Added world specific regions and warps. Added logging. reagions and warps will require redoing

This commit is contained in:
Twitchy 2011-06-22 16:26:12 +12:00
parent 25472ea497
commit db1edd3f98
3 changed files with 62 additions and 27 deletions

View file

@ -764,7 +764,7 @@ namespace TShockAPI
private static void SetWarp(CommandArgs args)
{
if (args.Parameters.Count > 0)
if (WarpsManager.AddWarp(args.Player.TileX, args.Player.TileY, args.Parameters[0]))
if (WarpsManager.AddWarp(args.Player.TileX, args.Player.TileY, args.Parameters[0], Main.worldName))
{
args.Player.SendMessage("Set warp " + args.Parameters[0], Color.Yellow);
WarpsManager.WriteSettings();
@ -1039,7 +1039,7 @@ namespace TShockAPI
{
if (!args.Player.TempArea.IsEmpty)
{
if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y, args.Player.TempArea.Width, args.Player.TempArea.Height, args.Parameters[1], true))
if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y, args.Player.TempArea.Width, args.Player.TempArea.Height, args.Parameters[1], Main.worldName))
{
RegionManager.WriteSettings();
args.Player.TempArea = Rectangle.Empty;

View file

@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using System.Xml;
using Microsoft.Xna.Framework;
using Terraria;
namespace TShockAPI
{
@ -11,7 +12,7 @@ namespace TShockAPI
{
public static List<Region> Regions = new List<Region>();
public static bool AddRegion(int tx, int ty, int width, int height, string name, bool state)
public static bool AddRegion(int tx, int ty, int width, int height, string name, string worldname)
{
foreach (Region nametest in Regions)
{
@ -20,7 +21,7 @@ namespace TShockAPI
return false;
}
}
Regions.Add(new Region(new Rectangle(tx, ty, width, height), name, true));
Regions.Add(new Region(new Rectangle(tx, ty, width, height), name, true, worldname));
return true;
}
@ -28,7 +29,7 @@ namespace TShockAPI
{
foreach (Region nametest in Regions)
{
if (name.ToLower() == nametest.RegionName.ToLower())
if (name.ToLower() == nametest.RegionName.ToLower() && nametest.WorldRegionName == Main.worldName)
{
Regions.Remove(nametest);
WriteSettings();
@ -56,7 +57,7 @@ namespace TShockAPI
{
foreach(Region region in Regions)
{
if (X >= region.RegionArea.Left && X <= region.RegionArea.Right && Y >= region.RegionArea.Top && Y <= region.RegionArea.Bottom && region.DisableBuild)
if (X >= region.RegionArea.Left && X <= region.RegionArea.Right && Y >= region.RegionArea.Top && Y <= region.RegionArea.Bottom && region.DisableBuild && Main.worldName == region.WorldRegionName)
{
return true;
}
@ -86,6 +87,7 @@ namespace TShockAPI
settingsw.WriteElementString("Point2X", region.RegionArea.Width.ToString());
settingsw.WriteElementString("Point2Y", region.RegionArea.Height.ToString());
settingsw.WriteElementString("Protected", region.DisableBuild.ToString());
settingsw.WriteElementString("WorldName", region.WorldRegionName);
settingsw.WriteEndElement();
}
@ -96,7 +98,7 @@ namespace TShockAPI
}
catch
{
Log.Info("Could not write Regions");
Log.Warn("Could not write Regions");
}
}
@ -123,15 +125,20 @@ namespace TShockAPI
{
if (settingr.Read())
{
string name;
string name = null;
int x = 0;
int y = 0;
int width = 0;
int height = 0;
bool state = true;
string worldname = null;
settingr.Read();
name = settingr.Value;
if (settingr.Value != "" || settingr.Value != null)
name = settingr.Value;
else
Log.Warn("Region name is empty");
settingr.Read();
settingr.Read();
@ -139,7 +146,7 @@ namespace TShockAPI
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out x);
else
Console.WriteLine("Could not parse x");
Log.Warn("x for region " + name + " is empty");
settingr.Read();
settingr.Read();
@ -147,7 +154,7 @@ namespace TShockAPI
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out y);
else
Console.WriteLine("Could not parse y");
Log.Warn("y for region " + name + " is empty");
settingr.Read();
settingr.Read();
@ -155,7 +162,7 @@ namespace TShockAPI
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out width);
else
Console.WriteLine("Could not parse width");
Log.Warn("Width for region " + name + " is empty");
settingr.Read();
settingr.Read();
@ -163,7 +170,7 @@ namespace TShockAPI
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out height);
else
Console.WriteLine("Could not parse height");
Log.Warn("Height for region " + name + " is empty");
settingr.Read();
settingr.Read();
@ -171,9 +178,17 @@ namespace TShockAPI
if (settingr.Value != "" || settingr.Value != null)
bool.TryParse(settingr.Value, out state);
else
Console.WriteLine("Could not parse state");
Log.Warn("State for region " + name + " is empty");
AddRegion(x, y, width, height, name, state);
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
worldname = settingr.Value;
else
Log.Warn("Worldname for region " + name + " is empty");
AddRegion(x, y, width, height, name, worldname);
}
break;
}
@ -185,7 +200,7 @@ namespace TShockAPI
}
catch
{
Log.Info("Could not read Regions");
Log.Warn("Could not read Regions");
WriteSettings();
}
}
@ -196,12 +211,14 @@ namespace TShockAPI
public Rectangle RegionArea { get; set; }
public string RegionName { get; set; }
public bool DisableBuild { get; set; }
public string WorldRegionName { get; set; }
public Region(Rectangle region, string name, bool disablebuild)
public Region(Rectangle region, string name, bool disablebuild, string worldname)
{
RegionArea = region;
RegionName = name;
DisableBuild = disablebuild;
WorldRegionName = worldname;
}
public Region()
@ -209,6 +226,7 @@ namespace TShockAPI
RegionArea = Rectangle.Empty;
RegionName = string.Empty;
DisableBuild = true;
WorldRegionName = string.Empty;
}
}
}

View file

@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using System.Xml;
using Terraria;
namespace TShockAPI
{
@ -11,7 +12,7 @@ namespace TShockAPI
{
public static List<Warp> Warps = new List<Warp>();
public static bool AddWarp(int x, int y, string name)
public static bool AddWarp(int x, int y, string name, string worldname)
{
foreach (Warp nametest in Warps)
{
@ -20,7 +21,7 @@ namespace TShockAPI
return false;
}
}
Warps.Add(new Warp(new Vector2(x, y), name));
Warps.Add(new Warp(new Vector2(x, y), name, worldname));
return true;
}
@ -28,7 +29,7 @@ namespace TShockAPI
{
foreach (Warp nametest in Warps)
{
if (name.ToLower() == nametest.WarpName.ToLower())
if (name.ToLower() == nametest.WarpName.ToLower() && nametest.WorldWarpName == Main.worldName)
{
Warps.Remove(nametest);
WriteSettings();
@ -42,7 +43,7 @@ namespace TShockAPI
{
foreach (Warp nametest in Warps)
{
if (name.ToLower() == nametest.WarpName.ToLower())
if (name.ToLower() == nametest.WarpName.ToLower() && nametest.WorldWarpName == Main.worldName)
{
return nametest.WarpPos;
}
@ -69,6 +70,7 @@ namespace TShockAPI
settingsw.WriteElementString("WarpName", warp.WarpName);
settingsw.WriteElementString("X", warp.WarpPos.X.ToString());
settingsw.WriteElementString("Y", warp.WarpPos.Y.ToString());
settingsw.WriteElementString("WorldName", warp.WorldWarpName);
settingsw.WriteEndElement();
}
@ -106,12 +108,16 @@ namespace TShockAPI
{
if (settingr.Read())
{
string name;
string name = string.Empty;
int x = 0;
int y = 0;
string worldname = string.Empty;
settingr.Read();
name = settingr.Value;
if (settingr.Value != "" || settingr.Value != null)
name = settingr.Value;
else
Log.Warn("Warp name is empty, This warp will not work");
settingr.Read();
settingr.Read();
@ -119,7 +125,7 @@ namespace TShockAPI
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out x);
else
Console.WriteLine("Could not parse x");
Log.Warn("x for warp " + name + " is empty");
settingr.Read();
settingr.Read();
@ -127,9 +133,17 @@ namespace TShockAPI
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out y);
else
Console.WriteLine("Could not parse y");
Log.Warn("y for warp " + name + " is empty");
AddWarp(x, y, name);
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
worldname = settingr.Value;
else
Log.Warn("Worldname for warp " + name + " is empty");
AddWarp(x, y, name, worldname);
}
break;
}
@ -151,17 +165,20 @@ namespace TShockAPI
{
public Vector2 WarpPos { get; set; }
public string WarpName { get; set; }
public string WorldWarpName { get; set; }
public Warp(Vector2 warppos, string name)
public Warp(Vector2 warppos, string name, string worldname)
{
WarpPos = warppos;
WarpName = name;
WorldWarpName = worldname;
}
public Warp()
{
WarpPos = Vector2.Zero;
WarpName = null;
WorldWarpName = string.Empty;
}
}
}