TShock/TShockAPI/RegionManager.cs

232 lines
9.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using Microsoft.Xna.Framework;
using Terraria;
namespace TShockAPI
{
public class RegionManager
{
public static List<Region> Regions = new List<Region>();
public static bool AddRegion(int tx, int ty, int width, int height, string name, string worldname)
{
foreach (Region nametest in Regions)
{
if (name.ToLower() == nametest.RegionName.ToLower())
{
return false;
}
}
Regions.Add(new Region(new Rectangle(tx, ty, width, height), name, true, worldname));
return true;
}
public static bool DeleteRegion(string name)
{
foreach (Region nametest in Regions)
{
if (name.ToLower() == nametest.RegionName.ToLower() && nametest.WorldRegionName == Main.worldName)
{
Regions.Remove(nametest);
WriteSettings();
return true;
}
}
return false;
}
public static bool SetRegionState(string name, bool state)
{
foreach (Region nametest in Regions)
{
if (name.ToLower() == nametest.RegionName.ToLower())
{
nametest.DisableBuild = state;
WriteSettings();
return true;
}
}
return false;
}
public static bool InProtectedArea(int X, int Y)
{
foreach(Region region in Regions)
{
if (X >= region.RegionArea.Left && X <= region.RegionArea.Right && Y >= region.RegionArea.Top && Y <= region.RegionArea.Bottom && region.DisableBuild && Main.worldName == region.WorldRegionName)
{
return true;
}
}
return false;
}
public static void WriteSettings()
{
try
{
XmlWriterSettings xmlWriterSettings = new XmlWriterSettings();
xmlWriterSettings.Indent = true;
xmlWriterSettings.NewLineChars = Environment.NewLine;
using (XmlWriter settingsw = XmlWriter.Create("regions.xml", xmlWriterSettings))
{
settingsw.WriteStartDocument();
settingsw.WriteStartElement("Regions");
foreach (Region region in Regions)
{
settingsw.WriteStartElement("ProtectedRegion");
settingsw.WriteElementString("RegionName", region.RegionName);
settingsw.WriteElementString("Point1X", region.RegionArea.X.ToString());
settingsw.WriteElementString("Point1Y", region.RegionArea.Y.ToString());
settingsw.WriteElementString("Point2X", region.RegionArea.Width.ToString());
settingsw.WriteElementString("Point2Y", region.RegionArea.Height.ToString());
settingsw.WriteElementString("Protected", region.DisableBuild.ToString());
settingsw.WriteElementString("WorldName", region.WorldRegionName);
settingsw.WriteEndElement();
}
settingsw.WriteEndElement();
settingsw.WriteEndDocument();
}
Log.Info("Wrote Regions");
}
catch
{
Log.Warn("Could not write Regions");
}
}
public static void ReadAllSettings()
{
try
{
XmlReaderSettings xmlReaderSettings = new XmlReaderSettings();
xmlReaderSettings.IgnoreWhitespace = true;
using (XmlReader settingr = XmlReader.Create("regions.xml", xmlReaderSettings))
{
while (settingr.Read())
{
if (settingr.IsStartElement())
{
switch (settingr.Name)
{
case "Regions":
{
break;
}
case "ProtectedRegion":
{
if (settingr.Read())
{
string name = null;
int x = 0;
int y = 0;
int width = 0;
int height = 0;
bool state = true;
string worldname = null;
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
name = settingr.Value;
else
Log.Warn("Region name is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out x);
else
Log.Warn("x for region " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out y);
else
Log.Warn("y for region " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out width);
else
Log.Warn("Width for region " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
Int32.TryParse(settingr.Value, out height);
else
Log.Warn("Height for region " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
bool.TryParse(settingr.Value, out state);
else
Log.Warn("State for region " + name + " is empty");
settingr.Read();
settingr.Read();
settingr.Read();
if (settingr.Value != "" || settingr.Value != null)
worldname = settingr.Value;
else
Log.Warn("Worldname for region " + name + " is empty");
AddRegion(x, y, width, height, name, worldname);
}
break;
}
}
}
}
}
Log.Info("Read Regions");
}
catch
{
Log.Warn("Could not read Regions");
WriteSettings();
}
}
}
public class Region
{
public Rectangle RegionArea { get; set; }
public string RegionName { get; set; }
public bool DisableBuild { get; set; }
public string WorldRegionName { get; set; }
public Region(Rectangle region, string name, bool disablebuild, string worldname)
{
RegionArea = region;
RegionName = name;
DisableBuild = disablebuild;
WorldRegionName = worldname;
}
public Region()
{
RegionArea = Rectangle.Empty;
RegionName = string.Empty;
DisableBuild = true;
WorldRegionName = string.Empty;
}
}
}