Fixes check for breaking walls

This commit is contained in:
k0rd 2013-10-01 01:53:54 -04:00
parent 545709e845
commit d79e667407

View file

@ -1868,7 +1868,7 @@ namespace TShockAPI
return true;
}
// If the tile is a pickaxe tile and they aren't selecting an pickaxe, they're hacking.
else if ((!Main.tileAxe[Main.tile[tileX, tileY].type] && !Main.tileHammer[Main.tile[tileX, tileY].type]) && (selectedItem.pick == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))
else if ((!Main.tileAxe[Main.tile[tileX, tileY].type] && !Main.tileHammer[Main.tile[tileX, tileY].type]) && Main.tile[tileX, tileY].wall == 0 && (selectedItem.pick == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))
{
args.Player.SendTileSquare(tileX, tileY);