OnPlayerHP now uses GetDataHandledEventArgs.

This commit is contained in:
Lucas Nicodemus 2017-12-23 14:16:43 -07:00
parent d54af26916
commit dbadcc6db0

View file

@ -256,7 +256,7 @@ namespace TShockAPI
/// <summary>
/// For use in a PlayerHP event
/// </summary>
public class PlayerHPEventArgs : HandledEventArgs
public class PlayerHPEventArgs : GetDataHandledEventArgs
{
/// <summary>
/// The Terraria playerID of the player
@ -276,13 +276,15 @@ namespace TShockAPI
/// </summary>
public static HandlerList<PlayerHPEventArgs> PlayerHP = new HandlerList<PlayerHPEventArgs>();
private static bool OnPlayerHP(byte _plr, short _cur, short _max)
private static bool OnPlayerHP(TSPlayer player, MemoryStream data, byte _plr, short _cur, short _max)
{
if (PlayerHP == null)
return false;
var args = new PlayerHPEventArgs
{
Player = player,
Data = data,
PlayerId = _plr,
Current = _cur,
Max = _max,
@ -1645,7 +1647,7 @@ namespace TShockAPI
var cur = args.Data.ReadInt16();
var max = args.Data.ReadInt16();
if (OnPlayerHP(plr, cur, max) || cur <= 0 || max <= 0 || args.Player.IgnoreSSCPackets)
if (OnPlayerHP(args.Player, args.Data, plr, cur, max) || cur <= 0 || max <= 0 || args.Player.IgnoreSSCPackets)
return true;
if (max > TShock.Config.MaxHP && !args.Player.HasPermission(Permissions.ignorehp))