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2 changed files with 3 additions and 1 deletions
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@ -21,6 +21,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* The Drill Containment Unit breaks blocks properly now (@ProfessorXZ)
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* Fixed Expert mode coin duplication (@ProfessorXZ)
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* Players are no longer able to place liquids using LoadNetModule packet (@ProfessorXZ)
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* Explosives are no longer blocked by range checks (@ProfessorXZ)
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* Players can no longer bypass tile checks by using the Tile packet (@ProfessorXZ)
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* Fixed a bug where players couldn't hammer a Junction Box without "allowclientsideworldedit" permission (@Patrikkk)
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## TShock 4.3.17
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@ -2173,7 +2173,7 @@ namespace TShockAPI
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return false;
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}
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if ((action == EditAction.KillTile || action == EditAction.KillWall) && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
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if (action == EditAction.KillTile || action == EditAction.KillWall && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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return false;
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