Added world specific regions and warps. Added logging. reagions and warps will require redoing
This commit is contained in:
parent
25472ea497
commit
db1edd3f98
3 changed files with 62 additions and 27 deletions
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@ -764,7 +764,7 @@ namespace TShockAPI
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private static void SetWarp(CommandArgs args)
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{
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if (args.Parameters.Count > 0)
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if (WarpsManager.AddWarp(args.Player.TileX, args.Player.TileY, args.Parameters[0]))
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if (WarpsManager.AddWarp(args.Player.TileX, args.Player.TileY, args.Parameters[0], Main.worldName))
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{
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args.Player.SendMessage("Set warp " + args.Parameters[0], Color.Yellow);
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WarpsManager.WriteSettings();
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@ -1039,7 +1039,7 @@ namespace TShockAPI
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{
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if (!args.Player.TempArea.IsEmpty)
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{
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if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y, args.Player.TempArea.Width, args.Player.TempArea.Height, args.Parameters[1], true))
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if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y, args.Player.TempArea.Width, args.Player.TempArea.Height, args.Parameters[1], Main.worldName))
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{
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RegionManager.WriteSettings();
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args.Player.TempArea = Rectangle.Empty;
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Xml;
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using Microsoft.Xna.Framework;
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using Terraria;
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namespace TShockAPI
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{
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@ -11,7 +12,7 @@ namespace TShockAPI
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{
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public static List<Region> Regions = new List<Region>();
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public static bool AddRegion(int tx, int ty, int width, int height, string name, bool state)
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public static bool AddRegion(int tx, int ty, int width, int height, string name, string worldname)
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{
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foreach (Region nametest in Regions)
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{
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@ -20,7 +21,7 @@ namespace TShockAPI
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return false;
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}
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}
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Regions.Add(new Region(new Rectangle(tx, ty, width, height), name, true));
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Regions.Add(new Region(new Rectangle(tx, ty, width, height), name, true, worldname));
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return true;
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}
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@ -28,7 +29,7 @@ namespace TShockAPI
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{
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foreach (Region nametest in Regions)
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{
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if (name.ToLower() == nametest.RegionName.ToLower())
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if (name.ToLower() == nametest.RegionName.ToLower() && nametest.WorldRegionName == Main.worldName)
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{
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Regions.Remove(nametest);
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WriteSettings();
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@ -56,7 +57,7 @@ namespace TShockAPI
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{
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foreach(Region region in Regions)
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{
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if (X >= region.RegionArea.Left && X <= region.RegionArea.Right && Y >= region.RegionArea.Top && Y <= region.RegionArea.Bottom && region.DisableBuild)
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if (X >= region.RegionArea.Left && X <= region.RegionArea.Right && Y >= region.RegionArea.Top && Y <= region.RegionArea.Bottom && region.DisableBuild && Main.worldName == region.WorldRegionName)
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{
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return true;
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}
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@ -86,6 +87,7 @@ namespace TShockAPI
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settingsw.WriteElementString("Point2X", region.RegionArea.Width.ToString());
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settingsw.WriteElementString("Point2Y", region.RegionArea.Height.ToString());
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settingsw.WriteElementString("Protected", region.DisableBuild.ToString());
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settingsw.WriteElementString("WorldName", region.WorldRegionName);
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settingsw.WriteEndElement();
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}
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@ -96,7 +98,7 @@ namespace TShockAPI
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}
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catch
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{
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Log.Info("Could not write Regions");
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Log.Warn("Could not write Regions");
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}
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}
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@ -123,15 +125,20 @@ namespace TShockAPI
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{
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if (settingr.Read())
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{
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string name;
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string name = null;
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int x = 0;
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int y = 0;
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int width = 0;
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int height = 0;
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bool state = true;
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string worldname = null;
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settingr.Read();
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name = settingr.Value;
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if (settingr.Value != "" || settingr.Value != null)
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name = settingr.Value;
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else
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Log.Warn("Region name is empty");
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settingr.Read();
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settingr.Read();
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@ -139,7 +146,7 @@ namespace TShockAPI
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out x);
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else
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Console.WriteLine("Could not parse x");
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Log.Warn("x for region " + name + " is empty");
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settingr.Read();
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settingr.Read();
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@ -147,7 +154,7 @@ namespace TShockAPI
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out y);
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else
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Console.WriteLine("Could not parse y");
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Log.Warn("y for region " + name + " is empty");
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settingr.Read();
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settingr.Read();
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@ -155,7 +162,7 @@ namespace TShockAPI
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out width);
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else
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Console.WriteLine("Could not parse width");
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Log.Warn("Width for region " + name + " is empty");
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settingr.Read();
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settingr.Read();
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@ -163,7 +170,7 @@ namespace TShockAPI
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out height);
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else
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Console.WriteLine("Could not parse height");
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Log.Warn("Height for region " + name + " is empty");
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settingr.Read();
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settingr.Read();
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@ -171,9 +178,17 @@ namespace TShockAPI
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if (settingr.Value != "" || settingr.Value != null)
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bool.TryParse(settingr.Value, out state);
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else
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Console.WriteLine("Could not parse state");
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Log.Warn("State for region " + name + " is empty");
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AddRegion(x, y, width, height, name, state);
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settingr.Read();
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settingr.Read();
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settingr.Read();
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if (settingr.Value != "" || settingr.Value != null)
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worldname = settingr.Value;
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else
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Log.Warn("Worldname for region " + name + " is empty");
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AddRegion(x, y, width, height, name, worldname);
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}
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break;
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}
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@ -185,7 +200,7 @@ namespace TShockAPI
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}
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catch
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{
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Log.Info("Could not read Regions");
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Log.Warn("Could not read Regions");
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WriteSettings();
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}
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}
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@ -196,12 +211,14 @@ namespace TShockAPI
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public Rectangle RegionArea { get; set; }
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public string RegionName { get; set; }
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public bool DisableBuild { get; set; }
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public string WorldRegionName { get; set; }
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public Region(Rectangle region, string name, bool disablebuild)
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public Region(Rectangle region, string name, bool disablebuild, string worldname)
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{
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RegionArea = region;
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RegionName = name;
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DisableBuild = disablebuild;
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WorldRegionName = worldname;
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}
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public Region()
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@ -209,6 +226,7 @@ namespace TShockAPI
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RegionArea = Rectangle.Empty;
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RegionName = string.Empty;
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DisableBuild = true;
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WorldRegionName = string.Empty;
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}
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}
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}
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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using System.Xml;
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using Terraria;
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namespace TShockAPI
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{
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@ -11,7 +12,7 @@ namespace TShockAPI
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{
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public static List<Warp> Warps = new List<Warp>();
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public static bool AddWarp(int x, int y, string name)
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public static bool AddWarp(int x, int y, string name, string worldname)
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{
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foreach (Warp nametest in Warps)
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{
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@ -20,7 +21,7 @@ namespace TShockAPI
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return false;
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}
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}
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Warps.Add(new Warp(new Vector2(x, y), name));
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Warps.Add(new Warp(new Vector2(x, y), name, worldname));
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return true;
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}
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@ -28,7 +29,7 @@ namespace TShockAPI
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{
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foreach (Warp nametest in Warps)
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{
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if (name.ToLower() == nametest.WarpName.ToLower())
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if (name.ToLower() == nametest.WarpName.ToLower() && nametest.WorldWarpName == Main.worldName)
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{
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Warps.Remove(nametest);
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WriteSettings();
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@ -42,7 +43,7 @@ namespace TShockAPI
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{
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foreach (Warp nametest in Warps)
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{
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if (name.ToLower() == nametest.WarpName.ToLower())
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if (name.ToLower() == nametest.WarpName.ToLower() && nametest.WorldWarpName == Main.worldName)
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{
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return nametest.WarpPos;
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}
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@ -69,6 +70,7 @@ namespace TShockAPI
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settingsw.WriteElementString("WarpName", warp.WarpName);
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settingsw.WriteElementString("X", warp.WarpPos.X.ToString());
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settingsw.WriteElementString("Y", warp.WarpPos.Y.ToString());
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settingsw.WriteElementString("WorldName", warp.WorldWarpName);
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settingsw.WriteEndElement();
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}
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@ -106,12 +108,16 @@ namespace TShockAPI
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{
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if (settingr.Read())
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{
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string name;
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string name = string.Empty;
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int x = 0;
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int y = 0;
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string worldname = string.Empty;
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settingr.Read();
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name = settingr.Value;
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if (settingr.Value != "" || settingr.Value != null)
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name = settingr.Value;
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else
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Log.Warn("Warp name is empty, This warp will not work");
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settingr.Read();
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settingr.Read();
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@ -119,7 +125,7 @@ namespace TShockAPI
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out x);
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else
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Console.WriteLine("Could not parse x");
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Log.Warn("x for warp " + name + " is empty");
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settingr.Read();
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settingr.Read();
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@ -127,9 +133,17 @@ namespace TShockAPI
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out y);
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else
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Console.WriteLine("Could not parse y");
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Log.Warn("y for warp " + name + " is empty");
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AddWarp(x, y, name);
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settingr.Read();
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settingr.Read();
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settingr.Read();
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if (settingr.Value != "" || settingr.Value != null)
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worldname = settingr.Value;
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else
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Log.Warn("Worldname for warp " + name + " is empty");
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AddWarp(x, y, name, worldname);
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}
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break;
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}
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@ -151,17 +165,20 @@ namespace TShockAPI
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{
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public Vector2 WarpPos { get; set; }
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public string WarpName { get; set; }
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public string WorldWarpName { get; set; }
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public Warp(Vector2 warppos, string name)
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public Warp(Vector2 warppos, string name, string worldname)
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{
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WarpPos = warppos;
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WarpName = name;
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WorldWarpName = worldname;
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}
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public Warp()
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{
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WarpPos = Vector2.Zero;
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WarpName = null;
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WorldWarpName = string.Empty;
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}
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}
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}
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