Added better warning message when teleport is unavaiable
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parent
9106a56524
commit
c3f274f307
1 changed files with 3 additions and 3 deletions
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@ -675,7 +675,7 @@ namespace TShockAPI
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if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
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if (args.Player.Teleport(Main.spawnTileX, Main.spawnTileY))
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args.Player.SendMessage("Teleported to the map's spawnpoint.");
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args.Player.SendMessage("Teleported to the map's spawnpoint.");
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else
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else
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args.Player.SendMessage("Can't teleport because you have set custom spawnpoint.", Color.Red);
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args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset die after bed is destroyed).", Color.Red);
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}
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}
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private static void TP(CommandArgs args)
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private static void TP(CommandArgs args)
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@ -704,7 +704,7 @@ namespace TShockAPI
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if (args.Player.Teleport(plr.TileX, plr.TileY))
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if (args.Player.Teleport(plr.TileX, plr.TileY))
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args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
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args.Player.SendMessage(string.Format("Teleported to {0}", plr.Name));
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else
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else
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args.Player.SendMessage("Can't teleport because you have set custom spawnpoint.", Color.Red);
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args.Player.SendMessage("Teleport unavailable custom spawnpoint set (to unset die after bed is destroyed).", Color.Red);
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}
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}
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}
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}
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@ -741,7 +741,7 @@ namespace TShockAPI
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args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
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args.Player.SendMessage(string.Format("You brought {0} here.", plr.Name));
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}
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}
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else
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else
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args.Player.SendMessage("Can't teleport because target player has set custom spawnpoint.", Color.Red);
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args.Player.SendMessage("Teleport unavailable target player has custom spawnpoint set.", Color.Red);
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}
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}
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}
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}
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