Merge branch 'general-devel' of https://github.com/nyxstudios/TShock into general-devel

This commit is contained in:
White 2015-07-10 18:35:49 +09:30
commit d171af4b09
3 changed files with 6 additions and 5 deletions

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@ -2,7 +2,7 @@
This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
## TShock 4.3.2 (Unreleased)
## TShock 4.3.2
* Fixed the issue where using the Super Absorbent Sponge would disable users (@WhiteXZ)
* Fixed an issue in NetGetData where e.Length - 1 would be -1 (@WhiteXZ)
@ -20,7 +20,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Fixed disappearing NPCs (@WhiteXZ)
* Added much more performant code, SendQ, to server module. Reduces downstream network overhead by at least 40% (@tylerjwatson)
* API: Updated TSPlayer.Disable to use new buffs (@Enerdy)
* Updated default max projectile damage to 1,175 (based on 625 people)
* Updated default max damage & projectile damage to 1,175 (based on 625 people)
* Fixed support for SSC (@WhiteXZ)
## TShock 4.3.1

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@ -290,7 +290,7 @@ namespace TShockAPI
public bool AllowLoginAnyUsername = true;
[Description("The maximum damage a player/npc can inflict.")]
public int MaxDamage = 175;
public int MaxDamage = 1175;
[Description("The maximum damage a projectile can inflict.")]
public int MaxProjDamage = 1175;

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@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
// Also, be sure to release on github with the exact assembly version tag as below
// so that the update manager works correctly (via the Github releases api and mimic)
[assembly: AssemblyVersion("4.3.1")]
[assembly: AssemblyFileVersion("4.3.1")]
[assembly: AssemblyVersion("4.3.2")]
[assembly: AssemblyFileVersion("4.3.2")]