Initial patch for advisory-1.

- Remove unused fields from NetTile
- Apply data from packets selectively based on approving context.
This commit is contained in:
quake1337 2021-05-21 09:53:33 +02:00
parent c9b13b493e
commit c6dad11a1c
2 changed files with 83 additions and 14 deletions

View file

@ -238,12 +238,12 @@ namespace TShockAPI.Handlers
if (tile.type == TileID.LandMine && !newTile.Active)
{
UpdateServerTileState(tile, newTile);
UpdateServerTileState(tile, newTile, TileDataType.Tile);
}
if (tile.type == TileID.WirePipe)
{
UpdateServerTileState(tile, newTile);
UpdateServerTileState(tile, newTile, TileDataType.Tile);
}
ProcessConversionSpreads(Main.tile[realX, realY], newTile);
@ -274,7 +274,7 @@ namespace TShockAPI.Handlers
return;
}
UpdateServerTileState(Main.tile[realX, realY], newTile);
UpdateServerTileState(Main.tile[realX, realY], newTile, TileDataType.Tile);
}
/// <summary>
@ -295,8 +295,14 @@ namespace TShockAPI.Handlers
TileID.Sets.Conversion.HardenedSand[tile.type] && TileID.Sets.Conversion.HardenedSand[newTile.Type] ||
TileID.Sets.Conversion.Thorn[tile.type] && TileID.Sets.Conversion.Thorn[newTile.Type] ||
TileID.Sets.Conversion.Moss[tile.type] && TileID.Sets.Conversion.Moss[newTile.Type] ||
TileID.Sets.Conversion.MossBrick[tile.type] && TileID.Sets.Conversion.MossBrick[newTile.Type] ||
WallID.Sets.Conversion.Stone[tile.wall] && WallID.Sets.Conversion.Stone[newTile.Wall] ||
TileID.Sets.Conversion.MossBrick[tile.type] && TileID.Sets.Conversion.MossBrick[newTile.Type]
)
{
TShock.Log.ConsoleDebug("Bouncer / SendTileRect processing a tile conversion update - [{0}] -> [{1}]", tile.type, newTile.Type);
UpdateServerTileState(tile, newTile, TileDataType.Tile);
}
if(WallID.Sets.Conversion.Stone[tile.wall] && WallID.Sets.Conversion.Stone[newTile.Wall] ||
WallID.Sets.Conversion.Grass[tile.wall] && WallID.Sets.Conversion.Grass[newTile.Wall] ||
WallID.Sets.Conversion.Sandstone[tile.wall] && WallID.Sets.Conversion.Sandstone[newTile.Wall] ||
WallID.Sets.Conversion.HardenedSand[tile.wall] && WallID.Sets.Conversion.HardenedSand[newTile.Wall] ||
@ -307,8 +313,75 @@ namespace TShockAPI.Handlers
WallID.Sets.Conversion.NewWall4[tile.wall] && WallID.Sets.Conversion.NewWall4[newTile.Wall]
)
{
TShock.Log.ConsoleDebug("Bouncer / SendTileRect processing a conversion update - [{0}|{1}] -> [{2}|{3}]", tile.type, tile.wall, newTile.Type, newTile.Wall);
UpdateServerTileState(tile, newTile);
TShock.Log.ConsoleDebug("Bouncer / SendTileRect processing a wall conversion update - [{0}] -> [{1}]", tile.wall, newTile.Wall);
UpdateServerTileState(tile, newTile, TileDataType.Wall);
}
}
/// <summary>
/// Updates a single tile's world state with a set of changes from the networked tile state
/// </summary>
/// <param name="tile">The tile to update</param>
/// <param name="newTile">The NetTile containing the change</param>
/// <param name="data">The type of data to merge into world state</param>
public static void UpdateServerTileState(ITile tile, NetTile newTile, TileDataType data)
{
if ((data & TileDataType.Tile) != 0)
{
tile.active(newTile.Active);
tile.type = newTile.Type;
if (newTile.FrameImportant)
{
tile.frameX = newTile.FrameX;
tile.frameY = newTile.FrameY;
}
else if (tile.type != newTile.Type || !tile.active())
{
tile.frameX = -1;
tile.frameY = -1;
}
}
if ((data & TileDataType.Wall) != 0)
{
tile.wall = newTile.Wall;
}
if ((data & TileDataType.TilePaint) != 0)
{
tile.color(newTile.TileColor);
}
if((data & TileDataType.WallPaint) != 0)
{
tile.wallColor(newTile.WallColor);
}
if((data & TileDataType.Liquid) != 0)
{
tile.liquid = newTile.Liquid;
tile.liquidType(newTile.LiquidType);
}
if((data & TileDataType.Slope) != 0)
{
tile.halfBrick(newTile.IsHalf);
tile.slope((byte)((newTile.Slope ? 1 : 0) + (newTile.Slope2 ? 2 : 0) + (newTile.Slope3 ? 4 : 0)));
}
if((data & TileDataType.Wiring) != 0)
{
tile.wire(newTile.Wire);
tile.wire2(newTile.Wire2);
tile.wire3(newTile.Wire3);
tile.wire4(newTile.Wire4);
}
if((data & TileDataType.Actuator) != 0)
{
tile.actuator(newTile.IsActuator);
tile.inActive(newTile.Inactive);
}
}
@ -376,7 +449,7 @@ namespace TShockAPI.Handlers
}
/// <summary>
/// Performs <see cref="UpdateServerTileState(ITile, NetTile)"/> on multiple tiles
/// Performs <see cref="UpdateServerTileState(ITile, NetTile, TileDataType)"/> on multiple tiles
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
@ -389,7 +462,7 @@ namespace TShockAPI.Handlers
{
for (int j = 0; j < height; j++)
{
UpdateServerTileState(Main.tile[x + i, y + j], newTiles[i, j]);
UpdateServerTileState(Main.tile[x + i, y + j], newTiles[i, j], TileDataType.Tile);
}
}
}
@ -553,7 +626,7 @@ namespace TShockAPI.Handlers
UpdateServerTileState(Main.tile[tileX + x, tileY + y], newTiles[x, y]);
}
//Add a line of dirt blocks at the bottom for safety
UpdateServerTileState(Main.tile[tileX + x, tileY + height], new NetTile { Active = true, Type = 0 });
UpdateServerTileState(Main.tile[tileX + x, tileY + height], new NetTile { Active = true, Type = 0 }, TileDataType.All);
}
player.SendTileRect(tileX, tileY, width, height);

View file

@ -37,8 +37,6 @@ namespace TShockAPI.Net
public bool Wire2 { get; set; }
public bool Wire3 { get; set; }
public bool Wire4 { get; set; }
public byte HalfBrick { get; set; }
public byte Actuator { get; set; }
public bool Inactive { get; set; }
public bool IsHalf { get; set; }
public bool IsActuator { get; set; }
@ -85,8 +83,6 @@ namespace TShockAPI.Net
Wire2 = false;
Wire3 = false;
Wire4 = false;
HalfBrick = 0;
Actuator = 0;
Inactive = false;
TileColor = 0;
WallColor = 0;