Change RespawnSeconds & RespawnBossSeconds to use default
a value of 0 will use the default time based on selected difficulty
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1 changed files with 6 additions and 6 deletions
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@ -251,13 +251,13 @@ namespace TShockAPI.Configuration
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[Description("Allows groups on the banned item allowed list to spawn banned items even if PreventBannedItemSpawn is set to true.")]
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public bool AllowAllowedGroupsToSpawnBannedItems = false;
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/// <summary>The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.</summary>
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[Description("The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.")]
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public int RespawnSeconds = 10;
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/// <summary>The number of seconds a player must wait before being respawned. Valid range: 0 (default) to 15 seconds. Use at your own risk.</summary>
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[Description("The number of seconds a player must wait before being respawned. Valid range: 0 (default) to 15 seconds. Use at your own risk.")]
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public int RespawnSeconds = 0;
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/// <summary>The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.</summary>
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[Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.")]
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public int RespawnBossSeconds = 10;
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/// <summary>The number of seconds a player must wait before being respawned if there is a boss nearby. Valid range: 0 (default) to 30 seconds. Use at your own risk.</summary>
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[Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Valid range: 0 (default) to 30 seconds. Use at your own risk.")]
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public int RespawnBossSeconds = 0;
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/// <summary>Whether or not to announce boss spawning or invasion starts.</summary>
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[Description("Whether or not to announce boss spawning or invasion starts.")]
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