Merge branch 'general-devel' into add-moondial-permission
This commit is contained in:
commit
c89c34b356
36 changed files with 713 additions and 236 deletions
2
.github/FUNDING.yml
vendored
2
.github/FUNDING.yml
vendored
|
|
@ -1,2 +1,2 @@
|
|||
# These are supported funding model platforms
|
||||
github: [SignatureBeef, hakusaro, Stealownz, QuiCM]
|
||||
github: [SignatureBeef, QuiCM]
|
||||
|
|
|
|||
39
.github/workflows/ci-docker.yml
vendored
39
.github/workflows/ci-docker.yml
vendored
|
|
@ -5,6 +5,10 @@ on: [push, pull_request]
|
|||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
attestations: write
|
||||
id-token: write
|
||||
packages: write
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
|
@ -14,12 +18,43 @@ jobs:
|
|||
uses: docker/setup-qemu-action@v3
|
||||
- name: Set up buildx
|
||||
uses: docker/setup-buildx-action@v3
|
||||
- name: Login to ghcr.io
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
registry: ghcr.io
|
||||
username: ${{ github.actor }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
- name: Generate version information
|
||||
id: meta
|
||||
uses: docker/metadata-action@v5
|
||||
with:
|
||||
images: ghcr.io/${{ github.repository }}
|
||||
tags: |
|
||||
type=schedule
|
||||
type=ref,event=branch
|
||||
type=ref,event=tag,enable=${{ !startsWith(github.ref, 'refs/tags/v') }}
|
||||
type=ref,event=pr
|
||||
type=semver,pattern={{version}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
|
||||
type=semver,pattern={{major}}.{{minor}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
|
||||
type=semver,pattern={{major}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
|
||||
flavor: |
|
||||
latest=${{ startsWith(github.ref, 'refs/tags/v') }}
|
||||
- name: Build image
|
||||
uses: docker/build-push-action@v5
|
||||
id: build
|
||||
uses: docker/build-push-action@v6
|
||||
with:
|
||||
context: .
|
||||
platforms: linux/amd64,linux/arm64,linux/arm/v7,windows/amd64
|
||||
push: false
|
||||
push: ${{ github.event_name != 'pull_request' }}
|
||||
tags: ${{ steps.meta.outputs.tags }}
|
||||
labels: ${{ steps.meta.outputs.labels }}
|
||||
pull: true
|
||||
cache-from: type=gha, scope=${{ github.workflow }}
|
||||
cache-to: type=gha, scope=${{ github.workflow }}
|
||||
- name: Generate build provenance attestation
|
||||
if: ${{ github.event_name != 'pull_request' }}
|
||||
uses: actions/attest-build-provenance@v2
|
||||
with:
|
||||
subject-name: ghcr.io/${{ github.repository }}
|
||||
subject-digest: ${{ steps.build.outputs.digest }}
|
||||
push-to-registry: true
|
||||
|
|
|
|||
4
.github/workflows/ci-otapi3.yml
vendored
4
.github/workflows/ci-otapi3.yml
vendored
|
|
@ -63,14 +63,14 @@ jobs:
|
|||
tar -cvf ../../../../../../TShock-Beta-${{ matrix.arch }}-Release.tar *
|
||||
|
||||
- name: Upload artifact (non-Windows)
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
if: ${{ matrix.arch != 'win-x64' }}
|
||||
with:
|
||||
name: TShock-Beta-${{ matrix.arch }}-Release
|
||||
path: TShock-Beta-${{ matrix.arch }}-Release.tar
|
||||
|
||||
- name: Upload artifact (Windows)
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
if: ${{ matrix.arch == 'win-x64' }}
|
||||
with:
|
||||
name: TShock-Beta-${{ matrix.arch }}-Release
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
<p align="center">
|
||||
<img src="https://tshock.co/newlogo.png" alt="TShock for Terraria"><br />
|
||||
<img src="https://tshock.s3.us-west-001.backblazeb2.com/newlogo.png" alt="TShock for Terraria"><br />
|
||||
<a href="https://ci.appveyor.com/project/hakusaro/tshock">
|
||||
<img src="https://ci.appveyor.com/api/projects/status/chhe61q227lqdlg1?svg=true" alt="AppVeyor Build Status">
|
||||
</a>
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
<p align="center">
|
||||
<img src="https://tshock.co/newlogo.png" alt="TShock for Terraria"><br />
|
||||
<img src="https://tshock.s3.us-west-001.backblazeb2.com/newlogo.png" alt="TShock for Terraria"><br />
|
||||
<a href="https://ci.appveyor.com/project/hakusaro/tshock">
|
||||
<img src="https://ci.appveyor.com/api/projects/status/chhe61q227lqdlg1?svg=true" alt="AppVeyor Build Status">
|
||||
</a>
|
||||
|
|
|
|||
|
|
@ -424,7 +424,7 @@ namespace TShockAPI
|
|||
};
|
||||
PlayerAddBuffWhitelist[BuffID.BrainOfConfusionBuff] = new BuffLimit
|
||||
{
|
||||
MaxTicks = 240,
|
||||
MaxTicks = 60 * 4,
|
||||
CanBeAddedWithoutHostile = true,
|
||||
CanOnlyBeAppliedToSender = true
|
||||
};
|
||||
|
|
@ -434,6 +434,12 @@ namespace TShockAPI
|
|||
CanBeAddedWithoutHostile = true,
|
||||
CanOnlyBeAppliedToSender = true
|
||||
};
|
||||
PlayerAddBuffWhitelist[BuffID.ParryDamageBuff] = new BuffLimit
|
||||
{
|
||||
MaxTicks = 60 * 5,
|
||||
CanBeAddedWithoutHostile = true,
|
||||
CanOnlyBeAppliedToSender = true
|
||||
};
|
||||
|
||||
#endregion Whitelist
|
||||
}
|
||||
|
|
@ -498,6 +504,14 @@ namespace TShockAPI
|
|||
return;
|
||||
}
|
||||
|
||||
if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
|
||||
{
|
||||
TShock.Log.ConsoleInfo(GetString("Bouncer / OnPlayerUpdate force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
|
||||
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16)
|
||||
{
|
||||
TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name));
|
||||
|
|
@ -1066,6 +1080,22 @@ namespace TShockAPI
|
|||
bool noDelay = args.NoDelay;
|
||||
short type = args.Type;
|
||||
|
||||
if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
|
||||
{
|
||||
TShock.Log.ConsoleInfo(GetString("Bouncer / OnItemDrop force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
|
||||
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!float.IsFinite(vel.X) || !float.IsFinite(vel.Y))
|
||||
{
|
||||
TShock.Log.ConsoleInfo(GetString("Bouncer / OnItemDrop force kicked (attempted to set velocity to infinity or NaN) from {0}", args.Player.Name));
|
||||
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// player is attempting to crash clients
|
||||
if (type < -48 || type >= Terraria.ID.ItemID.Count)
|
||||
{
|
||||
|
|
@ -1169,6 +1199,22 @@ namespace TShockAPI
|
|||
int index = args.Index;
|
||||
float[] ai = args.Ai;
|
||||
|
||||
if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
|
||||
{
|
||||
TShock.Log.ConsoleInfo(GetString("Bouncer / OnNewProjectile force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
|
||||
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!float.IsFinite(vel.X) || !float.IsFinite(vel.Y))
|
||||
{
|
||||
TShock.Log.ConsoleInfo(GetString("Bouncer / OnNewProjectile force kicked (attempted to set velocity to infinity or NaN) from {0}", args.Player.Name));
|
||||
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (index > Main.maxProjectiles)
|
||||
{
|
||||
TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from above projectile limit from {0}", args.Player.Name));
|
||||
|
|
@ -1878,7 +1924,7 @@ namespace TShockAPI
|
|||
return;
|
||||
}
|
||||
|
||||
if (TShock.Players[id] == null)
|
||||
if (TShock.Players[id] == null || !TShock.Players[id].Active)
|
||||
{
|
||||
TShock.Log.ConsoleDebug(GetString(
|
||||
"Bouncer / OnPlayerBuff rejected {0} ({1}) applying buff {2} to {3} for {4} ticks: target is null", args.Player.Name,
|
||||
|
|
@ -2081,7 +2127,7 @@ namespace TShockAPI
|
|||
short amount = args.Amount;
|
||||
byte plr = args.TargetPlayerIndex;
|
||||
|
||||
if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
|
||||
if (amount <= 0 || TShock.Players[plr] == null || !TShock.Players[plr].Active)
|
||||
{
|
||||
TShock.Log.ConsoleDebug(GetString("Bouncer / OnHealOtherPlayer rejected null checks"));
|
||||
args.Handled = true;
|
||||
|
|
@ -2589,7 +2635,7 @@ namespace TShockAPI
|
|||
byte direction = args.Direction;
|
||||
PlayerDeathReason reason = args.PlayerDeathReason;
|
||||
|
||||
if (id >= Main.maxPlayers || TShock.Players[id] == null)
|
||||
if (id >= Main.maxPlayers || TShock.Players[id] == null || !TShock.Players[id].Active)
|
||||
{
|
||||
TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerDamage rejected null check"));
|
||||
args.Handled = true;
|
||||
|
|
@ -2854,7 +2900,7 @@ namespace TShockAPI
|
|||
{ BuffID.Poisoned, 3600 }, // BuffID: 20
|
||||
{ BuffID.OnFire, 1200 }, // BuffID: 24
|
||||
{ BuffID.Confused, short.MaxValue }, // BuffID: 31 Brain of Confusion Internal Item ID: 3223
|
||||
{ BuffID.CursedInferno, 420 }, // BuffID: 39
|
||||
{ BuffID.CursedInferno, 600 }, // BuffID: 39
|
||||
{ BuffID.Frostburn, 900 }, // BuffID: 44
|
||||
{ BuffID.Ichor, 1200 }, // BuffID: 69
|
||||
{ BuffID.Venom, 1800 }, // BuffID: 70
|
||||
|
|
|
|||
|
|
@ -148,24 +148,29 @@ namespace TShockAPI
|
|||
Permissions = new List<string>();
|
||||
}
|
||||
|
||||
public bool Run(string msg, bool silent, TSPlayer ply, List<string> parms)
|
||||
public bool Run(CommandArgs args)
|
||||
{
|
||||
if (!CanRun(ply))
|
||||
if (!CanRun(args.Player))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
CommandDelegate(new CommandArgs(msg, silent, ply, parms));
|
||||
CommandDelegate(args);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
ply.SendErrorMessage(GetString("Command failed, check logs for more details."));
|
||||
args.Player.SendErrorMessage(GetString("Command failed, check logs for more details."));
|
||||
TShock.Log.Error(e.ToString());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Run(string msg, bool silent, TSPlayer ply, List<string> parms)
|
||||
{
|
||||
return Run(new CommandArgs(msg, silent, ply, parms));
|
||||
}
|
||||
|
||||
public bool Run(string msg, TSPlayer ply, List<string> parms)
|
||||
{
|
||||
return Run(msg, false, ply, parms);
|
||||
|
|
@ -704,7 +709,12 @@ namespace TShockAPI
|
|||
TShock.Utils.SendLogs(GetString("{0} executed: {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdText), Color.PaleVioletRed, player);
|
||||
else
|
||||
TShock.Utils.SendLogs(GetString("{0} executed (args omitted): {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdName), Color.PaleVioletRed, player);
|
||||
cmd.Run(cmdText, silent, player, args);
|
||||
|
||||
CommandArgs arguments = new CommandArgs(cmdText, silent, player, args);
|
||||
bool handled = PlayerHooks.OnPrePlayerCommand(cmd, ref arguments);
|
||||
if (!handled)
|
||||
cmd.Run(arguments);
|
||||
PlayerHooks.OnPostPlayerCommand(cmd, arguments, handled);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
|
@ -1176,7 +1186,7 @@ namespace TShockAPI
|
|||
|
||||
try
|
||||
{
|
||||
TShock.UserAccounts.SetUserGroup(account, args.Parameters[2]);
|
||||
TShock.UserAccounts.SetUserGroup(args.Player, account, args.Parameters[2]);
|
||||
TShock.Log.ConsoleInfo(GetString("{0} changed account {1} to group {2}.", args.Player.Name, account.Name, args.Parameters[2]));
|
||||
args.Player.SendSuccessMessage(GetString("Account {0} has been changed to group {1}.", account.Name, args.Parameters[2]));
|
||||
|
||||
|
|
@ -1193,6 +1203,10 @@ namespace TShockAPI
|
|||
{
|
||||
args.Player.SendErrorMessage(GetString($"User {account.Name} does not exist."));
|
||||
}
|
||||
catch (UserGroupUpdateLockedException)
|
||||
{
|
||||
args.Player.SendErrorMessage(GetString("Hook blocked the attempt to change the user group."));
|
||||
}
|
||||
catch (UserAccountManagerException e)
|
||||
{
|
||||
args.Player.SendErrorMessage(GetString($"User {account.Name} could not be added. Check console for details."));
|
||||
|
|
@ -2044,6 +2058,7 @@ namespace TShockAPI
|
|||
private static void OffNoSave(CommandArgs args)
|
||||
{
|
||||
string reason = ((args.Parameters.Count > 0) ? GetString("Server shutting down: ") + String.Join(" ", args.Parameters) : GetString("Server shutting down."));
|
||||
Netplay.SaveOnServerExit = false;
|
||||
TShock.Utils.StopServer(false, reason);
|
||||
}
|
||||
|
||||
|
|
@ -3070,12 +3085,12 @@ namespace TShockAPI
|
|||
args.Player.SendErrorMessage(GetString("You do not have permission to teleport all other players."));
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < Main.maxPlayers; i++)
|
||||
foreach (var player in TShock.Players)
|
||||
{
|
||||
if (Main.player[i].active && (Main.player[i] != args.TPlayer))
|
||||
if (player != null && player.Active && player.Index != args.Player.Index)
|
||||
{
|
||||
if (TShock.Players[i].Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
|
||||
TShock.Players[i].SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
|
||||
if (player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
|
||||
player.SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
|
||||
}
|
||||
}
|
||||
args.Player.SendSuccessMessage(GetString("Teleported everyone to yourself."));
|
||||
|
|
@ -4622,21 +4637,22 @@ namespace TShockAPI
|
|||
{
|
||||
if (args.Parameters.Count != 1)
|
||||
{
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}wind <speed>.", Specifier));
|
||||
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}wind <speed in mph>.", Specifier));
|
||||
return;
|
||||
}
|
||||
|
||||
int speed;
|
||||
if (!int.TryParse(args.Parameters[0], out speed) || speed * 100 < 0)
|
||||
float mph;
|
||||
if (!float.TryParse(args.Parameters[0], out mph) || mph is < -40f or > 40f)
|
||||
{
|
||||
args.Player.SendErrorMessage(GetString("Invalid wind speed."));
|
||||
args.Player.SendErrorMessage(GetString("Invalid wind speed (must be between -40 and 40)."));
|
||||
return;
|
||||
}
|
||||
|
||||
float speed = mph / 50f; // -40 to 40 mph -> -0.8 to 0.8
|
||||
Main.windSpeedCurrent = speed;
|
||||
Main.windSpeedTarget = speed;
|
||||
TSPlayer.All.SendData(PacketTypes.WorldInfo);
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} changed the wind speed to {1}.", args.Player.Name, speed));
|
||||
TSPlayer.All.SendInfoMessage(GetString("{0} changed the wind speed to {1}mph.", args.Player.Name, mph));
|
||||
}
|
||||
|
||||
#endregion Time/PvpFun Commands
|
||||
|
|
@ -5347,7 +5363,7 @@ namespace TShockAPI
|
|||
|
||||
foreach (TSPlayer ply in TShock.Players)
|
||||
{
|
||||
if (ply != null && ply.Active)
|
||||
if (ply != null && ply.Active && ply.FinishedHandshake)
|
||||
{
|
||||
if (displayIdsRequested)
|
||||
if (ply.Account != null)
|
||||
|
|
|
|||
|
|
@ -320,8 +320,8 @@ namespace TShockAPI.Configuration
|
|||
[Description("The reason given if banning a mediumcore player on death.")]
|
||||
public string MediumcoreBanReason = GetString("Death results in a ban");
|
||||
|
||||
/// <summary>Disbales IP bans by default, if no arguments are passed to the ban command.</summary>
|
||||
[Description("Disbales IP bans by default, if no arguments are passed to the ban command.")]
|
||||
/// <summary>Disables IP bans by default, if no arguments are passed to the ban command.</summary>
|
||||
[Description("Disables IP bans by default, if no arguments are passed to the ban command.")]
|
||||
public bool DisableDefaultIPBan;
|
||||
|
||||
/// <summary>Enable or disable the whitelist based on IP addresses in the whitelist.txt file.</summary>
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ namespace TShockAPI.DB
|
|||
|
||||
public PlayerData GetPlayerData(TSPlayer player, int acctid)
|
||||
{
|
||||
PlayerData playerData = new PlayerData(player);
|
||||
PlayerData playerData = new PlayerData(false);
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
|||
|
|
@ -25,6 +25,7 @@ using MySql.Data.MySqlClient;
|
|||
using System.Text.RegularExpressions;
|
||||
using BCrypt.Net;
|
||||
using System.Security.Cryptography;
|
||||
using TShockAPI.Hooks;
|
||||
|
||||
namespace TShockAPI.DB
|
||||
{
|
||||
|
|
@ -166,7 +167,41 @@ namespace TShockAPI.DB
|
|||
if (null == grp)
|
||||
throw new GroupNotExistsException(group);
|
||||
|
||||
if (_database.Query("UPDATE Users SET UserGroup = @0 WHERE Username = @1;", group, account.Name) == 0)
|
||||
if (AccountHooks.OnAccountGroupUpdate(account, ref grp))
|
||||
throw new UserGroupUpdateLockedException(account.Name);
|
||||
|
||||
if (_database.Query("UPDATE Users SET UserGroup = @0 WHERE Username = @1;", grp.Name, account.Name) == 0)
|
||||
throw new UserAccountNotExistException(account.Name);
|
||||
|
||||
try
|
||||
{
|
||||
// Update player group reference for any logged in player
|
||||
foreach (var player in TShock.Players.Where(p => p != null && p.Account != null && p.Account.Name == account.Name))
|
||||
{
|
||||
player.Group = grp;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new UserAccountManagerException(GetString("SetUserGroup SQL returned an error"), ex);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Sets the group for a given username
|
||||
/// </summary>
|
||||
/// <param name="author">Who changes the group</param>
|
||||
/// <param name="account">The user account</param>
|
||||
/// <param name="group">The user account group to be set</param>
|
||||
public void SetUserGroup(TSPlayer author, UserAccount account, string group)
|
||||
{
|
||||
Group grp = TShock.Groups.GetGroupByName(group);
|
||||
if (null == grp)
|
||||
throw new GroupNotExistsException(group);
|
||||
|
||||
if (AccountHooks.OnAccountGroupUpdate(account, author, ref grp))
|
||||
throw new UserGroupUpdateLockedException(account.Name);
|
||||
|
||||
if (_database.Query("UPDATE Users SET UserGroup = @0 WHERE Username = @1;", grp.Name, account.Name) == 0)
|
||||
throw new UserAccountNotExistException(account.Name);
|
||||
|
||||
try
|
||||
|
|
@ -619,7 +654,7 @@ namespace TShockAPI.DB
|
|||
public class UserAccountNotExistException : UserAccountManagerException
|
||||
{
|
||||
/// <summary>Creates a new UserAccountNotExistException object, with the user account name in the message.</summary>
|
||||
/// <param name="name">The user account name to be pasesd in the message.</param>
|
||||
/// <param name="name">The user account name to be passed in the message.</param>
|
||||
/// <returns>A new UserAccountNotExistException object with a message containing the user account name that does not exist.</returns>
|
||||
public UserAccountNotExistException(string name)
|
||||
: base(GetString($"User account {name} does not exist"))
|
||||
|
|
@ -627,6 +662,20 @@ namespace TShockAPI.DB
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>The UserGroupUpdateLockedException used when the user group update failed and the request failed as a result.</summary>.
|
||||
[Serializable]
|
||||
public class UserGroupUpdateLockedException : UserAccountManagerException
|
||||
{
|
||||
/// <summary>Creates a new UserGroupUpdateLockedException object.</summary>
|
||||
/// <param name="name">The name of the user who failed to change the group.</param>
|
||||
/// <returns>New UserGroupUpdateLockedException object with a message containing the name of the user account that failed to change the group.</returns>
|
||||
public UserGroupUpdateLockedException(string name) :
|
||||
base(GetString($"Unable to update group of user {name}."))
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>A GroupNotExistsException, used when a group does not exist.</summary>
|
||||
[Serializable]
|
||||
public class GroupNotExistsException : UserAccountManagerException
|
||||
|
|
|
|||
|
|
@ -95,6 +95,7 @@ namespace TShockAPI
|
|||
{ PacketTypes.TileSendSquare, HandleSendTileRect },
|
||||
{ PacketTypes.ItemDrop, HandleItemDrop },
|
||||
{ PacketTypes.ItemOwner, HandleItemOwner },
|
||||
{ PacketTypes.NpcItemStrike, HandleNpcItemStrike },
|
||||
{ PacketTypes.ProjectileNew, HandleProjectileNew },
|
||||
{ PacketTypes.NpcStrike, HandleNpcStrike },
|
||||
{ PacketTypes.ProjectileDestroy, HandleProjectileKill },
|
||||
|
|
@ -2248,7 +2249,7 @@ namespace TShockAPI
|
|||
|
||||
var args = new SyncTilePickingEventArgs
|
||||
{
|
||||
Player = player,
|
||||
Player = player,
|
||||
PlayerIndex = playerIndex,
|
||||
TileX = tileX,
|
||||
TileY = tileY,
|
||||
|
|
@ -2619,9 +2620,9 @@ namespace TShockAPI
|
|||
private static bool HandleConnecting(GetDataHandlerArgs args)
|
||||
{
|
||||
var account = TShock.UserAccounts.GetUserAccountByName(args.Player.Name);//
|
||||
args.Player.DataWhenJoined = new PlayerData(args.Player);
|
||||
args.Player.DataWhenJoined = new PlayerData(false);
|
||||
args.Player.DataWhenJoined.CopyCharacter(args.Player);
|
||||
args.Player.PlayerData = new PlayerData(args.Player);
|
||||
args.Player.PlayerData = new PlayerData(false);
|
||||
args.Player.PlayerData.CopyCharacter(args.Player);
|
||||
|
||||
if (account != null && !TShock.Config.Settings.DisableUUIDLogin)
|
||||
|
|
@ -2719,49 +2720,71 @@ namespace TShockAPI
|
|||
}
|
||||
|
||||
byte player = args.Data.ReadInt8();
|
||||
short spawnx = args.Data.ReadInt16();
|
||||
short spawny = args.Data.ReadInt16();
|
||||
short spawnX = args.Data.ReadInt16();
|
||||
short spawnY = args.Data.ReadInt16();
|
||||
int respawnTimer = args.Data.ReadInt32();
|
||||
short numberOfDeathsPVE = args.Data.ReadInt16();
|
||||
short numberOfDeathsPVP = args.Data.ReadInt16();
|
||||
PlayerSpawnContext context = (PlayerSpawnContext)args.Data.ReadByte();
|
||||
|
||||
if (OnPlayerSpawn(args.Player, args.Data, player, spawnx, spawny, respawnTimer, numberOfDeathsPVE, numberOfDeathsPVP, context))
|
||||
args.Player.FinishedHandshake = true;
|
||||
|
||||
if (OnPlayerSpawn(args.Player, args.Data, player, spawnX, spawnY, respawnTimer, numberOfDeathsPVE, numberOfDeathsPVP, context))
|
||||
return true;
|
||||
|
||||
if ((Main.ServerSideCharacter) && (spawnx == -1 && spawny == -1)) //this means they want to spawn to vanilla spawn
|
||||
{
|
||||
args.Player.sX = Main.spawnTileX;
|
||||
args.Player.sY = Main.spawnTileY;
|
||||
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
|
||||
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport 'vanilla spawn' {0}", args.Player.Name));
|
||||
}
|
||||
args.Player.Dead = respawnTimer > 0;
|
||||
|
||||
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY)))
|
||||
if (Main.ServerSideCharacter)
|
||||
{
|
||||
args.Player.sX = args.TPlayer.SpawnX;
|
||||
args.Player.sY = args.TPlayer.SpawnY;
|
||||
// As long as the player has not changed his spawnpoint since initial connection,
|
||||
// we should not use the client's spawnpoint value. This is because the spawnpoint
|
||||
// value is not saved on the client when SSC is enabled. Hence, we have to assert
|
||||
// the server-saved spawnpoint value until we can detect that the player has changed
|
||||
// his spawn. Once we detect the spawnpoint changed, the client's spawnpoint value
|
||||
// becomes the correct one to use.
|
||||
//
|
||||
// Note that spawnpoint changes (right-clicking beds) are not broadcasted to the
|
||||
// server. Hence, the only way to detect spawnpoint changes is from the
|
||||
// PlayerSpawn packet.
|
||||
|
||||
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
|
||||
// handle initial connection
|
||||
if (args.Player.State == 3)
|
||||
{
|
||||
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
|
||||
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport phase 1 {0}", args.Player.Name));
|
||||
}
|
||||
}
|
||||
// server saved spawnpoint value
|
||||
args.Player.initialSpawn = true;
|
||||
args.Player.initialServerSpawnX = args.TPlayer.SpawnX;
|
||||
args.Player.initialServerSpawnY = args.TPlayer.SpawnY;
|
||||
|
||||
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0))
|
||||
{
|
||||
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
|
||||
// initial client spawn point, do not use this to spawn the player
|
||||
// we only use it to detect if the spawnpoint has changed during this session
|
||||
args.Player.initialClientSpawnX = spawnX;
|
||||
args.Player.initialClientSpawnY = spawnY;
|
||||
|
||||
// we first let the game handle completing the connection (state 3 => 10),
|
||||
// then we will spawn the player at the saved spawnpoint in the next second,
|
||||
// by reasserting the correct spawnpoint value
|
||||
return false;
|
||||
}
|
||||
|
||||
// once we detect the client has changed his spawnpoint in the current session,
|
||||
// the client spawnpoint value will be correct for the rest of the session
|
||||
if (args.Player.spawnSynced || args.Player.initialClientSpawnX != spawnX || args.Player.initialClientSpawnY != spawnY)
|
||||
{
|
||||
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48);
|
||||
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport phase 2 {0}", args.Player.Name));
|
||||
// Player has changed his spawnpoint, client and server TPlayer.Spawn{X,Y} is now synced
|
||||
args.Player.spawnSynced = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (respawnTimer > 0)
|
||||
args.Player.Dead = true;
|
||||
else
|
||||
args.Player.Dead = false;
|
||||
// the player has not changed his spawnpoint yet, so we assert the server-saved spawnpoint
|
||||
// by teleporting the player instead of letting the game use the client's incorrect spawnpoint.
|
||||
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force ssc teleport for {0} at ({1},{2})", args.Player.Name, args.TPlayer.SpawnX, args.TPlayer.SpawnY));
|
||||
args.Player.TeleportSpawnpoint();
|
||||
|
||||
args.TPlayer.respawnTimer = respawnTimer;
|
||||
args.TPlayer.numberOfDeathsPVE = numberOfDeathsPVE;
|
||||
args.TPlayer.numberOfDeathsPVP = numberOfDeathsPVP;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -2942,6 +2965,13 @@ namespace TShockAPI
|
|||
return false;
|
||||
}
|
||||
|
||||
private static bool HandleNpcItemStrike(GetDataHandlerArgs args)
|
||||
{
|
||||
// Never sent by vanilla client, ignore this
|
||||
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleNpcItemStrike surprise packet! Someone tell the TShock team! {0}", args.Player.Name));
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool HandleProjectileNew(GetDataHandlerArgs args)
|
||||
{
|
||||
short ident = args.Data.ReadInt16();
|
||||
|
|
@ -4489,6 +4519,11 @@ namespace TShockAPI
|
|||
return true;
|
||||
}
|
||||
|
||||
// Don't modify the player data if it isn't there.
|
||||
// This is the case whilst the player is connecting, as we receive the SyncLoadout packet before the ContinueConnecting2 packet.
|
||||
if (args.Player.PlayerData == null)
|
||||
return false;
|
||||
|
||||
// The client does not sync slot changes when changing loadouts, it only tells the server the loadout index changed,
|
||||
// and the server will replicate the changes the client did. This means that PlayerData.StoreSlot is never called, so we need to
|
||||
// swap around the PlayerData items ourself.
|
||||
|
|
|
|||
|
|
@ -20,6 +20,8 @@ using System;
|
|||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace TShockAPI
|
||||
{
|
||||
/// <summary>
|
||||
|
|
@ -52,17 +54,17 @@ namespace TShockAPI
|
|||
/// <summary>
|
||||
/// The group that this group inherits permissions from.
|
||||
/// </summary>
|
||||
public Group Parent { get; set; }
|
||||
public virtual Group Parent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The chat prefix for this group.
|
||||
/// </summary>
|
||||
public string Prefix { get; set; }
|
||||
public virtual string Prefix { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The chat suffix for this group.
|
||||
/// </summary>
|
||||
public string Suffix { get; set; }
|
||||
public virtual string Suffix { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The name of the parent, not particularly sure why this is here.
|
||||
|
|
@ -164,6 +166,20 @@ namespace TShockAPI
|
|||
/// </summary>
|
||||
public byte B = 255;
|
||||
|
||||
/// <summary>
|
||||
/// Simplifies work with the <see cref="R"/>, <see cref="G"/>, <see cref="B"/> properties.
|
||||
/// </summary>
|
||||
public virtual Color Color
|
||||
{
|
||||
get => new Color(R, G, B);
|
||||
set
|
||||
{
|
||||
R = value.R;
|
||||
G = value.G;
|
||||
B = value.B;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The default group attributed to unregistered users.
|
||||
/// </summary>
|
||||
|
|
@ -242,7 +258,7 @@ namespace TShockAPI
|
|||
/// Adds a permission to the list of negated permissions.
|
||||
/// </summary>
|
||||
/// <param name="permission">The permission to negate.</param>
|
||||
public void NegatePermission(string permission)
|
||||
public virtual void NegatePermission(string permission)
|
||||
{
|
||||
// Avoid duplicates
|
||||
if (!negatedpermissions.Contains(permission))
|
||||
|
|
@ -256,7 +272,7 @@ namespace TShockAPI
|
|||
/// Adds a permission to the list of permissions.
|
||||
/// </summary>
|
||||
/// <param name="permission">The permission to add.</param>
|
||||
public void AddPermission(string permission)
|
||||
public virtual void AddPermission(string permission)
|
||||
{
|
||||
if (permission.StartsWith("!"))
|
||||
{
|
||||
|
|
@ -276,7 +292,7 @@ namespace TShockAPI
|
|||
/// will parse "!permission" and add it to the negated permissions.
|
||||
/// </summary>
|
||||
/// <param name="permission">The new list of permissions to associate with the group.</param>
|
||||
public void SetPermission(List<string> permission)
|
||||
public virtual void SetPermission(List<string> permission)
|
||||
{
|
||||
permissions.Clear();
|
||||
negatedpermissions.Clear();
|
||||
|
|
@ -288,7 +304,7 @@ namespace TShockAPI
|
|||
/// where "!permission" will remove a negated permission.
|
||||
/// </summary>
|
||||
/// <param name="permission"></param>
|
||||
public void RemovePermission(string permission)
|
||||
public virtual void RemovePermission(string permission)
|
||||
{
|
||||
if (permission.StartsWith("!"))
|
||||
{
|
||||
|
|
@ -302,7 +318,7 @@ namespace TShockAPI
|
|||
/// Assigns all fields of this instance to another.
|
||||
/// </summary>
|
||||
/// <param name="otherGroup">The other instance.</param>
|
||||
public void AssignTo(Group otherGroup)
|
||||
public virtual void AssignTo(Group otherGroup)
|
||||
{
|
||||
otherGroup.Name = Name;
|
||||
otherGroup.Parent = Parent;
|
||||
|
|
|
|||
|
|
@ -78,6 +78,13 @@ namespace TShockAPI.Handlers
|
|||
Removal,
|
||||
}
|
||||
|
||||
public enum MatchResult
|
||||
{
|
||||
NotMatched,
|
||||
RejectChanges,
|
||||
BroadcastChanges,
|
||||
}
|
||||
|
||||
private readonly int Width;
|
||||
private readonly int Height;
|
||||
|
||||
|
|
@ -179,11 +186,11 @@ namespace TShockAPI.Handlers
|
|||
/// <param name="player">The player the operation originates from.</param>
|
||||
/// <param name="rect">The tile rectangle of the operation.</param>
|
||||
/// <returns><see langword="true"/>, if the rect matches this operation and the changes have been applied, otherwise <see langword="false"/>.</returns>
|
||||
public bool Matches(TSPlayer player, TileRect rect)
|
||||
public MatchResult Matches(TSPlayer player, TileRect rect)
|
||||
{
|
||||
if (rect.Width != Width || rect.Height != Height)
|
||||
{
|
||||
return false;
|
||||
return MatchResult.NotMatched;
|
||||
}
|
||||
|
||||
for (int x = 0; x < rect.Width; x++)
|
||||
|
|
@ -195,7 +202,7 @@ namespace TShockAPI.Handlers
|
|||
{
|
||||
if (tile.Type != TileType)
|
||||
{
|
||||
return false;
|
||||
return MatchResult.NotMatched;
|
||||
}
|
||||
}
|
||||
if (Type is MatchType.Placement or MatchType.StateChange)
|
||||
|
|
@ -204,7 +211,7 @@ namespace TShockAPI.Handlers
|
|||
{
|
||||
if (tile.FrameX < 0 || tile.FrameX > MaxFrameX || tile.FrameX % FrameXStep != 0)
|
||||
{
|
||||
return false;
|
||||
return MatchResult.NotMatched;
|
||||
}
|
||||
}
|
||||
if (MaxFrameY != IGNORE_FRAME)
|
||||
|
|
@ -214,7 +221,7 @@ namespace TShockAPI.Handlers
|
|||
// this is the only tile type sent in a tile rect where the frame have a different pattern (56, 74, 92 instead of 54, 72, 90)
|
||||
if (!(TileType == TileID.LunarMonolith && tile.FrameY % FrameYStep == 2))
|
||||
{
|
||||
return false;
|
||||
return MatchResult.NotMatched;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -223,7 +230,7 @@ namespace TShockAPI.Handlers
|
|||
{
|
||||
if (tile.Active)
|
||||
{
|
||||
return false;
|
||||
return MatchResult.NotMatched;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -236,7 +243,7 @@ namespace TShockAPI.Handlers
|
|||
if (!player.HasBuildPermission(x, y))
|
||||
{
|
||||
// for simplicity, let's pretend that the edit was valid, but do not execute it
|
||||
return true;
|
||||
return MatchResult.RejectChanges;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -257,10 +264,10 @@ namespace TShockAPI.Handlers
|
|||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return MatchResult.NotMatched;
|
||||
}
|
||||
|
||||
private bool MatchPlacement(TSPlayer player, TileRect rect)
|
||||
private MatchResult MatchPlacement(TSPlayer player, TileRect rect)
|
||||
{
|
||||
for (int x = rect.X; x < rect.Y + rect.Width; x++)
|
||||
{
|
||||
|
|
@ -268,7 +275,7 @@ namespace TShockAPI.Handlers
|
|||
{
|
||||
if (Main.tile[x, y].active()) // the client will kill tiles that auto break before placing the object
|
||||
{
|
||||
return false;
|
||||
return MatchResult.NotMatched;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -277,7 +284,7 @@ namespace TShockAPI.Handlers
|
|||
if (TShock.TileBans.TileIsBanned((short)TileType, player))
|
||||
{
|
||||
// for simplicity, let's pretend that the edit was valid, but do not execute it
|
||||
return true;
|
||||
return MatchResult.RejectChanges;
|
||||
}
|
||||
|
||||
for (int x = 0; x < rect.Width; x++)
|
||||
|
|
@ -291,10 +298,10 @@ namespace TShockAPI.Handlers
|
|||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return MatchResult.BroadcastChanges;
|
||||
}
|
||||
|
||||
private bool MatchStateChange(TSPlayer player, TileRect rect)
|
||||
private MatchResult MatchStateChange(TSPlayer player, TileRect rect)
|
||||
{
|
||||
for (int x = rect.X; x < rect.Y + rect.Width; x++)
|
||||
{
|
||||
|
|
@ -302,7 +309,7 @@ namespace TShockAPI.Handlers
|
|||
{
|
||||
if (!Main.tile[x, y].active() || Main.tile[x, y].type != TileType)
|
||||
{
|
||||
return false;
|
||||
return MatchResult.NotMatched;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -322,18 +329,18 @@ namespace TShockAPI.Handlers
|
|||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return MatchResult.BroadcastChanges;
|
||||
}
|
||||
|
||||
private bool MatchRemoval(TSPlayer player, TileRect rect)
|
||||
private MatchResult MatchRemoval(TSPlayer player, TileRect rect)
|
||||
{
|
||||
for (int x = rect.X; x < rect.Y + rect.Width; x++)
|
||||
for (int x = rect.X; x < rect.X + rect.Width; x++)
|
||||
{
|
||||
for (int y = rect.Y; y < rect.Y + rect.Height; y++)
|
||||
{
|
||||
if (!Main.tile[x, y].active() || Main.tile[x, y].type != TileType)
|
||||
{
|
||||
return false;
|
||||
return MatchResult.NotMatched;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -348,7 +355,7 @@ namespace TShockAPI.Handlers
|
|||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return MatchResult.BroadcastChanges;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -364,7 +371,7 @@ namespace TShockAPI.Handlers
|
|||
TileRectMatch.Placement(2, 3, TileID.TargetDummy, 54, 36, 18, 18),
|
||||
TileRectMatch.Placement(3, 4, TileID.TeleportationPylon, 468, 54, 18, 18),
|
||||
TileRectMatch.Placement(2, 3, TileID.DisplayDoll, 126, 36, 18, 18),
|
||||
TileRectMatch.Placement(2, 3, TileID.HatRack, 90, 54, 18, 18),
|
||||
TileRectMatch.Placement(3, 4, TileID.HatRack, 90, 54, 18, 18),
|
||||
TileRectMatch.Placement(2, 2, TileID.ItemFrame, 162, 18, 18, 18),
|
||||
TileRectMatch.Placement(3, 3, TileID.WeaponsRack2, 90, 36, 18, 18),
|
||||
TileRectMatch.Placement(1, 1, TileID.FoodPlatter, 18, 0, 18, 18),
|
||||
|
|
@ -436,7 +443,7 @@ namespace TShockAPI.Handlers
|
|||
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect rejected from throttle from {args.Player.Name}"));
|
||||
|
||||
// send correcting data
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -446,7 +453,7 @@ namespace TShockAPI.Handlers
|
|||
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect rejected from being disabled from {args.Player.Name}"));
|
||||
|
||||
// send correcting data
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -468,7 +475,7 @@ namespace TShockAPI.Handlers
|
|||
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect reimplemented from {args.Player.Name}"));
|
||||
|
||||
// send correcting data
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -478,7 +485,7 @@ namespace TShockAPI.Handlers
|
|||
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect rejected from out of range from {args.Player.Name}"));
|
||||
|
||||
// send correcting data
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -488,19 +495,23 @@ namespace TShockAPI.Handlers
|
|||
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect reimplemented from {args.Player.Name}"));
|
||||
|
||||
// send correcting data
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
// check if the rect matches any valid operation
|
||||
foreach (TileRectMatch match in Matches)
|
||||
{
|
||||
if (match.Matches(args.Player, rect))
|
||||
var result = match.Matches(args.Player, rect);
|
||||
if (result != TileRectMatch.MatchResult.NotMatched)
|
||||
{
|
||||
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect reimplemented from {args.Player.Name}"));
|
||||
|
||||
// send correcting data
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
|
||||
if (result == TileRectMatch.MatchResult.RejectChanges)
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
|
||||
if (result == TileRectMatch.MatchResult.BroadcastChanges)
|
||||
TSPlayer.All.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
@ -511,14 +522,14 @@ namespace TShockAPI.Handlers
|
|||
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect reimplemented from {args.Player.Name}"));
|
||||
|
||||
// send correcting data
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
TShock.Log.ConsoleDebug(GetString($"Bouncer / SendTileRect rejected from matches from {args.Player.Name}"));
|
||||
|
||||
// send correcting data
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Length, args.Width);
|
||||
args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System.ComponentModel;
|
||||
using TShockAPI.DB;
|
||||
namespace TShockAPI.Hooks
|
||||
{
|
||||
|
|
@ -39,6 +40,31 @@ namespace TShockAPI.Hooks
|
|||
}
|
||||
}
|
||||
|
||||
public class AccountGroupUpdateEventArgs : HandledEventArgs
|
||||
{
|
||||
public string AccountName { get; private set; }
|
||||
public Group Group { get; set; }
|
||||
|
||||
public AccountGroupUpdateEventArgs(string accountName, Group group)
|
||||
{
|
||||
this.AccountName = accountName;
|
||||
this.Group = group;
|
||||
}
|
||||
}
|
||||
|
||||
public class AccountGroupUpdateByPlayerEventArgs : AccountGroupUpdateEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The player who updated the user's group
|
||||
/// </summary>
|
||||
public TSPlayer Player { get; private set; }
|
||||
|
||||
public AccountGroupUpdateByPlayerEventArgs(TSPlayer player, string accountName, Group group) : base(accountName, group)
|
||||
{
|
||||
this.Player = player;
|
||||
}
|
||||
}
|
||||
|
||||
public class AccountHooks
|
||||
{
|
||||
public delegate void AccountCreateD(AccountCreateEventArgs e);
|
||||
|
|
@ -62,5 +88,25 @@ namespace TShockAPI.Hooks
|
|||
|
||||
AccountDelete(new AccountDeleteEventArgs(u));
|
||||
}
|
||||
|
||||
public delegate void AccountGroupUpdateD(AccountGroupUpdateEventArgs e);
|
||||
public static event AccountGroupUpdateD AccountGroupUpdate;
|
||||
|
||||
public static bool OnAccountGroupUpdate(UserAccount account, TSPlayer author, ref Group group)
|
||||
{
|
||||
AccountGroupUpdateEventArgs args = new AccountGroupUpdateByPlayerEventArgs(author, account.Name, group);
|
||||
AccountGroupUpdate?.Invoke(args);
|
||||
group = args.Group;
|
||||
|
||||
return args.Handled;
|
||||
}
|
||||
public static bool OnAccountGroupUpdate(UserAccount account, ref Group group)
|
||||
{
|
||||
AccountGroupUpdateEventArgs args = new AccountGroupUpdateEventArgs(account.Name, group);
|
||||
AccountGroupUpdate?.Invoke(args);
|
||||
group = args.Group;
|
||||
|
||||
return args.Handled;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using TShockAPI.DB;
|
||||
|
|
@ -119,6 +120,49 @@ namespace TShockAPI.Hooks
|
|||
public string CommandPrefix { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// EventArgs used for the <see cref="PlayerHooks.PrePlayerCommand"/> event.
|
||||
/// </summary>
|
||||
public class PrePlayerCommandEventArgs : HandledEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The command entered by the player.
|
||||
/// </summary>
|
||||
public Command Command { get; }
|
||||
/// <summary>
|
||||
/// Command arguments.
|
||||
/// </summary>
|
||||
public CommandArgs Arguments { get; set; }
|
||||
|
||||
public PrePlayerCommandEventArgs(Command command, CommandArgs args)
|
||||
{
|
||||
Command = command;
|
||||
Arguments = args;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// EventArgs used for the <see cref="PlayerHooks.PostPlayerCommand"/> event.
|
||||
/// </summary>
|
||||
public class PostPlayerCommandEventArgs : HandledEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The command entered by the player.
|
||||
/// </summary>
|
||||
public Command Command { get; }
|
||||
/// <summary>
|
||||
/// Command arguments.
|
||||
/// </summary>
|
||||
public CommandArgs Arguments { get; }
|
||||
|
||||
public PostPlayerCommandEventArgs(Command command, CommandArgs arguments, bool handled)
|
||||
{
|
||||
Command = command;
|
||||
Arguments = arguments;
|
||||
Handled = handled;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// EventArgs used for the <see cref="PlayerHooks.PlayerChat"/> event.
|
||||
/// </summary>
|
||||
|
|
@ -343,6 +387,26 @@ namespace TShockAPI.Hooks
|
|||
/// </summary>
|
||||
public static event PlayerCommandD PlayerCommand;
|
||||
|
||||
/// <summary>
|
||||
/// The delegate of the <see cref="PrePlayerCommand"/> event.
|
||||
/// </summary>
|
||||
/// <param name="e">The EventArgs for this event.</param>
|
||||
public delegate void PrePlayerCommandD(PrePlayerCommandEventArgs e);
|
||||
/// <summary>
|
||||
/// Fired before a command is run.
|
||||
/// </summary>
|
||||
public static event PrePlayerCommandD PrePlayerCommand;
|
||||
|
||||
/// <summary>
|
||||
/// The delegate of the <see cref="PostPlayerCommand"/> event.
|
||||
/// </summary>
|
||||
/// <param name="e">The EventArgs for this event.</param>
|
||||
public delegate void PostPlayerCommandD(PostPlayerCommandEventArgs e);
|
||||
/// <summary>
|
||||
/// Fired after a command is run.
|
||||
/// </summary>
|
||||
public static event PostPlayerCommandD PostPlayerCommand;
|
||||
|
||||
/// <summary>
|
||||
/// The delegate of the <see cref="PlayerChat"/> event.
|
||||
/// </summary>
|
||||
|
|
@ -449,6 +513,40 @@ namespace TShockAPI.Hooks
|
|||
return playerCommandEventArgs.Handled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fires the <see cref="PrePlayerCommand"/> event.
|
||||
/// </summary>
|
||||
/// <param name="cmd">Command to be executed</param>
|
||||
/// <param name="arguments">Command arguments</param>
|
||||
/// <returns>True if the event has been handled.</returns>
|
||||
public static bool OnPrePlayerCommand(Command cmd, ref CommandArgs arguments)
|
||||
{
|
||||
if (PrePlayerCommand == null)
|
||||
return false;
|
||||
|
||||
PrePlayerCommandEventArgs args = new PrePlayerCommandEventArgs(cmd, arguments);
|
||||
|
||||
PrePlayerCommand(args);
|
||||
|
||||
arguments = args.Arguments;
|
||||
return args.Handled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fires the <see cref="PostPlayerCommand"/> event.
|
||||
/// </summary>
|
||||
/// <param name="cmd">Executed command.</param>
|
||||
/// <param name="arguments">Command arguments.</param>
|
||||
/// <param name="handled">Is the command executed.</param>
|
||||
public static void OnPostPlayerCommand(Command cmd, CommandArgs arguments, bool handled)
|
||||
{
|
||||
if (PostPlayerCommand == null)
|
||||
return;
|
||||
|
||||
PostPlayerCommandEventArgs args = new PostPlayerCommandEventArgs(cmd, arguments, handled);
|
||||
PostPlayerCommand(args);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fires the <see cref="PlayerPreLogin"/> event.
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -60,6 +60,12 @@ namespace TShockAPI
|
|||
}
|
||||
}
|
||||
|
||||
if (LanguageManager.Instance.ActiveCulture == GameCulture.DefaultCulture)
|
||||
{
|
||||
var bf = System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static;
|
||||
// LanguageManager.SetLanguage will change this so we need to reset it back to null
|
||||
typeof(CultureInfo).GetField("s_currentThreadUICulture", bf)?.SetValue(null, null);
|
||||
}
|
||||
return CultureInfo.CurrentUICulture;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,9 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Terraria;
|
||||
using Terraria.Initializers;
|
||||
using Terraria.Localization;
|
||||
using Terraria.UI.Chat;
|
||||
|
||||
namespace TShockAPI.Localization
|
||||
{
|
||||
|
|
@ -37,6 +39,8 @@ namespace TShockAPI.Localization
|
|||
|
||||
private static readonly Dictionary<int, string> Buffs = new Dictionary<int, string>();
|
||||
|
||||
private static readonly Dictionary<string,string> VanillaCommandsPrefixs = new Dictionary<string, string>();
|
||||
|
||||
internal static void Initialize()
|
||||
{
|
||||
var culture = Language.ActiveCulture;
|
||||
|
|
@ -71,6 +75,15 @@ namespace TShockAPI.Localization
|
|||
var i = (int)field.GetValue(null);
|
||||
Prefixs.Add(i, Lang.prefix[i].Value);
|
||||
}
|
||||
|
||||
ChatInitializer.Load();
|
||||
foreach (var command in ChatManager.Commands._localizedCommands)
|
||||
{
|
||||
if (VanillaCommandsPrefixs.ContainsKey(command.Value._name))
|
||||
continue;
|
||||
VanillaCommandsPrefixs.Add(command.Value._name,command.Key.Value);
|
||||
}
|
||||
ChatManager.Commands._localizedCommands.Clear();
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
|
@ -136,5 +149,18 @@ namespace TShockAPI.Localization
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get vanilla command prefix in English
|
||||
/// </summary>
|
||||
/// <param name="name">vanilla command name</param>
|
||||
/// <returns>vanilla command prefix in English</returns>
|
||||
public static string GetCommandPrefixByName(string name)
|
||||
{
|
||||
string commandText;
|
||||
if (VanillaCommandsPrefixs.TryGetValue(name, out commandText))
|
||||
return commandText;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ You should have received a copy of the GNU General Public License
|
|||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
|
@ -155,13 +155,39 @@ namespace TShockAPI
|
|||
/// <param name="netId">The net ID.</param>
|
||||
/// <param name="stack">The stack.</param>
|
||||
/// <param name="prefixId">The prefix ID.</param>
|
||||
public NetItem(int netId, int stack, byte prefixId)
|
||||
public NetItem(int netId, int stack = 1, byte prefixId = 0)
|
||||
{
|
||||
_netId = netId;
|
||||
_stack = stack;
|
||||
_prefixId = prefixId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="NetItem"/>.
|
||||
/// </summary>
|
||||
/// <param name="item">Item in the game.</param>
|
||||
public NetItem(Item item)
|
||||
{
|
||||
_netId = item.netID;
|
||||
_stack = item.stack;
|
||||
_prefixId = item.prefix;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates <see cref="Terraria.Item"/> based on data from this structure.
|
||||
/// </summary>
|
||||
/// <returns>A copy of the item.</returns>
|
||||
public Item ToItem()
|
||||
{
|
||||
Item item = new Item();
|
||||
|
||||
item.netDefaults(_netId);
|
||||
item.stack = _stack;
|
||||
item.prefix = _prefixId;
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="NetItem"/> to a string.
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -532,18 +532,9 @@ namespace TShockAPI
|
|||
field.GetCustomAttributes(false).FirstOrDefault(o => o is DescriptionAttribute) as DescriptionAttribute;
|
||||
var desc = descattr != null && !string.IsNullOrWhiteSpace(descattr.Description) ? descattr.Description : GetString("No description available.");
|
||||
|
||||
var commands = GetCommands(name);
|
||||
foreach (var c in commands)
|
||||
{
|
||||
for (var i = 0; i < c.Names.Count; i++)
|
||||
{
|
||||
c.Names[i] = "/" + c.Names[i];
|
||||
}
|
||||
}
|
||||
var strs =
|
||||
commands.Select(
|
||||
c =>
|
||||
c.Name + (c.Names.Count > 1 ? " ({0})".SFormat(string.Join(" ", c.Names.ToArray(), 1, c.Names.Count - 1)) : ""));
|
||||
var strs = GetCommands(name).Select(c => c.Names.Count > 1
|
||||
? $"/{c.Name} (/{string.Join(" /", c.Names.Skip(1))})"
|
||||
: $"/{c.Name}");
|
||||
|
||||
sb.AppendLine($"## {name}");
|
||||
sb.AppendLine($"{desc}");
|
||||
|
|
|
|||
|
|
@ -23,6 +23,7 @@ using Terraria.Localization;
|
|||
using Terraria.GameContent.NetModules;
|
||||
using Terraria.Net;
|
||||
using Terraria.ID;
|
||||
using System;
|
||||
|
||||
namespace TShockAPI
|
||||
{
|
||||
|
|
@ -63,18 +64,27 @@ namespace TShockAPI
|
|||
public int unlockedSuperCart;
|
||||
public int enabledSuperCart;
|
||||
|
||||
public PlayerData(TSPlayer player)
|
||||
/// <summary>
|
||||
/// Sets the default values for the inventory.
|
||||
/// </summary>
|
||||
[Obsolete("The player argument is not used.")]
|
||||
public PlayerData(TSPlayer player) : this(true) { }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the default values for the inventory.
|
||||
/// </summary>
|
||||
/// <param name="includingStarterInventory">Is it necessary to load items from TShock's config</param>
|
||||
public PlayerData(bool includingStarterInventory = true)
|
||||
{
|
||||
for (int i = 0; i < NetItem.MaxInventory; i++)
|
||||
{
|
||||
this.inventory[i] = new NetItem();
|
||||
}
|
||||
|
||||
for (int i = 0; i < TShock.ServerSideCharacterConfig.Settings.StartingInventory.Count; i++)
|
||||
{
|
||||
var item = TShock.ServerSideCharacterConfig.Settings.StartingInventory[i];
|
||||
StoreSlot(i, item.NetId, item.PrefixId, item.Stack);
|
||||
}
|
||||
if (includingStarterInventory)
|
||||
for (int i = 0; i < TShock.ServerSideCharacterConfig.Settings.StartingInventory.Count; i++)
|
||||
{
|
||||
var item = TShock.ServerSideCharacterConfig.Settings.StartingInventory[i];
|
||||
StoreSlot(i, item.NetId, item.PrefixId, item.Stack);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -86,12 +96,22 @@ namespace TShockAPI
|
|||
/// <param name="stack"></param>
|
||||
public void StoreSlot(int slot, int netID, byte prefix, int stack)
|
||||
{
|
||||
if (slot > (this.inventory.Length - 1)) //if the slot is out of range then dont save
|
||||
StoreSlot(slot, new NetItem(netID, stack, prefix));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stores an item at the specific storage slot
|
||||
/// </summary>
|
||||
/// <param name="slot"></param>
|
||||
/// <param name="item"></param>
|
||||
public void StoreSlot(int slot, NetItem item)
|
||||
{
|
||||
if (slot > (this.inventory.Length - 1) || slot < 0) //if the slot is out of range then dont save
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this.inventory[slot] = new NetItem(netID, stack, prefix);
|
||||
this.inventory[slot] = item;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -104,16 +124,8 @@ namespace TShockAPI
|
|||
this.maxHealth = player.TPlayer.statLifeMax;
|
||||
this.mana = player.TPlayer.statMana;
|
||||
this.maxMana = player.TPlayer.statManaMax;
|
||||
if (player.sX > 0 && player.sY > 0)
|
||||
{
|
||||
this.spawnX = player.sX;
|
||||
this.spawnY = player.sY;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.spawnX = player.TPlayer.SpawnX;
|
||||
this.spawnY = player.TPlayer.SpawnY;
|
||||
}
|
||||
this.spawnX = player.TPlayer.SpawnX;
|
||||
this.spawnY = player.TPlayer.SpawnY;
|
||||
extraSlot = player.TPlayer.extraAccessory ? 1 : 0;
|
||||
this.skinVariant = player.TPlayer.skinVariant;
|
||||
this.hair = player.TPlayer.hair;
|
||||
|
|
@ -266,8 +278,6 @@ namespace TShockAPI
|
|||
player.TPlayer.statManaMax = this.maxMana;
|
||||
player.TPlayer.SpawnX = this.spawnX;
|
||||
player.TPlayer.SpawnY = this.spawnY;
|
||||
player.sX = this.spawnX;
|
||||
player.sY = this.spawnY;
|
||||
player.TPlayer.hairDye = this.hairDye;
|
||||
player.TPlayer.anglerQuestsFinished = this.questsCompleted;
|
||||
player.TPlayer.UsingBiomeTorches = this.usingBiomeTorches == 1;
|
||||
|
|
|
|||
|
|
@ -351,7 +351,6 @@ namespace Rests
|
|||
{
|
||||
str = string.Format("{0}({1});", jsonp, str);
|
||||
}
|
||||
e.Response.Connection.Type = ConnectionType.Close;
|
||||
e.Response.ContentType = new ContentTypeHeader("application/json; charset=utf-8");
|
||||
e.Response.Add(serverHeader);
|
||||
var bytes = Encoding.UTF8.GetBytes(str);
|
||||
|
|
|
|||
|
|
@ -402,7 +402,7 @@ namespace TShockAPI
|
|||
{"serverversion", Main.versionNumber},
|
||||
{"tshockversion", TShock.VersionNum},
|
||||
{"port", TShock.Config.Settings.ServerPort},
|
||||
{"playercount", Main.player.Where(p => null != p && p.active).Count()},
|
||||
{"playercount", TShock.Utils.GetActivePlayerCount()},
|
||||
{"maxplayers", TShock.Config.Settings.MaxSlots},
|
||||
{"world", (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName)},
|
||||
{"uptime", (DateTime.Now - System.Diagnostics.Process.GetCurrentProcess().StartTime).ToString(@"d'.'hh':'mm':'ss")},
|
||||
|
|
@ -555,7 +555,8 @@ namespace TShockAPI
|
|||
{
|
||||
try
|
||||
{
|
||||
TShock.UserAccounts.SetUserGroup(account, group);
|
||||
TShock.UserAccounts.SetUserGroup(new TSRestPlayer(args.TokenData.Username, TShock.Groups.GetGroupByName(args.TokenData.UserGroupName)),
|
||||
account, group);
|
||||
response.Add("group-response", "Group updated successfully");
|
||||
}
|
||||
catch (Exception e)
|
||||
|
|
@ -944,8 +945,8 @@ namespace TShockAPI
|
|||
[Token]
|
||||
private object PlayerList(RestRequestArgs args)
|
||||
{
|
||||
var activeplayers = Main.player.Where(p => null != p && p.active).ToList();
|
||||
return new RestObject() { { "players", string.Join(", ", activeplayers.Select(p => p.name)) } };
|
||||
var activeplayers = TShock.Players.Where(p => null != p && p.Active).Select(p => p.Name);
|
||||
return new RestObject() { { "players", string.Join(", ", activeplayers) } };
|
||||
}
|
||||
|
||||
[Description("Fetches detailed user information on all connected users, and can be filtered by specifying a key value pair filter users where the key is a field and the value is a users field value.")]
|
||||
|
|
|
|||
|
|
@ -177,8 +177,13 @@ namespace TShockAPI
|
|||
/// </summary>
|
||||
public int RPPending = 0;
|
||||
|
||||
public int sX = -1;
|
||||
public int sY = -1;
|
||||
|
||||
public bool initialSpawn = false;
|
||||
public int initialServerSpawnX = -2;
|
||||
public int initialServerSpawnY = -2;
|
||||
public bool spawnSynced = false;
|
||||
public int initialClientSpawnX = -2;
|
||||
public int initialClientSpawnY = -2;
|
||||
|
||||
/// <summary>
|
||||
/// A queue of tiles destroyed by the player for reverting.
|
||||
|
|
@ -351,6 +356,9 @@ namespace TShockAPI
|
|||
/// <summary>Determines if the player is disabled for not clearing their trash. A re-login is the only way to reset this.</summary>
|
||||
public bool IsDisabledPendingTrashRemoval;
|
||||
|
||||
/// <summary>Determines if the player has finished the handshake (Sent all necessary packets for connection, such as Request World Data, Spawn Player, etc). A normal client would do all of this no problem.</summary>
|
||||
public bool FinishedHandshake = false;
|
||||
|
||||
/// <summary>Checks to see if active throttling is happening on events by Bouncer. Rejects repeated events by malicious clients in a short window.</summary>
|
||||
/// <returns>If the player is currently being throttled by Bouncer, or not.</returns>
|
||||
public bool IsBouncerThrottled()
|
||||
|
|
@ -1284,7 +1292,7 @@ namespace TShockAPI
|
|||
}
|
||||
}
|
||||
|
||||
PlayerData = new PlayerData(this);
|
||||
PlayerData = new PlayerData();
|
||||
Group = TShock.Groups.GetGroupByName(TShock.Config.Settings.DefaultGuestGroupName);
|
||||
tempGroup = null;
|
||||
if (tempGroupTimer != null)
|
||||
|
|
@ -1380,6 +1388,25 @@ namespace TShockAPI
|
|||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Teleports the player to their spawnpoint.
|
||||
/// Teleports to main spawnpoint if their bed is not active.
|
||||
/// Supports SSC.
|
||||
/// </summary>
|
||||
public bool TeleportSpawnpoint()
|
||||
{
|
||||
// NOTE: it is vanilla behaviour to not permanently override the spawnpoint if the bed spawn is broken/invalid
|
||||
int x = TPlayer.SpawnX;
|
||||
int y = TPlayer.SpawnY;
|
||||
if ((x == -1 && y == -1) ||
|
||||
!Main.tile[x, y - 1].active() || Main.tile[x, y - 1].type != TileID.Beds || !WorldGen.StartRoomCheck(x, y - 1))
|
||||
{
|
||||
x = Main.spawnTileX;
|
||||
y = Main.spawnTileY;
|
||||
}
|
||||
return Teleport(x * 16, y * 16 - 48);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Heals the player.
|
||||
/// </summary>
|
||||
|
|
@ -1394,14 +1421,7 @@ namespace TShockAPI
|
|||
/// </summary>
|
||||
public void Spawn(PlayerSpawnContext context, int? respawnTimer = null)
|
||||
{
|
||||
if (this.sX > 0 && this.sY > 0)
|
||||
{
|
||||
Spawn(this.sX, this.sY, context, respawnTimer);
|
||||
}
|
||||
else
|
||||
{
|
||||
Spawn(TPlayer.SpawnX, TPlayer.SpawnY, context, respawnTimer);
|
||||
}
|
||||
Spawn(TPlayer.SpawnX, TPlayer.SpawnY, context, respawnTimer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ namespace TShockAPI
|
|||
/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
|
||||
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
|
||||
/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
|
||||
public static readonly string VersionCodename = "Intensity";
|
||||
public static readonly string VersionCodename = "East";
|
||||
|
||||
/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
|
||||
public static string SavePath = "tshock";
|
||||
|
|
@ -428,6 +428,8 @@ namespace TShockAPI
|
|||
Hooks.AccountHooks.AccountDelete += OnAccountDelete;
|
||||
Hooks.AccountHooks.AccountCreate += OnAccountCreate;
|
||||
|
||||
On.Terraria.RemoteClient.Reset += RemoteClient_Reset;
|
||||
|
||||
GetDataHandlers.InitGetDataHandler();
|
||||
Commands.InitCommands();
|
||||
|
||||
|
|
@ -496,6 +498,12 @@ namespace TShockAPI
|
|||
}
|
||||
}
|
||||
|
||||
private static void RemoteClient_Reset(On.Terraria.RemoteClient.orig_Reset orig, RemoteClient client)
|
||||
{
|
||||
client.ClientUUID = null;
|
||||
orig(client);
|
||||
}
|
||||
|
||||
private static void OnAchievementInitializerLoad(ILContext il)
|
||||
{
|
||||
// Modify AchievementInitializer.Load to remove the Main.netMode == 2 check (occupies the first 4 IL instructions)
|
||||
|
|
@ -1174,16 +1182,16 @@ namespace TShockAPI
|
|||
if (player.RecentFuse > 0)
|
||||
player.RecentFuse--;
|
||||
|
||||
if ((Main.ServerSideCharacter) && (player.TPlayer.SpawnX > 0) && (player.sX != player.TPlayer.SpawnX))
|
||||
if (Main.ServerSideCharacter && player.initialSpawn)
|
||||
{
|
||||
player.sX = player.TPlayer.SpawnX;
|
||||
player.sY = player.TPlayer.SpawnY;
|
||||
}
|
||||
player.initialSpawn = false;
|
||||
|
||||
if ((Main.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0) && (player.TPlayer.SpawnX < 0))
|
||||
{
|
||||
player.TPlayer.SpawnX = player.sX;
|
||||
player.TPlayer.SpawnY = player.sY;
|
||||
// reassert the correct spawnpoint value after the game's Spawn handler changed it
|
||||
player.TPlayer.SpawnX = player.initialServerSpawnX;
|
||||
player.TPlayer.SpawnY = player.initialServerSpawnY;
|
||||
|
||||
player.TeleportSpawnpoint();
|
||||
TShock.Log.ConsoleDebug(GetString("OnSecondUpdate / initial ssc spawn for {0} at ({1}, {2})", player.Name, player.TPlayer.SpawnX, player.TPlayer.SpawnY));
|
||||
}
|
||||
|
||||
if (player.RPPending > 0)
|
||||
|
|
@ -1368,6 +1376,8 @@ namespace TShockAPI
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
Bans.CheckBan(player);
|
||||
Players[args.Who] = player;
|
||||
}
|
||||
|
||||
|
|
@ -1389,7 +1399,8 @@ namespace TShockAPI
|
|||
return;
|
||||
}
|
||||
|
||||
Bans.CheckBan(player);
|
||||
if (Bans.CheckBan(player))
|
||||
return;
|
||||
}
|
||||
|
||||
/// <summary>OnLeave - Called when a player leaves the server.</summary>
|
||||
|
|
@ -1429,7 +1440,7 @@ namespace TShockAPI
|
|||
|
||||
if (tsplr.ReceivedInfo)
|
||||
{
|
||||
if (!tsplr.SilentKickInProgress && tsplr.State >= 3)
|
||||
if (!tsplr.SilentKickInProgress && tsplr.State >= 3 && tsplr.FinishedHandshake) //The player has left, do not broadcast any clients exploiting the behaviour of not spawning their player.
|
||||
Utils.Broadcast(GetString("{0} has left.", tsplr.Name), Color.Yellow);
|
||||
Log.Info(GetString("{0} disconnected.", tsplr.Name));
|
||||
|
||||
|
|
@ -1450,6 +1461,9 @@ namespace TShockAPI
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
tsplr.FinishedHandshake = false;
|
||||
|
||||
// Fire the OnPlayerLogout hook too, if the player was logged in and they have a TSPlayer object.
|
||||
if (tsplr.IsLoggedIn)
|
||||
{
|
||||
|
|
@ -1479,6 +1493,12 @@ namespace TShockAPI
|
|||
return;
|
||||
}
|
||||
|
||||
if (!tsplr.FinishedHandshake)
|
||||
{
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Text.Length > 500)
|
||||
{
|
||||
tsplr.Kick(GetString("Crash attempt via long chat packet."), true);
|
||||
|
|
@ -1497,11 +1517,11 @@ namespace TShockAPI
|
|||
{
|
||||
if (!String.IsNullOrEmpty(text))
|
||||
{
|
||||
text = item.Key.Value + ' ' + text;
|
||||
text = EnglishLanguage.GetCommandPrefixByName(item.Value._name) + ' ' + text;
|
||||
}
|
||||
else
|
||||
{
|
||||
text = item.Key.Value;
|
||||
text = EnglishLanguage.GetCommandPrefixByName(item.Value._name);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
@ -1695,14 +1715,14 @@ namespace TShockAPI
|
|||
Log.Info(GetString("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP,
|
||||
player.Group.Name, player.Country, TShock.Utils.GetActivePlayerCount(),
|
||||
TShock.Config.Settings.MaxSlots));
|
||||
if (!player.SilentJoinInProgress)
|
||||
if (!player.SilentJoinInProgress && player.FinishedHandshake)
|
||||
Utils.Broadcast(GetString("{0} ({1}) has joined.", player.Name, player.Country), Color.Yellow);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Info(GetString("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP,
|
||||
player.Group.Name, TShock.Utils.GetActivePlayerCount(), TShock.Config.Settings.MaxSlots));
|
||||
if (!player.SilentJoinInProgress)
|
||||
if (!player.SilentJoinInProgress && player.FinishedHandshake)
|
||||
Utils.Broadcast(GetString("{0} has joined.", player.Name), Color.Yellow);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@
|
|||
Also, be sure to release on github with the exact assembly version tag as below
|
||||
so that the update manager works correctly (via the Github releases api and mimic)
|
||||
-->
|
||||
<Version>5.2.0</Version>
|
||||
<Version>5.2.2</Version>
|
||||
<AssemblyTitle>TShock for Terraria</AssemblyTitle>
|
||||
<Company>Pryaxis & TShock Contributors</Company>
|
||||
<Product>TShockAPI</Product>
|
||||
|
|
@ -34,7 +34,7 @@
|
|||
<ItemGroup>
|
||||
<PackageReference Include="BCrypt.Net-Next" Version="4.0.3" />
|
||||
<PackageReference Include="GetText.NET" Version="1.7.14" />
|
||||
<PackageReference Include="MySql.Data" Version="8.0.31" />
|
||||
<PackageReference Include="MySql.Data" Version="8.4.0" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.11" />
|
||||
</ItemGroup>
|
||||
|
||||
|
|
|
|||
|
|
@ -172,7 +172,7 @@ namespace TShockAPI
|
|||
foreach (TSPlayer player in TShock.Players)
|
||||
{
|
||||
if (player != null && player != excludedPlayer && player.Active && player.HasPermission(Permissions.logs) &&
|
||||
player.DisplayLogs && TShock.Config.Settings.DisableSpewLogs == false)
|
||||
player.DisplayLogs && !TShock.Config.Settings.DisableSpewLogs)
|
||||
player.SendMessage(log, color);
|
||||
}
|
||||
}
|
||||
|
|
@ -183,7 +183,7 @@ namespace TShockAPI
|
|||
/// <returns>The number of active players on the server.</returns>
|
||||
public int GetActivePlayerCount()
|
||||
{
|
||||
return Main.player.Where(p => null != p && p.active).Count();
|
||||
return TShock.Players.Count(p => null != p && p.Active && p.FinishedHandshake);
|
||||
}
|
||||
|
||||
//Random should not be generated in a method
|
||||
|
|
@ -1149,11 +1149,15 @@ namespace TShockAPI
|
|||
/// <param name="empty">If the server is empty; determines if we should use Utils.GetActivePlayerCount() for player count or 0.</param>
|
||||
internal void SetConsoleTitle(bool empty)
|
||||
{
|
||||
if (ShouldSkipTitle)
|
||||
return;
|
||||
Console.Title = GetString("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
|
||||
!string.IsNullOrWhiteSpace(TShock.Config.Settings.ServerName) ? TShock.Config.Settings.ServerName + " - " : "",
|
||||
empty ? 0 : GetActivePlayerCount(),
|
||||
TShock.Config.Settings.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
|
||||
}
|
||||
// Some terminals doesn't supports XTerm escape sequences for setting the title
|
||||
private static bool ShouldSkipTitle = !System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows) && !(Environment.GetEnvironmentVariable("TERM")?.Contains("xterm") ?? false);
|
||||
|
||||
/// <summary>Determines the distance between two vectors.</summary>
|
||||
/// <param name="value1">The first vector location.</param>
|
||||
|
|
|
|||
|
|
@ -12,6 +12,6 @@
|
|||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="SharpZipLib" Version="1.4.1" />
|
||||
<PackageReference Include="SharpZipLib" Version="1.4.2" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
|||
|
|
@ -29,12 +29,30 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
using System.Reflection;
|
||||
using TShockPluginManager;
|
||||
|
||||
// On occasion, users have been seen extracting TShock into their client installation directory -- this is of course incorrect, and is known
|
||||
// to cause issues. Let's attempt to catch this before anything happens (specifically, before Terraria assemblies are resolved) and prevent
|
||||
// TShock from launching.
|
||||
if (File.Exists("TerrariaServer.exe"))
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.Error.WriteLine("A \"TerrariaServer.exe\" file has been found in the current working directory.");
|
||||
Console.Error.WriteLine(
|
||||
"This indicates either installation into a Terraria client directory, or installation into a legacy (TShock 4 or older) TShock directory.");
|
||||
Console.Error.WriteLine(
|
||||
"TShock is never to be installed inside a Terraria client directory. You should instead extract your TShock installation into it's own directory.");
|
||||
Console.Error.WriteLine(
|
||||
"If you are updating a legacy TShock installation, please follow the following documentation to update: https://ikebukuro.tshock.co/#/?id=upgrading-from-tshock-4");
|
||||
Console.Error.WriteLine("The launcher will now exit.");
|
||||
Console.ResetColor();
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (args.Length > 0 && args[0].ToLower() == "plugins")
|
||||
{
|
||||
var items = args.ToList();
|
||||
items.RemoveAt(0);
|
||||
await NugetCLI.Main(items);
|
||||
return;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -42,7 +60,7 @@ Dictionary<string, Assembly> _cache = new Dictionary<string, Assembly>();
|
|||
|
||||
System.Runtime.Loader.AssemblyLoadContext.Default.Resolving += Default_Resolving;
|
||||
|
||||
Start();
|
||||
return Start();
|
||||
|
||||
/// <summary>
|
||||
/// Resolves a module from the ./bin folder, either with a .dll by preference or .exe
|
||||
|
|
@ -70,7 +88,8 @@ Assembly? Default_Resolving(System.Runtime.Loader.AssemblyLoadContext arg1, Asse
|
|||
/// Initiates the TSAPI server.
|
||||
/// </summary>
|
||||
/// <remarks>This method exists so that the resolver can attach before TSAPI needs its dependencies.</remarks>
|
||||
void Start()
|
||||
int Start()
|
||||
{
|
||||
TerrariaApi.Server.Program.Main(args);
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BCrypt.Net-Next" Version="4.0.3" />
|
||||
<PackageReference Include="MySql.Data" Version="8.0.31" />
|
||||
<PackageReference Include="MySql.Data" Version="8.4.0" />
|
||||
<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.11" />
|
||||
<PackageReference Include="ModFramework" Version="1.1.7" GeneratePathProperty="true" /> <!-- only used to extract out to ./bin. -->
|
||||
<PackageReference Include="GetText.NET" Version="1.7.14" /> <!-- only used to extract out to ./bin. -->
|
||||
|
|
|
|||
|
|
@ -30,7 +30,6 @@ using NuGet.Versioning;
|
|||
|
||||
namespace TShockPluginManager
|
||||
{
|
||||
|
||||
public class Nugetter
|
||||
{
|
||||
// this object can figure out the right framework folders to use from a set of packages
|
||||
|
|
@ -82,15 +81,13 @@ namespace TShockPluginManager
|
|||
// make sure the source repository can actually tell us about dependencies
|
||||
var dependencyInfoResource = await sourceRepository.GetResourceAsync<DependencyInfoResource>();
|
||||
// get the try and dependencies
|
||||
// (the above function returns a nullable value, but doesn't properly indicate it as such)
|
||||
#pragma warning disable CS8602
|
||||
var dependencyInfo = await dependencyInfoResource?.ResolvePackage(
|
||||
if (dependencyInfoResource is null) continue;
|
||||
var dependencyInfo = await dependencyInfoResource.ResolvePackage(
|
||||
package, framework, cacheContext, logger, CancellationToken.None);
|
||||
#pragma warning restore CS8602
|
||||
|
||||
// oop, we don't have the ability to get dependency info from this repository, or
|
||||
// it wasn't found. let's try the next source repository!
|
||||
if (dependencyInfo == null) continue;
|
||||
if (dependencyInfo is null) continue;
|
||||
|
||||
availablePackages.Add(dependencyInfo);
|
||||
foreach (var dependency in dependencyInfo.Dependencies)
|
||||
|
|
@ -302,8 +299,11 @@ namespace TShockPluginManager
|
|||
|
||||
var relativeFolder = Path.GetDirectoryName(packageRelativeFilePath);
|
||||
var targetFolder = Path.Join(isPlugin ? "./ServerPlugins" : "./bin", relativeFolder);
|
||||
Directory.CreateDirectory(targetFolder);
|
||||
File.Copy(filePath, Path.Join(targetFolder, Path.GetFileName(filePath)), true);
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
Directory.CreateDirectory(targetFolder);
|
||||
File.Copy(filePath, Path.Join(targetFolder, Path.GetFileName(filePath)), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,8 +7,8 @@
|
|||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="NuGet.Packaging" Version="6.3.1" />
|
||||
<PackageReference Include="NuGet.Protocol" Version="6.3.1" />
|
||||
<PackageReference Include="NuGet.Packaging" Version="6.3.4" />
|
||||
<PackageReference Include="NuGet.Protocol" Version="6.3.3" />
|
||||
<PackageReference Include="NuGet.Resolver" Version="6.3.1" />
|
||||
<PackageReference Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
|
||||
<PackageReference Include="System.Reflection.MetadataLoadContext" Version="6.0.0" />
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
Subproject commit 8a3fffd71db401736ea80619122c70c449c10ff3
|
||||
Subproject commit d4bb7e3a21e875cfeb23bcf5cf847c85d9470ccf
|
||||
|
|
@ -78,6 +78,33 @@ Use past tense when adding new entries; sign your name off when you add or chang
|
|||
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. -->
|
||||
|
||||
## Upcoming changes
|
||||
* Added a variable for handshake (True upon spawn player), clients no longer notify others of their presence and cant chat if this is never set to true. (@ohayo)
|
||||
* Fixed a security issue with how bans are handled on join. (@ohayo)
|
||||
* Fixed `/dump-reference-data` mutate the command names. (#2943, @sgkoishi)
|
||||
* Added `ParryDamageBuff` (Striking Moment with Brand of the Inferno and shield) for player, updated `CursedInferno` buff for NPC (@sgkoishi, #3005)
|
||||
* Changed the use of `Player.active` to `TSPlayer.Active` for consistency. (@sgkoishi, #2939)
|
||||
* Fix typo in config for IP bans. (@redchess64)
|
||||
* Updated `TShockAPI.NetItem` (@AgaSpace):
|
||||
* Added constructor overload with parameter `Terraria.Item`.
|
||||
* Added the `ToItem` method to get a copy of `Terraria.Item`.
|
||||
* In the constructor `stack` and `prefix` are now optional parameters.
|
||||
* Fixed unable to transfer long response body for REST API. (@sgkoishi, #2925)
|
||||
* Fixed the `/wind` command not being very helpful. (@punchready)
|
||||
* Fixed /help, /me, and /p commands can't work in non-English languages. (@ACaiCat)
|
||||
* Added a hook `AccountHooks.AccountGroupUpdate`, which is called when you change the user group. (@AgaSpace)
|
||||
* * Ensured `TSPlayer.PlayerData` is non-null whilst syncing loadouts. (@drunderscore)
|
||||
* * Detected invalid installations, by checking for a file named `TerrariaServer.exe`. (@drunderscore)
|
||||
* This made the two most common installation mistakes (extracting into the Terraria client directory, and extracting TShock 5 or newer into a TShock 4 or older install) prompt the user with a more useful diagnostic, rather than (likely) crashing moments later. Rewrote bed spawning for SSC. (@PotatoCider)
|
||||
* Removed `TSPlayer.s{X,Y}` in favour of using desyncing client and server spawnpoint values (`Terraria.Player.Spawn{X,Y}`) until the player has changed their spawnpoint per session.
|
||||
* Partially fixed the bed spawning bug when SSC is enabled. Players would need to spawn at their beds at least once to tell TShock that the player's spawnpoint has changed.
|
||||
* Changed Bouncer to block updates which set the following fields to infinity or NaN: player position, projectile position, projectile velocity, item position, and item velocity. (@Arthri)
|
||||
* Updated `TShockAPI.Handlers.SendTileRectHandler` (@LaoSparrow):
|
||||
* Fixed incorrect validating range in `TileRectMatch.MatchRemoval`.
|
||||
* Fixed tile rect changes (e.g. turning on and off campfires) are not synced between clients.
|
||||
* Fixed unable to place Hat Rack without permission `tshock.ignore.sendtilesquare`.
|
||||
* Updated `GetDataHandlers` to ignore `NpcItemStrike(msgid 24)`, which should never be sent by a vanilla client. (@LaoSparrow)
|
||||
|
||||
## TShock 5.2.1
|
||||
* Updated `TSPlayer.GodMode`. (@AgaSpace)
|
||||
* Previously the field was used as some kind of dataset changed by /godmode command, but now it is a property that receives/changes data in journey mode.
|
||||
* Added the `TSPlayer.Client` property. It allows the developer to get the `RemoteClient` player, without an additional call to `Terraria.Netplay.Clients`. (@AgaSpace)
|
||||
|
|
@ -90,12 +117,16 @@ Use past tense when adding new entries; sign your name off when you add or chang
|
|||
* Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace)
|
||||
* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
|
||||
* Fixed typo in `/gbuff`. (@sgkoishi, #2955)
|
||||
* Rewrote the `.dockerignore` file into a denylist. (@timschumi)
|
||||
* Added CI for Docker images. (@timschumi)
|
||||
* Added a new permission, `tshock.world.time.usemoondial`, for regulating use of Enchanted Moondial. (@Arthri)
|
||||
|
||||
Rewrote the Added a new permission, `tshock.world.time.usemoondial`, for regulating use of Enchanted Moondial. (@Arthri)
|
||||
* Added a set of new permissions, `tshock.specialeffects.{type}`, for regulating use of new special effects(Packet 51) which are not yet recognized by TShock. (@Arthri)
|
||||
* Added check for `tshock.npc.summonboss` permission for Skeletron summoning. (@Arthri)
|
||||
* Fixed `DisableDungeonGuardian` disabling Skeletron summon instead. The config option is useless as of writing. (@Arthri)
|
||||
* Added a constructor for `TShockAPI.PlayerData` that accepts the `includingStarterInventory` parameter, which is responsible for loading the TShock inventory.
|
||||
* Declared the constructor `TShockAPI.PlayerData` accepting the argument `TShockAPI.TSPlayer` obsolete.
|
||||
* Updated the `PlayerData.StoreSlot` method: Added an overload that takes `TShockAPI.NetItem`.
|
||||
* Added `PlayerHooks.PrePlayerCommand` hook, which fired before command execution. (@AgaSpace)
|
||||
* Added `PlayerHooks.PostPlayerCommand` hook, which fired after command execution. (@AgaSpace)
|
||||
|
||||
## TShock 5.2
|
||||
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
|
||||
|
|
@ -129,7 +160,6 @@ Use past tense when adding new entries; sign your name off when you add or chang
|
|||
* Relaxed custom death message restrictions to allow Inferno potions in PvP. (@drunderscore)
|
||||
* Allowed Flower Boots to place Ash Flowers on Ash Grass blocks. (@punchready)
|
||||
* Removed unnecessary range check that artifically shortened quick stack reach. (@boddyn, #2885, @bcat)
|
||||
* Re-wrote tile rect handling from scratch, fixing a certain exploitable flaw in the old code and significantly reducing the potential exploit surface, potentially even down to zero. (@punchready)
|
||||
|
||||
## TShock 5.1.3
|
||||
* Added support for Terraria 1.4.4.9 via OTAPI 3.1.20. (@SignatureBeef)
|
||||
|
|
|
|||
|
|
@ -14,32 +14,27 @@ Open ports can also be passed through using `-p <host_port>:<container_port>`.
|
|||
|
||||
For Example:
|
||||
```bash
|
||||
# Building the image using buildx and loading it into docker
|
||||
docker buildx build -t tshock:latest --load .
|
||||
|
||||
# Running the image
|
||||
docker run -p 7777:7777 -p 7878:7878 \
|
||||
-v /home/cider/tshock/:/tshock \
|
||||
-v /home/cider/.local/share/Terraria/Worlds:/worlds \
|
||||
-v /home/cider/tshock/plugins:/plugins \
|
||||
--rm -it tshock:latest \
|
||||
--rm -it ghcr.io/pryaxis/tshock:latest \
|
||||
-world /worlds/backflip.wld -motd "OMFG DOCKER"
|
||||
```
|
||||
|
||||
## Building for Other Platforms
|
||||
## Building custom images
|
||||
|
||||
Using `docker buildx`, you could build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock.
|
||||
Occasionally, it may be necessary to adjust TShock with customizations that are not included in the upstream project.
|
||||
Therefore, these changes are also not available in the officially provided Docker images.
|
||||
|
||||
To build and load a Docker image from your local checkout, use the following `buildx` command:
|
||||
|
||||
For Example:
|
||||
```bash
|
||||
# Building the image using buildx and loading it into docker
|
||||
docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
|
||||
|
||||
# Running the image
|
||||
docker run -p 7777:7777 -p 7878:7878 \
|
||||
-v /home/cider/tshock/:/tshock \
|
||||
-v /home/cider/.local/share/Terraria/Worlds:/worlds \
|
||||
-v /home/cider/tshock/plugins:/plugins \
|
||||
--rm -it tshock:linux-arm64 \
|
||||
-world /worlds/backflip.wld -motd "ARM64 ftw"
|
||||
docker buildx build -t tshock:latest --load .
|
||||
```
|
||||
|
||||
It is also possible to build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock (e.g. an image targeting `arm64`, on a host that is not `arm64`):
|
||||
|
||||
```bash
|
||||
docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
|
||||
```
|
||||
|
|
|
|||
|
|
@ -11,12 +11,7 @@
|
|||
<body>
|
||||
<div id="app"></div>
|
||||
<script>
|
||||
window.$docsify = {
|
||||
name: 'TShock for Terraria',
|
||||
repo: 'pryaxis/tshock',
|
||||
loadSidebar: true,
|
||||
subMaxLevel: 9
|
||||
}
|
||||
window.location.replace("https://github.com/Pryaxis/TShock/wiki");
|
||||
</script>
|
||||
<!-- Docsify v4 -->
|
||||
<script src="//cdn.jsdelivr.net/npm/docsify@4"></script>
|
||||
|
|
|
|||
|
|
@ -1,17 +0,0 @@
|
|||
{
|
||||
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
|
||||
"extends": [
|
||||
"config:base"
|
||||
],
|
||||
"git-submodules": {
|
||||
"enabled": true
|
||||
},
|
||||
"packageRules": [
|
||||
{
|
||||
"matchPackageNames": ["OTAPI.Upcoming", "ModFramework", "TerrariaServerAPI"],
|
||||
"ignoreUnstable": "false",
|
||||
"bumpVersion": "prerelease",
|
||||
"groupName": "OTAPI things"
|
||||
}
|
||||
]
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue