Merge branch 'general-devel' of https://github.com/nyxstudios/TShock into general-devel
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3 changed files with 6 additions and 5 deletions
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@ -2,7 +2,7 @@
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This is the rolling changelog for TShock for Terraria. Use past tense when adding new entries; sign your name off when you add or change something. This should primarily be things like user changes, not necessarily codebase changes unless it's really relevant or large.
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## TShock 4.3.2 (Unreleased)
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## TShock 4.3.2
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* Fixed the issue where using the Super Absorbent Sponge would disable users (@WhiteXZ)
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* Fixed an issue in NetGetData where e.Length - 1 would be -1 (@WhiteXZ)
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@ -20,7 +20,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed disappearing NPCs (@WhiteXZ)
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* Added much more performant code, SendQ, to server module. Reduces downstream network overhead by at least 40% (@tylerjwatson)
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* API: Updated TSPlayer.Disable to use new buffs (@Enerdy)
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* Updated default max projectile damage to 1,175 (based on 625 people)
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* Updated default max damage & projectile damage to 1,175 (based on 625 people)
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* Fixed support for SSC (@WhiteXZ)
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## TShock 4.3.1
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@ -290,7 +290,7 @@ namespace TShockAPI
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public bool AllowLoginAnyUsername = true;
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[Description("The maximum damage a player/npc can inflict.")]
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public int MaxDamage = 175;
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public int MaxDamage = 1175;
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[Description("The maximum damage a projectile can inflict.")]
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public int MaxProjDamage = 1175;
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@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
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// Also, be sure to release on github with the exact assembly version tag as below
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// so that the update manager works correctly (via the Github releases api and mimic)
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[assembly: AssemblyVersion("4.3.1")]
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[assembly: AssemblyFileVersion("4.3.1")]
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[assembly: AssemblyVersion("4.3.2")]
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[assembly: AssemblyFileVersion("4.3.2")]
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