ReSharper code reformat to match naming conventions and stuff

This commit is contained in:
Lucas Nicodemus 2011-12-30 14:38:04 -07:00
parent 1147788154
commit c6abbfe4d2
45 changed files with 11639 additions and 11342 deletions

View file

@ -23,54 +23,54 @@ using System.Text;
namespace TShockAPI.Net
{
[Flags]
public enum WorldInfoFlag : byte
{
None = 0,
OrbSmashed = 1,
DownedBoss1 = 2,
DownedBoss2 = 4,
DownedBoss3 = 8,
HardMode = 16,
DownedClown = 32
}
public class WorldInfoMsg : BaseMsg
{
public int Time { get; set; }
public bool DayTime { get; set; }
public byte MoonPhase { get; set; }
public bool BloodMoon { get; set; }
public int MaxTilesX { get; set; }
public int MaxTilesY { get; set; }
public int SpawnX { get; set; }
public int SpawnY { get; set; }
public int WorldSurface { get; set; }
public int RockLayer { get; set; }
public int WorldID { get; set; }
public WorldInfoFlag WorldFlags { get; set; }
public string WorldName { get; set; }
public override PacketTypes ID
{
get
{
return PacketTypes.WorldInfo;
}
}
public override void Pack(Stream stream)
{
stream.WriteInt32(Time);
stream.WriteBoolean(DayTime);
stream.WriteInt8(MoonPhase);
stream.WriteBoolean(BloodMoon);
stream.WriteInt32(MaxTilesX);
stream.WriteInt32(MaxTilesY);
stream.WriteInt32(SpawnX);
stream.WriteInt32(SpawnY);
stream.WriteInt32(WorldSurface);
stream.WriteInt32(RockLayer);
stream.WriteInt32(WorldID);
stream.WriteInt8((byte)WorldFlags);
stream.WriteBytes(Encoding.ASCII.GetBytes(WorldName));
}
}
}
[Flags]
public enum WorldInfoFlag : byte
{
None = 0,
OrbSmashed = 1,
DownedBoss1 = 2,
DownedBoss2 = 4,
DownedBoss3 = 8,
HardMode = 16,
DownedClown = 32
}
public class WorldInfoMsg : BaseMsg
{
public int Time { get; set; }
public bool DayTime { get; set; }
public byte MoonPhase { get; set; }
public bool BloodMoon { get; set; }
public int MaxTilesX { get; set; }
public int MaxTilesY { get; set; }
public int SpawnX { get; set; }
public int SpawnY { get; set; }
public int WorldSurface { get; set; }
public int RockLayer { get; set; }
public int WorldID { get; set; }
public WorldInfoFlag WorldFlags { get; set; }
public string WorldName { get; set; }
public override PacketTypes ID
{
get { return PacketTypes.WorldInfo; }
}
public override void Pack(Stream stream)
{
stream.WriteInt32(Time);
stream.WriteBoolean(DayTime);
stream.WriteInt8(MoonPhase);
stream.WriteBoolean(BloodMoon);
stream.WriteInt32(MaxTilesX);
stream.WriteInt32(MaxTilesY);
stream.WriteInt32(SpawnX);
stream.WriteInt32(SpawnY);
stream.WriteInt32(WorldSurface);
stream.WriteInt32(RockLayer);
stream.WriteInt32(WorldID);
stream.WriteInt8((byte) WorldFlags);
stream.WriteBytes(Encoding.ASCII.GetBytes(WorldName));
}
}
}