Initial patch for advisory-1.
- Remove unused fields from NetTile - Apply data from packets selectively based on approving context.
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c9b13b493e
commit
c6dad11a1c
2 changed files with 83 additions and 14 deletions
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@ -238,12 +238,12 @@ namespace TShockAPI.Handlers
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if (tile.type == TileID.LandMine && !newTile.Active)
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{
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UpdateServerTileState(tile, newTile);
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UpdateServerTileState(tile, newTile, TileDataType.Tile);
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}
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if (tile.type == TileID.WirePipe)
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{
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UpdateServerTileState(tile, newTile);
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UpdateServerTileState(tile, newTile, TileDataType.Tile);
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}
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ProcessConversionSpreads(Main.tile[realX, realY], newTile);
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@ -274,7 +274,7 @@ namespace TShockAPI.Handlers
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return;
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}
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UpdateServerTileState(Main.tile[realX, realY], newTile);
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UpdateServerTileState(Main.tile[realX, realY], newTile, TileDataType.Tile);
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}
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/// <summary>
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@ -295,8 +295,14 @@ namespace TShockAPI.Handlers
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TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newTile.Type] ||
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TileID.Sets.Conversion.Thorn[tile.type] && TileID.Sets.Conversion.Thorn[newTile.Type] ||
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TileID.Sets.Conversion.Moss[tile.type] && TileID.Sets.Conversion.Moss[newTile.Type] ||
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TileID.Sets.Conversion.MossBrick[tile.type] && TileID.Sets.Conversion.MossBrick[newTile.Type] ||
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WallID.Sets.Conversion.Stone[tile.wall] && WallID.Sets.Conversion.Stone[newTile.Wall] ||
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TileID.Sets.Conversion.MossBrick[tile.type] && TileID.Sets.Conversion.MossBrick[newTile.Type]
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)
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{
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TShock.Log.ConsoleDebug("Bouncer / SendTileRect processing a tile conversion update - [{0}] -> [{1}]", tile.type, newTile.Type);
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UpdateServerTileState(tile, newTile, TileDataType.Tile);
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}
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if(WallID.Sets.Conversion.Stone[tile.wall] && WallID.Sets.Conversion.Stone[newTile.Wall] ||
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WallID.Sets.Conversion.Grass[tile.wall] && WallID.Sets.Conversion.Grass[newTile.Wall] ||
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WallID.Sets.Conversion.Sandstone[tile.wall] && WallID.Sets.Conversion.Sandstone[newTile.Wall] ||
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WallID.Sets.Conversion.HardenedSand[tile.wall] && WallID.Sets.Conversion.HardenedSand[newTile.Wall] ||
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@ -307,8 +313,75 @@ namespace TShockAPI.Handlers
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WallID.Sets.Conversion.NewWall4[tile.wall] && WallID.Sets.Conversion.NewWall4[newTile.Wall]
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)
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{
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TShock.Log.ConsoleDebug("Bouncer / SendTileRect processing a conversion update - [{0}|{1}] -> [{2}|{3}]", tile.type, tile.wall, newTile.Type, newTile.Wall);
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UpdateServerTileState(tile, newTile);
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TShock.Log.ConsoleDebug("Bouncer / SendTileRect processing a wall conversion update - [{0}] -> [{1}]", tile.wall, newTile.Wall);
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UpdateServerTileState(tile, newTile, TileDataType.Wall);
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}
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}
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/// <summary>
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/// Updates a single tile's world state with a set of changes from the networked tile state
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/// </summary>
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/// <param name="tile">The tile to update</param>
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/// <param name="newTile">The NetTile containing the change</param>
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/// <param name="data">The type of data to merge into world state</param>
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public static void UpdateServerTileState(ITile tile, NetTile newTile, TileDataType data)
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{
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if ((data & TileDataType.Tile) != 0)
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{
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tile.active(newTile.Active);
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tile.type = newTile.Type;
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if (newTile.FrameImportant)
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{
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tile.frameX = newTile.FrameX;
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tile.frameY = newTile.FrameY;
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}
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else if (tile.type != newTile.Type || !tile.active())
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{
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tile.frameX = -1;
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tile.frameY = -1;
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}
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}
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if ((data & TileDataType.Wall) != 0)
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{
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tile.wall = newTile.Wall;
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}
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if ((data & TileDataType.TilePaint) != 0)
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{
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tile.color(newTile.TileColor);
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}
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if((data & TileDataType.WallPaint) != 0)
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{
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tile.wallColor(newTile.WallColor);
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}
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if((data & TileDataType.Liquid) != 0)
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{
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tile.liquid = newTile.Liquid;
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tile.liquidType(newTile.LiquidType);
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}
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if((data & TileDataType.Slope) != 0)
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{
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tile.halfBrick(newTile.IsHalf);
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tile.slope((byte)((newTile.Slope ? 1 : 0) + (newTile.Slope2 ? 2 : 0) + (newTile.Slope3 ? 4 : 0)));
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}
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if((data & TileDataType.Wiring) != 0)
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{
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tile.wire(newTile.Wire);
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tile.wire2(newTile.Wire2);
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tile.wire3(newTile.Wire3);
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tile.wire4(newTile.Wire4);
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}
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if((data & TileDataType.Actuator) != 0)
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{
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tile.actuator(newTile.IsActuator);
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tile.inActive(newTile.Inactive);
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}
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}
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@ -376,7 +449,7 @@ namespace TShockAPI.Handlers
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}
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/// <summary>
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/// Performs <see cref="UpdateServerTileState(ITile, NetTile)"/> on multiple tiles
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/// Performs <see cref="UpdateServerTileState(ITile, NetTile, TileDataType)"/> on multiple tiles
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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@ -389,7 +462,7 @@ namespace TShockAPI.Handlers
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{
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for (int j = 0; j < height; j++)
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{
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UpdateServerTileState(Main.tile[x + i, y + j], newTiles[i, j]);
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UpdateServerTileState(Main.tile[x + i, y + j], newTiles[i, j], TileDataType.Tile);
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}
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}
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}
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@ -553,7 +626,7 @@ namespace TShockAPI.Handlers
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UpdateServerTileState(Main.tile[tileX + x, tileY + y], newTiles[x, y]);
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}
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//Add a line of dirt blocks at the bottom for safety
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UpdateServerTileState(Main.tile[tileX + x, tileY + height], new NetTile { Active = true, Type = 0 });
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UpdateServerTileState(Main.tile[tileX + x, tileY + height], new NetTile { Active = true, Type = 0 }, TileDataType.All);
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}
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player.SendTileRect(tileX, tileY, width, height);
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@ -37,8 +37,6 @@ namespace TShockAPI.Net
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public bool Wire2 { get; set; }
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public bool Wire3 { get; set; }
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public bool Wire4 { get; set; }
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public byte HalfBrick { get; set; }
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public byte Actuator { get; set; }
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public bool Inactive { get; set; }
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public bool IsHalf { get; set; }
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public bool IsActuator { get; set; }
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@ -85,8 +83,6 @@ namespace TShockAPI.Net
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Wire2 = false;
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Wire3 = false;
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Wire4 = false;
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HalfBrick = 0;
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Actuator = 0;
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Inactive = false;
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TileColor = 0;
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WallColor = 0;
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