improved the code
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708b455d6b
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1 changed files with 1 additions and 4 deletions
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@ -1603,15 +1603,12 @@ namespace TShockAPI
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// Why 0.2?
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// Why 0.2?
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// @bartico6: Because heal other player only happens when you are using the spectre armor with the hood,
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// @bartico6: Because heal other player only happens when you are using the spectre armor with the hood,
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// and the healing you can do with that is 20% of your damage.
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// and the healing you can do with that is 20% of your damage.
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if (amount >= TShock.Config.Settings.MaxDamage * 0.2)
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if (amount >= TShock.Config.Settings.MaxDamage * 0.2 && !args.Player.HasPermission(Permissions.ignoredamagecap)
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{
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{
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if (!args.Player.HasPermission(Permissions.ignoredamagecap)
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{
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TShock.Log.ConsoleDebug("Bouncer / OnHealOtherPlayer 0.2 check from {0}", args.Player.Name);
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TShock.Log.ConsoleDebug("Bouncer / OnHealOtherPlayer 0.2 check from {0}", args.Player.Name);
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args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);
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args.Player.Disable("HealOtherPlayer cheat attempt!", DisableFlags.WriteToLogAndConsole);
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args.Handled = true;
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args.Handled = true;
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return;
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return;
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}
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}
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}
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if (args.Player.HealOtherThreshold >= TShock.Config.Settings.HealOtherThreshold)
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if (args.Player.HealOtherThreshold >= TShock.Config.Settings.HealOtherThreshold)
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