Up the projectile damage limits

This commit is contained in:
Deathmax 2011-12-18 11:16:29 +08:00
parent fef958c619
commit db8e9da946

View file

@ -630,10 +630,10 @@ namespace TShockAPI
return true;
}
if (dmg > 80) // random number, if false positives, increase
if (dmg > 100) // random number, if false positives, increase
{
TShock.Utils.SendLogs(string.Format("{0} sent a projectile with more than 80 damage.", args.Player.Name), Color.Red);
if (dmg > 150)
if (dmg > 175)
{
TShock.Utils.HandleCheater(args.Player, TShock.Config.ProjectileAbuseReason);
return true;