Change default config for respawn timer to 10s

The default value for the respawn timer was 5 seconds, but this always
looked wrong because the default game respawn time is at least 10
seconds for classic characters. This can always be changed in the config
file, but looks significantly better when it matches the default imho.
This commit is contained in:
Lucas Nicodemus 2021-06-12 22:27:39 -07:00
parent 4100ecb64e
commit f567486c47
2 changed files with 2 additions and 1 deletions

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@ -19,6 +19,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Fixed ridiculous typo in `Amethyst Gemtree` text. (@hakusaro)
* Fixed `CTRL + C` / interactive console interrupt not safely shutting down the server. Now, interrupts will cause a safe shutdown (saving the world and disconnecting all players before fully shutting down). Previously, interrupts caused an unsafe shutdown (not saving the world). (@hakusaro)
* Changed "success message" color to `Color.LimeGreen` instead of `Color.Green`. `Color.Green` looks ugly. `Color.LimeGreen` looks less ugly but isn't as offensively bright as pure green. (@hakusaro)
* Changed the default respawn timer to 10 seconds, so as to not desynchronize from the game by default. (@hakusaro)
* Fixed `/home` allowing players to bypass the respawn timer. (@hakusaro)
## TShock 4.5.4
* Fixed ridiculous typo in `GetDataHandlers` which caused TShock to read the wrong field in the packet for `usingBiomeTorches`. (@hakusaro, @Arthri)

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@ -262,7 +262,7 @@ namespace TShockAPI
/// <summary>The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.")]
public int RespawnSeconds = 5;
public int RespawnSeconds = 10;
/// <summary>The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.</summary>
[Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.")]