Allow operators to disable build permission notices
This commit allows server operators to disable build permission failure notices. This is because some servers wish to have a "silent" operation mode where the server doesn't send out these messages to users. This makes sense, e.g., when the server is a "museum" and isn't intended to be changed.
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3 changed files with 20 additions and 12 deletions
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@ -20,7 +20,9 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed `CTRL + C` / interactive console interrupt not safely shutting down the server. Now, interrupts will cause a safe shutdown (saving the world and disconnecting all players before fully shutting down). Previously, interrupts caused an unsafe shutdown (not saving the world). (@hakusaro)
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* Changed "success message" color to `Color.LimeGreen` instead of `Color.Green`. `Color.Green` looks ugly. `Color.LimeGreen` looks less ugly but isn't as offensively bright as pure green. (@hakusaro)
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* Changed the default respawn timer to 10 seconds, so as to not desynchronize from the game by default. (@hakusaro)
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* Fixed `/home` allowing players to bypass the respawn timer. (@hakusaro)
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* Fixed `/home` allowing players to bypass the respawn timer. (@hakusaro, @moisterrific, @Arthri)
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* Added the config option `SuppressPermissionFailureNotices`. When set to `true`, the server will not send warning messages to players when they fail a build permission check from `TSPlayer.HasBuildPermission` (even if `shouldWarnPlayer` is set to true. (@hakusaro)
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## TShock 4.5.4
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* Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri)
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* Fixed torchgod settings to include whether or not torchgod has been fought by the player before and respect `usingBiomeTorches` setting. (@Quinci135)
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@ -443,6 +443,10 @@ namespace TShockAPI.Configuration
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/// <summary>Whether or not to kick users when they surpass the TileRectangleSize threshold.</summary>
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[Description("Whether or not to kick users when they surpass the TileRectangleSize threshold.")]
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public bool KickOnTileRectangleSizeThresholdBroken = false;
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/// <summary>Whether or not the server should suppress build permission failure warnings from regions, spawn point, or server edit failure.</summary>
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[Description("Whether or not the server should suppress build permission failure warnings from regions, spawn point, or server edit failure.")]
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public bool SuppressPermissionFailureNotices = false;
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#endregion
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@ -687,19 +687,21 @@ namespace TShockAPI
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}
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// If they should be warned, warn them.
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switch (failure)
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if (!TShock.Config.Settings.SuppressPermissionFailureNotices)
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{
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case BuildPermissionFailPoint.GeneralBuild:
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SendErrorMessage("You do not have permission to build on this server.");
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break;
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case BuildPermissionFailPoint.SpawnProtect:
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SendErrorMessage("You do not have permission to build in the spawn point.");
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break;
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case BuildPermissionFailPoint.Regions:
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SendErrorMessage("You do not have permission to build in this region.");
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break;
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switch (failure)
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{
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case BuildPermissionFailPoint.GeneralBuild:
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SendErrorMessage("You do not have permission to build on this server.");
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break;
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case BuildPermissionFailPoint.SpawnProtect:
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SendErrorMessage("You do not have permission to build in the spawn point.");
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break;
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case BuildPermissionFailPoint.Regions:
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SendErrorMessage("You do not have permission to build in this region.");
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break;
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}
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}
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// Set the last warning time to now.
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lastPermissionWarning = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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