Fix explosives range checks
This commit is contained in:
parent
30fcf83fa1
commit
c305b36168
2 changed files with 3 additions and 1 deletions
|
|
@ -21,6 +21,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
|
||||||
* The Drill Containment Unit breaks blocks properly now (@ProfessorXZ)
|
* The Drill Containment Unit breaks blocks properly now (@ProfessorXZ)
|
||||||
* Fixed Expert mode coin duplication (@ProfessorXZ)
|
* Fixed Expert mode coin duplication (@ProfessorXZ)
|
||||||
* Players are no longer able to place liquids using LoadNetModule packet (@ProfessorXZ)
|
* Players are no longer able to place liquids using LoadNetModule packet (@ProfessorXZ)
|
||||||
|
* Explosives are no longer blocked by range checks (@ProfessorXZ)
|
||||||
|
* Players can no longer bypass tile checks by using the Tile packet (@ProfessorXZ)
|
||||||
* Fixed a bug where players couldn't hammer a Junction Box without "allowclientsideworldedit" permission (@Patrikkk)
|
* Fixed a bug where players couldn't hammer a Junction Box without "allowclientsideworldedit" permission (@Patrikkk)
|
||||||
|
|
||||||
## TShock 4.3.17
|
## TShock 4.3.17
|
||||||
|
|
|
||||||
|
|
@ -2173,7 +2173,7 @@ namespace TShockAPI
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((action == EditAction.KillTile || action == EditAction.KillWall) && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
|
if (action == EditAction.KillTile || action == EditAction.KillWall && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
|
||||||
{
|
{
|
||||||
args.Player.SendTileSquare(tileX, tileY, 4);
|
args.Player.SendTileSquare(tileX, tileY, 4);
|
||||||
return false;
|
return false;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue