Backups added
Pvp throttle added
This commit is contained in:
parent
4339650439
commit
c901e8482d
7 changed files with 550 additions and 396 deletions
98
TShockAPI/BackupManager.cs
Normal file
98
TShockAPI/BackupManager.cs
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
/*
|
||||
TShock, a server mod for Terraria
|
||||
Copyright (C) 2011 The TShock Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using Terraria;
|
||||
|
||||
namespace TShockAPI
|
||||
{
|
||||
public class BackupManager
|
||||
{
|
||||
public string BackupPath { get; set; }
|
||||
public int Interval { get; set; }
|
||||
public int KeepFor { get; set; }
|
||||
|
||||
DateTime lastbackup = DateTime.UtcNow;
|
||||
public BackupManager(string path)
|
||||
{
|
||||
BackupPath = path;
|
||||
}
|
||||
|
||||
public bool IsBackupTime
|
||||
{
|
||||
get
|
||||
{
|
||||
return (Interval > 0) && ((DateTime.UtcNow - lastbackup).TotalMinutes >= Interval);
|
||||
}
|
||||
}
|
||||
|
||||
public void Backup()
|
||||
{
|
||||
lastbackup = DateTime.UtcNow;
|
||||
ThreadPool.QueueUserWorkItem(DoBackup);
|
||||
ThreadPool.QueueUserWorkItem(DeleteOld);
|
||||
}
|
||||
|
||||
void DoBackup(object o)
|
||||
{
|
||||
try
|
||||
{
|
||||
string worldname = Main.worldPathName;
|
||||
string name = Path.GetFileName(worldname);
|
||||
|
||||
Main.worldPathName = Path.Combine(BackupPath, string.Format("{0}.{1:dd.MM.yy-HH.mm.ss}.bak", name, DateTime.UtcNow));
|
||||
|
||||
string worldpath = Path.GetDirectoryName(Main.worldPathName);
|
||||
if (worldpath != null && !Directory.Exists(worldpath))
|
||||
Directory.CreateDirectory(worldpath);
|
||||
|
||||
WorldGen.saveWorld();
|
||||
|
||||
Console.WriteLine("World backed up");
|
||||
Log.Error(string.Format("World backed up ({0})", Main.worldPathName));
|
||||
|
||||
Main.worldPathName = worldname;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Backup failed");
|
||||
Log.Error("Backup failed");
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteOld(object o)
|
||||
{
|
||||
if (KeepFor <= 0)
|
||||
return;
|
||||
foreach (var fi in new DirectoryInfo(BackupPath).GetFiles("*.bak"))
|
||||
{
|
||||
if ((DateTime.UtcNow - fi.LastWriteTimeUtc).TotalMinutes > KeepFor)
|
||||
{
|
||||
fi.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -41,7 +41,15 @@ namespace TShockAPI
|
|||
public bool RangeChecks = true;
|
||||
public bool SpamChecks = false;
|
||||
public bool DisableBuild = false;
|
||||
|
||||
public float[] AdminChatRGB = {255, 0, 0};
|
||||
public string AdminChatPrefix = "(Admin) ";
|
||||
|
||||
public int PvpThrottle = 0;
|
||||
|
||||
public int BackupInterval = 0;
|
||||
public int BackupKeepFor = 60;
|
||||
|
||||
public bool ListServer = false;
|
||||
}
|
||||
}
|
||||
|
|
@ -55,6 +55,25 @@ namespace TShockAPI
|
|||
public static float[] AdminChatRGB = {255, 0, 0};
|
||||
public static string AdminChatPrefix = "(Admin) ";
|
||||
|
||||
/// <summary>
|
||||
/// Don't allow pvp changing for x seconds.
|
||||
/// </summary>
|
||||
public static int PvpThrottle = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Backup every x minutes
|
||||
/// </summary>
|
||||
public static int BackupInterval = 0;
|
||||
/// <summary>
|
||||
/// Delete backups that are older than x mintues.
|
||||
/// </summary>
|
||||
public static int BackupKeepFor = 60;
|
||||
|
||||
/// <summary>
|
||||
/// Server will broadcast itself to the server list.
|
||||
/// </summary>
|
||||
public static bool ListServer = false;
|
||||
|
||||
public static void ReadJsonConfiguration()
|
||||
{
|
||||
TextReader tr = new StreamReader(FileTools.ConfigPath);
|
||||
|
|
@ -87,6 +106,10 @@ namespace TShockAPI
|
|||
NPC.defaultSpawnRate = DefaultSpawnRate;
|
||||
AdminChatRGB = cfg.AdminChatRGB;
|
||||
AdminChatPrefix = cfg.AdminChatPrefix;
|
||||
PvpThrottle = cfg.PvpThrottle;
|
||||
BackupInterval = cfg.BackupInterval;
|
||||
BackupKeepFor = cfg.BackupKeepFor;
|
||||
ListServer = cfg.ListServer;
|
||||
}
|
||||
|
||||
public static void WriteJsonConfiguration()
|
||||
|
|
@ -115,6 +138,10 @@ namespace TShockAPI
|
|||
cfg.DisableBuild = DisableBuild;
|
||||
cfg.AdminChatRGB = AdminChatRGB;
|
||||
cfg.AdminChatPrefix = AdminChatPrefix;
|
||||
cfg.PvpThrottle = PvpThrottle;
|
||||
cfg.BackupInterval = BackupInterval;
|
||||
cfg.BackupKeepFor = BackupKeepFor;
|
||||
cfg.ListServer = ListServer;
|
||||
string json = JsonConvert.SerializeObject(cfg, Formatting.Indented);
|
||||
TextWriter tr = new StreamWriter(FileTools.ConfigPath);
|
||||
tr.Write(json);
|
||||
|
|
|
|||
|
|
@ -14,86 +14,86 @@ GNU General Public License for more details.
|
|||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
using StreamBinary;
|
||||
using Terraria;
|
||||
using TerrariaAPI;
|
||||
|
||||
namespace TShockAPI
|
||||
{
|
||||
public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args);
|
||||
public class GetDataHandlerArgs : EventArgs
|
||||
{
|
||||
public TSPlayer Player { get; private set; }
|
||||
public MemoryStream Data { get; private set; }
|
||||
|
||||
public Player TPlayer
|
||||
{
|
||||
get { return Player.TPlayer; }
|
||||
}
|
||||
|
||||
public GetDataHandlerArgs(TSPlayer player, MemoryStream data)
|
||||
{
|
||||
Player = player;
|
||||
Data = data;
|
||||
}
|
||||
}
|
||||
public static class GetDataHandlers
|
||||
{
|
||||
private static Dictionary<PacketTypes, GetDataHandlerDelegate> GetDataHandlerDelegates;
|
||||
private static bool[] BlacklistTiles;
|
||||
|
||||
public static void InitGetDataHandler()
|
||||
{
|
||||
#region Blacklisted tiles
|
||||
|
||||
BlacklistTiles = new bool[Main.maxTileSets];
|
||||
BlacklistTiles[0] = true;
|
||||
BlacklistTiles[1] = true;
|
||||
BlacklistTiles[2] = true;
|
||||
BlacklistTiles[6] = true;
|
||||
BlacklistTiles[7] = true;
|
||||
BlacklistTiles[8] = true;
|
||||
BlacklistTiles[9] = true;
|
||||
BlacklistTiles[22] = true;
|
||||
BlacklistTiles[23] = true;
|
||||
BlacklistTiles[25] = true;
|
||||
BlacklistTiles[30] = true;
|
||||
BlacklistTiles[37] = true;
|
||||
BlacklistTiles[38] = true;
|
||||
BlacklistTiles[39] = true;
|
||||
BlacklistTiles[40] = true;
|
||||
BlacklistTiles[41] = true;
|
||||
BlacklistTiles[43] = true;
|
||||
BlacklistTiles[44] = true;
|
||||
BlacklistTiles[45] = true;
|
||||
BlacklistTiles[46] = true;
|
||||
BlacklistTiles[47] = true;
|
||||
BlacklistTiles[53] = true;
|
||||
BlacklistTiles[54] = true;
|
||||
BlacklistTiles[56] = true;
|
||||
BlacklistTiles[57] = true;
|
||||
BlacklistTiles[58] = true;
|
||||
BlacklistTiles[59] = true;
|
||||
BlacklistTiles[60] = true;
|
||||
BlacklistTiles[63] = true;
|
||||
BlacklistTiles[64] = true;
|
||||
BlacklistTiles[65] = true;
|
||||
BlacklistTiles[66] = true;
|
||||
BlacklistTiles[67] = true;
|
||||
BlacklistTiles[68] = true;
|
||||
BlacklistTiles[70] = true;
|
||||
BlacklistTiles[75] = true;
|
||||
BlacklistTiles[76] = true;
|
||||
|
||||
#endregion Blacklisted tiles
|
||||
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using Microsoft.Xna.Framework;
|
||||
using StreamBinary;
|
||||
using Terraria;
|
||||
using TerrariaAPI;
|
||||
|
||||
namespace TShockAPI
|
||||
{
|
||||
public delegate bool GetDataHandlerDelegate(GetDataHandlerArgs args);
|
||||
public class GetDataHandlerArgs : EventArgs
|
||||
{
|
||||
public TSPlayer Player { get; private set; }
|
||||
public MemoryStream Data { get; private set; }
|
||||
|
||||
public Player TPlayer
|
||||
{
|
||||
get { return Player.TPlayer; }
|
||||
}
|
||||
|
||||
public GetDataHandlerArgs(TSPlayer player, MemoryStream data)
|
||||
{
|
||||
Player = player;
|
||||
Data = data;
|
||||
}
|
||||
}
|
||||
public static class GetDataHandlers
|
||||
{
|
||||
private static Dictionary<PacketTypes, GetDataHandlerDelegate> GetDataHandlerDelegates;
|
||||
private static bool[] BlacklistTiles;
|
||||
|
||||
public static void InitGetDataHandler()
|
||||
{
|
||||
#region Blacklisted tiles
|
||||
|
||||
BlacklistTiles = new bool[Main.maxTileSets];
|
||||
BlacklistTiles[0] = true;
|
||||
BlacklistTiles[1] = true;
|
||||
BlacklistTiles[2] = true;
|
||||
BlacklistTiles[6] = true;
|
||||
BlacklistTiles[7] = true;
|
||||
BlacklistTiles[8] = true;
|
||||
BlacklistTiles[9] = true;
|
||||
BlacklistTiles[22] = true;
|
||||
BlacklistTiles[23] = true;
|
||||
BlacklistTiles[25] = true;
|
||||
BlacklistTiles[30] = true;
|
||||
BlacklistTiles[37] = true;
|
||||
BlacklistTiles[38] = true;
|
||||
BlacklistTiles[39] = true;
|
||||
BlacklistTiles[40] = true;
|
||||
BlacklistTiles[41] = true;
|
||||
BlacklistTiles[43] = true;
|
||||
BlacklistTiles[44] = true;
|
||||
BlacklistTiles[45] = true;
|
||||
BlacklistTiles[46] = true;
|
||||
BlacklistTiles[47] = true;
|
||||
BlacklistTiles[53] = true;
|
||||
BlacklistTiles[54] = true;
|
||||
BlacklistTiles[56] = true;
|
||||
BlacklistTiles[57] = true;
|
||||
BlacklistTiles[58] = true;
|
||||
BlacklistTiles[59] = true;
|
||||
BlacklistTiles[60] = true;
|
||||
BlacklistTiles[63] = true;
|
||||
BlacklistTiles[64] = true;
|
||||
BlacklistTiles[65] = true;
|
||||
BlacklistTiles[66] = true;
|
||||
BlacklistTiles[67] = true;
|
||||
BlacklistTiles[68] = true;
|
||||
BlacklistTiles[70] = true;
|
||||
BlacklistTiles[75] = true;
|
||||
BlacklistTiles[76] = true;
|
||||
|
||||
#endregion Blacklisted tiles
|
||||
|
||||
GetDataHandlerDelegates = new Dictionary<PacketTypes, GetDataHandlerDelegate>
|
||||
{
|
||||
{PacketTypes.PlayerInfo, HandlePlayerInfo},
|
||||
|
|
@ -108,316 +108,325 @@ namespace TShockAPI
|
|||
{PacketTypes.TileKill, HandleTileKill},
|
||||
{PacketTypes.PlayerKillMe, HandlePlayerKillMe},
|
||||
{PacketTypes.LiquidSet, HandleLiquidSet},
|
||||
};
|
||||
}
|
||||
|
||||
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
|
||||
{
|
||||
GetDataHandlerDelegate handler;
|
||||
if (GetDataHandlerDelegates.TryGetValue(type, out handler))
|
||||
{
|
||||
try
|
||||
{
|
||||
return handler(new GetDataHandlerArgs(player, data));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandlePlayerInfo(GetDataHandlerArgs args)
|
||||
{
|
||||
byte playerid = args.Data.ReadInt8();
|
||||
byte hair = args.Data.ReadInt8();
|
||||
Color hairColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color skinColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color eyeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color shirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color underShirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color pantsColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color shoeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
string name = Encoding.ASCII.GetString(args.Data.ReadBytes((int) (args.Data.Length - args.Data.Position - 1)));
|
||||
|
||||
if (hair >= Main.maxHair)
|
||||
{
|
||||
Tools.ForceKick(args.Player, "Hair crash exploit.");
|
||||
return true;
|
||||
}
|
||||
if (name.Length > 32)
|
||||
{
|
||||
Tools.ForceKick(args.Player, "Name exceeded 32 characters.");
|
||||
return true;
|
||||
}
|
||||
if (name.Trim().Length == 0)
|
||||
{
|
||||
Tools.ForceKick(args.Player, "Empty Name.");
|
||||
return true;
|
||||
}
|
||||
var ban = TShock.Bans.GetBanByName(name);
|
||||
if (ban != null)
|
||||
{
|
||||
Tools.ForceKick(args.Player, string.Format("You are banned: {0}", ban.Reason));
|
||||
return true;
|
||||
}
|
||||
if (args.Player.ReceivedInfo)
|
||||
{
|
||||
return Tools.HandleGriefer(args.Player, "Sent client info more than once");
|
||||
}
|
||||
|
||||
args.Player.ReceivedInfo = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandleSendTileSquare(GetDataHandlerArgs args)
|
||||
{
|
||||
short size = args.Data.ReadInt16();
|
||||
int x = args.Data.ReadInt32();
|
||||
int y = args.Data.ReadInt32();
|
||||
int plyX = Math.Abs(args.Player.TileX);
|
||||
int plyY = Math.Abs(args.Player.TileY);
|
||||
int tileX = Math.Abs(x);
|
||||
int tileY = Math.Abs(y);
|
||||
if (size > 5 || (ConfigurationManager.RangeChecks && (Math.Abs(plyX - tileX) > 32 || Math.Abs(plyY - tileY) > 32)))
|
||||
{
|
||||
Log.Debug(string.Format("SendTileSquare(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Size:{6})",
|
||||
plyX, plyY, tileX, tileY, Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), size));
|
||||
return Tools.HandleGriefer(args.Player, "Send Tile Square Abuse");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandleTile(GetDataHandlerArgs args)
|
||||
{
|
||||
byte type = args.Data.ReadInt8();
|
||||
int x = args.Data.ReadInt32();
|
||||
int y = args.Data.ReadInt32();
|
||||
byte tiletype = args.Data.ReadInt8();
|
||||
if (type == 1 || type == 3)
|
||||
{
|
||||
int plyX = Math.Abs(args.Player.TileX);
|
||||
int plyY = Math.Abs(args.Player.TileY);
|
||||
int tileX = Math.Abs(x);
|
||||
int tileY = Math.Abs(y);
|
||||
|
||||
if (ConfigurationManager.RangeChecks && ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32)))
|
||||
{
|
||||
Log.Debug(string.Format("TilePlaced(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Type:{6})",
|
||||
plyX, plyY, tileX, tileY, Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), tiletype));
|
||||
return Tools.HandleGriefer(args.Player, "Placing impossible to place blocks.");
|
||||
}
|
||||
if (tiletype == 48 && !args.Player.Group.HasPermission("canspike"))
|
||||
{
|
||||
args.Player.SendMessage("You do not have permission to place spikes.", Color.Red);
|
||||
Tools.SendLogs(string.Format("{0} tried to place spikes", args.Player.Name), Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (ConfigurationManager.DisableBuild)
|
||||
{
|
||||
if (!args.Player.Group.HasPermission("editspawn"))
|
||||
{
|
||||
args.Player.SendMessage("World protected from changes.", Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (ConfigurationManager.SpawnProtect)
|
||||
{
|
||||
if (!args.Player.Group.HasPermission("editspawn"))
|
||||
{
|
||||
var flag = TShock.CheckSpawn(x, y);
|
||||
if (flag)
|
||||
{
|
||||
args.Player.SendMessage("Spawn protected from changes.", Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (type == 0 && BlacklistTiles[Main.tile[x, y].type] && args.Player.Active)
|
||||
{
|
||||
args.Player.TileThreshold++;
|
||||
var coords = new Vector2(x, y);
|
||||
if (!args.Player.TilesDestroyed.ContainsKey(coords))
|
||||
args.Player.TilesDestroyed.Add(coords, Main.tile[x, y]);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandleTogglePvp(GetDataHandlerArgs args)
|
||||
{
|
||||
int id = args.Data.ReadByte();
|
||||
bool pvp = args.Data.ReadBoolean();
|
||||
|
||||
args.Player.SetPvP(id != args.Player.Index || ConfigurationManager.PermaPvp ? true : pvp);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool HandleSendSection(GetDataHandlerArgs args)
|
||||
{
|
||||
return Tools.HandleGriefer(args.Player, "SendSection abuse.");
|
||||
}
|
||||
|
||||
private static bool HandleNpcUpdate(GetDataHandlerArgs args)
|
||||
{
|
||||
return Tools.HandleGriefer(args.Player, "Spawn NPC abuse");
|
||||
}
|
||||
|
||||
private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
|
||||
{
|
||||
byte plr = args.Data.ReadInt8();
|
||||
byte control = args.Data.ReadInt8();
|
||||
byte item = args.Data.ReadInt8();
|
||||
float posx = args.Data.ReadSingle();
|
||||
float posy = args.Data.ReadSingle();
|
||||
float velx = args.Data.ReadSingle();
|
||||
float vely = args.Data.ReadSingle();
|
||||
|
||||
if (Main.verboseNetplay)
|
||||
Debug.WriteLine("Update: {{{0},{1}}} {{{2}, {3}}}", (int)posx, (int)posy, (int)velx, (int)vely);
|
||||
|
||||
if (plr != args.Player.Index)
|
||||
{
|
||||
return Tools.HandleGriefer(args.Player, "Update Player abuse");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandleProjectileNew(GetDataHandlerArgs args)
|
||||
{
|
||||
short ident = args.Data.ReadInt16();
|
||||
float posx = args.Data.ReadSingle();
|
||||
float posy = args.Data.ReadSingle();
|
||||
float velx = args.Data.ReadSingle();
|
||||
float vely = args.Data.ReadSingle();
|
||||
float knockback = args.Data.ReadSingle();
|
||||
short dmg = args.Data.ReadInt16();
|
||||
byte owner = args.Data.ReadInt8();
|
||||
byte type = args.Data.ReadInt8();
|
||||
|
||||
if (type == 29 || type == 28 || type == 37)
|
||||
{
|
||||
Log.Debug(string.Format("Explosive(PlyXY:{0}_{1}, Type:{2})", args.Player.TileX, args.Player.TileY, type));
|
||||
return Tools.HandleExplosivesUser(args.Player, "Throwing an explosive device.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandlePlayerKillMe(GetDataHandlerArgs args)
|
||||
{
|
||||
byte id = args.Data.ReadInt8();
|
||||
byte hitdirection = args.Data.ReadInt8();
|
||||
short dmg = args.Data.ReadInt16();
|
||||
bool pvp = args.Data.ReadBoolean();
|
||||
|
||||
if (id != args.Player.Index)
|
||||
{
|
||||
return Tools.HandleGriefer(args.Player, "Trying to execute KillMe on someone else.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandlePlayerDamage(GetDataHandlerArgs args)
|
||||
{
|
||||
byte playerid = args.Data.ReadInt8();
|
||||
byte direction = args.Data.ReadInt8();
|
||||
Int16 damage = args.Data.ReadInt16();
|
||||
byte pvp = args.Data.ReadInt8();
|
||||
|
||||
return !TShock.Players[playerid].TPlayer.hostile;
|
||||
}
|
||||
|
||||
private static bool HandleLiquidSet(GetDataHandlerArgs args)
|
||||
{
|
||||
int x = args.Data.ReadInt32();
|
||||
int y = args.Data.ReadInt32();
|
||||
byte liquid = args.Data.ReadInt8();
|
||||
bool lava = args.Data.ReadBoolean();
|
||||
|
||||
//The liquid was picked up.
|
||||
if (liquid == 0)
|
||||
return false;
|
||||
|
||||
int plyX = Math.Abs(args.Player.TileX);
|
||||
int plyY = Math.Abs(args.Player.TileY);
|
||||
int tileX = Math.Abs(x);
|
||||
int tileY = Math.Abs(y);
|
||||
|
||||
bool bucket = false;
|
||||
for (int i = 0; i < 44; i++)
|
||||
{
|
||||
if (args.TPlayer.inventory[i].type >= 205 && args.TPlayer.inventory[i].type <= 207)
|
||||
{
|
||||
bucket = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (lava && !args.Player.Group.HasPermission("canlava"))
|
||||
{
|
||||
args.Player.SendMessage("You do not have permission to use lava", Color.Red);
|
||||
Tools.SendLogs(string.Format("{0} tried using lava", args.Player.Name), Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
if (!lava && !args.Player.Group.HasPermission("canwater"))
|
||||
{
|
||||
args.Player.SendMessage("You do not have permission to use water", Color.Red);
|
||||
Tools.SendLogs(string.Format("{0} tried using water", args.Player.Name), Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!bucket)
|
||||
{
|
||||
Log.Debug(string.Format("{0}(PlyXY:{1}_{2}, TileXY:{3}_{4}, Result:{5}_{6}, Amount:{7})",
|
||||
lava ? "Lava" : "Water", plyX, plyY, tileX, tileY,
|
||||
Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), liquid));
|
||||
return Tools.HandleGriefer(args.Player, "Manipulating liquid without bucket."); ;
|
||||
}
|
||||
if (ConfigurationManager.RangeChecks && ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32)))
|
||||
{
|
||||
Log.Debug(string.Format("Liquid(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Amount:{6})",
|
||||
plyX, plyY, tileX, tileY, Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), liquid));
|
||||
return Tools.HandleGriefer(args.Player, "Placing impossible to place liquid."); ;
|
||||
}
|
||||
|
||||
if (ConfigurationManager.SpawnProtect)
|
||||
{
|
||||
if (!args.Player.Group.HasPermission("editspawn"))
|
||||
{
|
||||
var flag = TShock.CheckSpawn(x, y);
|
||||
if (flag)
|
||||
{
|
||||
args.Player.SendMessage("The spawn is protected!", Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandleTileKill(GetDataHandlerArgs args)
|
||||
{
|
||||
int tilex = args.Data.ReadInt32();
|
||||
int tiley = args.Data.ReadInt32();
|
||||
if (tilex < 0 || tilex >= Main.maxTilesX || tiley < 0 || tiley >= Main.maxTilesY)
|
||||
return false;
|
||||
|
||||
if (Main.tile[tilex, tiley].type != 0x15) //Chest
|
||||
{
|
||||
Log.Debug(string.Format("TileKill(TileXY:{0}_{1}, Type:{2})",
|
||||
tilex, tiley, Main.tile[tilex, tiley].type));
|
||||
Tools.ForceKick(args.Player, string.Format("Tile Kill abuse ({0})", Main.tile[tilex, tiley].type));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public static bool HandlerGetData(PacketTypes type, TSPlayer player, MemoryStream data)
|
||||
{
|
||||
GetDataHandlerDelegate handler;
|
||||
if (GetDataHandlerDelegates.TryGetValue(type, out handler))
|
||||
{
|
||||
try
|
||||
{
|
||||
return handler(new GetDataHandlerArgs(player, data));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandlePlayerInfo(GetDataHandlerArgs args)
|
||||
{
|
||||
byte playerid = args.Data.ReadInt8();
|
||||
byte hair = args.Data.ReadInt8();
|
||||
Color hairColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color skinColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color eyeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color shirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color underShirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color pantsColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
Color shoeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8());
|
||||
string name = Encoding.ASCII.GetString(args.Data.ReadBytes((int)(args.Data.Length - args.Data.Position - 1)));
|
||||
|
||||
if (hair >= Main.maxHair)
|
||||
{
|
||||
Tools.ForceKick(args.Player, "Hair crash exploit.");
|
||||
return true;
|
||||
}
|
||||
if (name.Length > 32)
|
||||
{
|
||||
Tools.ForceKick(args.Player, "Name exceeded 32 characters.");
|
||||
return true;
|
||||
}
|
||||
if (name.Trim().Length == 0)
|
||||
{
|
||||
Tools.ForceKick(args.Player, "Empty Name.");
|
||||
return true;
|
||||
}
|
||||
var ban = TShock.Bans.GetBanByName(name);
|
||||
if (ban != null)
|
||||
{
|
||||
Tools.ForceKick(args.Player, string.Format("You are banned: {0}", ban.Reason));
|
||||
return true;
|
||||
}
|
||||
if (args.Player.ReceivedInfo)
|
||||
{
|
||||
return Tools.HandleGriefer(args.Player, "Sent client info more than once");
|
||||
}
|
||||
|
||||
args.Player.ReceivedInfo = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandleSendTileSquare(GetDataHandlerArgs args)
|
||||
{
|
||||
short size = args.Data.ReadInt16();
|
||||
int x = args.Data.ReadInt32();
|
||||
int y = args.Data.ReadInt32();
|
||||
int plyX = Math.Abs(args.Player.TileX);
|
||||
int plyY = Math.Abs(args.Player.TileY);
|
||||
int tileX = Math.Abs(x);
|
||||
int tileY = Math.Abs(y);
|
||||
if (size > 5 || (ConfigurationManager.RangeChecks && (Math.Abs(plyX - tileX) > 32 || Math.Abs(plyY - tileY) > 32)))
|
||||
{
|
||||
Log.Debug(string.Format("SendTileSquare(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Size:{6})",
|
||||
plyX, plyY, tileX, tileY, Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), size));
|
||||
return Tools.HandleGriefer(args.Player, "Send Tile Square Abuse");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandleTile(GetDataHandlerArgs args)
|
||||
{
|
||||
byte type = args.Data.ReadInt8();
|
||||
int x = args.Data.ReadInt32();
|
||||
int y = args.Data.ReadInt32();
|
||||
byte tiletype = args.Data.ReadInt8();
|
||||
if (type == 1 || type == 3)
|
||||
{
|
||||
int plyX = Math.Abs(args.Player.TileX);
|
||||
int plyY = Math.Abs(args.Player.TileY);
|
||||
int tileX = Math.Abs(x);
|
||||
int tileY = Math.Abs(y);
|
||||
|
||||
if (ConfigurationManager.RangeChecks && ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32)))
|
||||
{
|
||||
Log.Debug(string.Format("TilePlaced(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Type:{6})",
|
||||
plyX, plyY, tileX, tileY, Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), tiletype));
|
||||
return Tools.HandleGriefer(args.Player, "Placing impossible to place blocks.");
|
||||
}
|
||||
if (tiletype == 48 && !args.Player.Group.HasPermission("canspike"))
|
||||
{
|
||||
args.Player.SendMessage("You do not have permission to place spikes.", Color.Red);
|
||||
Tools.SendLogs(string.Format("{0} tried to place spikes", args.Player.Name), Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (ConfigurationManager.DisableBuild)
|
||||
{
|
||||
if (!args.Player.Group.HasPermission("editspawn"))
|
||||
{
|
||||
args.Player.SendMessage("World protected from changes.", Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (ConfigurationManager.SpawnProtect)
|
||||
{
|
||||
if (!args.Player.Group.HasPermission("editspawn"))
|
||||
{
|
||||
var flag = TShock.CheckSpawn(x, y);
|
||||
if (flag)
|
||||
{
|
||||
args.Player.SendMessage("Spawn protected from changes.", Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (type == 0 && BlacklistTiles[Main.tile[x, y].type] && args.Player.Active)
|
||||
{
|
||||
args.Player.TileThreshold++;
|
||||
var coords = new Vector2(x, y);
|
||||
if (!args.Player.TilesDestroyed.ContainsKey(coords))
|
||||
args.Player.TilesDestroyed.Add(coords, Main.tile[x, y]);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandleTogglePvp(GetDataHandlerArgs args)
|
||||
{
|
||||
int id = args.Data.ReadByte();
|
||||
bool pvp = args.Data.ReadBoolean();
|
||||
|
||||
long seconds = (long)(DateTime.UtcNow - args.Player.LastPvpChange).TotalSeconds;
|
||||
if (ConfigurationManager.PvpThrottle > 0 && seconds < ConfigurationManager.PvpThrottle)
|
||||
{
|
||||
args.Player.SendMessage(string.Format("You cannot change pvp status for {0} seconds", ConfigurationManager.PvpThrottle - seconds), 255, 0, 0);
|
||||
args.Player.SetPvP(id != args.Player.Index || ConfigurationManager.PermaPvp ? true : args.TPlayer.hostile);
|
||||
}
|
||||
else
|
||||
{
|
||||
args.Player.SetPvP(id != args.Player.Index || ConfigurationManager.PermaPvp ? true : pvp);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool HandleSendSection(GetDataHandlerArgs args)
|
||||
{
|
||||
return Tools.HandleGriefer(args.Player, "SendSection abuse.");
|
||||
}
|
||||
|
||||
private static bool HandleNpcUpdate(GetDataHandlerArgs args)
|
||||
{
|
||||
return Tools.HandleGriefer(args.Player, "Spawn NPC abuse");
|
||||
}
|
||||
|
||||
private static bool HandlePlayerUpdate(GetDataHandlerArgs args)
|
||||
{
|
||||
byte plr = args.Data.ReadInt8();
|
||||
byte control = args.Data.ReadInt8();
|
||||
byte item = args.Data.ReadInt8();
|
||||
float posx = args.Data.ReadSingle();
|
||||
float posy = args.Data.ReadSingle();
|
||||
float velx = args.Data.ReadSingle();
|
||||
float vely = args.Data.ReadSingle();
|
||||
|
||||
if (Main.verboseNetplay)
|
||||
Debug.WriteLine("Update: {{{0},{1}}} {{{2}, {3}}}", (int)posx, (int)posy, (int)velx, (int)vely);
|
||||
|
||||
if (plr != args.Player.Index)
|
||||
{
|
||||
return Tools.HandleGriefer(args.Player, "Update Player abuse");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandleProjectileNew(GetDataHandlerArgs args)
|
||||
{
|
||||
short ident = args.Data.ReadInt16();
|
||||
float posx = args.Data.ReadSingle();
|
||||
float posy = args.Data.ReadSingle();
|
||||
float velx = args.Data.ReadSingle();
|
||||
float vely = args.Data.ReadSingle();
|
||||
float knockback = args.Data.ReadSingle();
|
||||
short dmg = args.Data.ReadInt16();
|
||||
byte owner = args.Data.ReadInt8();
|
||||
byte type = args.Data.ReadInt8();
|
||||
|
||||
if (type == 29 || type == 28 || type == 37)
|
||||
{
|
||||
Log.Debug(string.Format("Explosive(PlyXY:{0}_{1}, Type:{2})", args.Player.TileX, args.Player.TileY, type));
|
||||
return Tools.HandleExplosivesUser(args.Player, "Throwing an explosive device.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandlePlayerKillMe(GetDataHandlerArgs args)
|
||||
{
|
||||
byte id = args.Data.ReadInt8();
|
||||
byte hitdirection = args.Data.ReadInt8();
|
||||
short dmg = args.Data.ReadInt16();
|
||||
bool pvp = args.Data.ReadBoolean();
|
||||
|
||||
if (id != args.Player.Index)
|
||||
{
|
||||
return Tools.HandleGriefer(args.Player, "Trying to execute KillMe on someone else.");
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandlePlayerDamage(GetDataHandlerArgs args)
|
||||
{
|
||||
byte playerid = args.Data.ReadInt8();
|
||||
byte direction = args.Data.ReadInt8();
|
||||
Int16 damage = args.Data.ReadInt16();
|
||||
byte pvp = args.Data.ReadInt8();
|
||||
|
||||
return !TShock.Players[playerid].TPlayer.hostile;
|
||||
}
|
||||
|
||||
private static bool HandleLiquidSet(GetDataHandlerArgs args)
|
||||
{
|
||||
int x = args.Data.ReadInt32();
|
||||
int y = args.Data.ReadInt32();
|
||||
byte liquid = args.Data.ReadInt8();
|
||||
bool lava = args.Data.ReadBoolean();
|
||||
|
||||
//The liquid was picked up.
|
||||
if (liquid == 0)
|
||||
return false;
|
||||
|
||||
int plyX = Math.Abs(args.Player.TileX);
|
||||
int plyY = Math.Abs(args.Player.TileY);
|
||||
int tileX = Math.Abs(x);
|
||||
int tileY = Math.Abs(y);
|
||||
|
||||
bool bucket = false;
|
||||
for (int i = 0; i < 44; i++)
|
||||
{
|
||||
if (args.TPlayer.inventory[i].type >= 205 && args.TPlayer.inventory[i].type <= 207)
|
||||
{
|
||||
bucket = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (lava && !args.Player.Group.HasPermission("canlava"))
|
||||
{
|
||||
args.Player.SendMessage("You do not have permission to use lava", Color.Red);
|
||||
Tools.SendLogs(string.Format("{0} tried using lava", args.Player.Name), Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
if (!lava && !args.Player.Group.HasPermission("canwater"))
|
||||
{
|
||||
args.Player.SendMessage("You do not have permission to use water", Color.Red);
|
||||
Tools.SendLogs(string.Format("{0} tried using water", args.Player.Name), Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!bucket)
|
||||
{
|
||||
Log.Debug(string.Format("{0}(PlyXY:{1}_{2}, TileXY:{3}_{4}, Result:{5}_{6}, Amount:{7})",
|
||||
lava ? "Lava" : "Water", plyX, plyY, tileX, tileY,
|
||||
Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), liquid));
|
||||
return Tools.HandleGriefer(args.Player, "Manipulating liquid without bucket."); ;
|
||||
}
|
||||
if (ConfigurationManager.RangeChecks && ((Math.Abs(plyX - tileX) > 32) || (Math.Abs(plyY - tileY) > 32)))
|
||||
{
|
||||
Log.Debug(string.Format("Liquid(PlyXY:{0}_{1}, TileXY:{2}_{3}, Result:{4}_{5}, Amount:{6})",
|
||||
plyX, plyY, tileX, tileY, Math.Abs(plyX - tileX), Math.Abs(plyY - tileY), liquid));
|
||||
return Tools.HandleGriefer(args.Player, "Placing impossible to place liquid."); ;
|
||||
}
|
||||
|
||||
if (ConfigurationManager.SpawnProtect)
|
||||
{
|
||||
if (!args.Player.Group.HasPermission("editspawn"))
|
||||
{
|
||||
var flag = TShock.CheckSpawn(x, y);
|
||||
if (flag)
|
||||
{
|
||||
args.Player.SendMessage("The spawn is protected!", Color.Red);
|
||||
args.Player.SendTileSquare(x, y);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool HandleTileKill(GetDataHandlerArgs args)
|
||||
{
|
||||
int tilex = args.Data.ReadInt32();
|
||||
int tiley = args.Data.ReadInt32();
|
||||
if (tilex < 0 || tilex >= Main.maxTilesX || tiley < 0 || tiley >= Main.maxTilesY)
|
||||
return false;
|
||||
|
||||
if (Main.tile[tilex, tiley].type != 0x15) //Chest
|
||||
{
|
||||
Log.Debug(string.Format("TileKill(TileXY:{0}_{1}, Type:{2})",
|
||||
tilex, tiley, Main.tile[tilex, tiley].type));
|
||||
Tools.ForceKick(args.Player, string.Format("Tile Kill abuse ({0})", Main.tile[tilex, tiley].type));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,6 +34,7 @@ namespace TShockAPI
|
|||
public Group Group { get; set; }
|
||||
public bool ReceivedInfo { get; set; }
|
||||
public int Index { get; protected set; }
|
||||
public DateTime LastPvpChange { get; protected set; }
|
||||
public bool RealPlayer
|
||||
{
|
||||
get { return Index >= 0 && Index < Main.maxNetPlayers; }
|
||||
|
|
@ -171,10 +172,12 @@ namespace TShockAPI
|
|||
{
|
||||
if (TPlayer.hostile != pvp)
|
||||
{
|
||||
LastPvpChange = DateTime.UtcNow;
|
||||
TPlayer.hostile = pvp;
|
||||
NetMessage.SendData((int)PacketTypes.TogglePVP, -1, -1, "", Index);
|
||||
All.SendMessage(string.Format("{0} has {1} PvP!", Name, pvp ? "enabled" : "disabled"), Main.teamColor[Team]);
|
||||
}
|
||||
//Broadcast anyways to keep players synced
|
||||
NetMessage.SendData((int)PacketTypes.TogglePVP, -1, -1, "", Index);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ namespace TShockAPI
|
|||
|
||||
public static TSPlayer[] Players = new TSPlayer[Main.maxPlayers];
|
||||
public static BanManager Bans = new BanManager(Path.Combine(SavePath, "bans.txt"));
|
||||
public static BackupManager Backups = new BackupManager(Path.Combine(SavePath, "backups"));
|
||||
|
||||
public override Version Version
|
||||
{
|
||||
|
|
@ -101,6 +102,9 @@ namespace TShockAPI
|
|||
Commands.InitCommands();
|
||||
Log.Info("Commands initialized");
|
||||
|
||||
Backups.KeepFor = ConfigurationManager.BackupKeepFor;
|
||||
Backups.Interval = ConfigurationManager.BackupInterval;
|
||||
|
||||
HandleCommandLine(Environment.GetCommandLineArgs());
|
||||
}
|
||||
|
||||
|
|
@ -178,6 +182,10 @@ namespace TShockAPI
|
|||
private void OnUpdate(GameTime time)
|
||||
{
|
||||
UpdateManager.UpdateProcedureCheck();
|
||||
|
||||
if (Backups.IsBackupTime)
|
||||
Backups.Backup();
|
||||
|
||||
foreach (TSPlayer player in TShock.Players)
|
||||
{
|
||||
if (player != null && player.Active)
|
||||
|
|
|
|||
|
|
@ -12,6 +12,7 @@
|
|||
<AssemblyName>TShockAPI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
|
|
@ -24,7 +25,6 @@
|
|||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
|
|
@ -69,6 +69,7 @@
|
|||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BackupManager.cs" />
|
||||
<Compile Include="BanManager.cs" />
|
||||
<Compile Include="Commands.cs" />
|
||||
<Compile Include="ConfigFile.cs" />
|
||||
|
|
@ -133,7 +134,7 @@
|
|||
</PropertyGroup>
|
||||
<ProjectExtensions>
|
||||
<VisualStudio>
|
||||
<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
|
||||
<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
|
||||
</VisualStudio>
|
||||
</ProjectExtensions>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue