Fixed inconsistencies in events.

This commit is contained in:
high 2011-12-31 22:04:31 -05:00
parent 3618acb0d1
commit eaaa657b14

View file

@ -88,7 +88,7 @@ namespace TShockAPI
public class TogglePvpEventArgs : HandledEventArgs
{
public byte Id { get; set; }
public byte PlayerId { get; set; }
public bool Pvp { get; set; }
}
/// <summary>
@ -102,7 +102,7 @@ namespace TShockAPI
var args = new TogglePvpEventArgs
{
Id = _id,
PlayerId = _id,
Pvp = _pvp,
};
TogglePvp.Invoke(null, args);
@ -112,7 +112,7 @@ namespace TShockAPI
public class PlayerSlotEventArgs : HandledEventArgs
{
public byte Player { get; set; }
public byte PlayerId { get; set; }
public byte Slot { get; set; }
public byte Stack { get; set; }
public byte Prefix { get; set; }
@ -129,7 +129,7 @@ namespace TShockAPI
var args = new PlayerSlotEventArgs
{
Player = _plr,
PlayerId = _plr,
Slot = _slot,
Stack = _stack,
Prefix = _prefix,
@ -142,7 +142,7 @@ namespace TShockAPI
public class PlayerHPEventArgs : HandledEventArgs
{
public int Player { get; set; }
public byte PlayerId { get; set; }
public short Current { get; set; }
public short Max { get; set; }
}
@ -151,14 +151,14 @@ namespace TShockAPI
/// </summary>
public static HandlerList<PlayerHPEventArgs> PlayerHP;
private static bool OnPlayerHP(int _plr, short _cur, short _max)
private static bool OnPlayerHP(byte _plr, short _cur, short _max)
{
if (PlayerHP == null)
return false;
var args = new PlayerHPEventArgs
{
Player = _plr,
PlayerId = _plr,
Current = _cur,
Max = _max,
};
@ -169,7 +169,7 @@ namespace TShockAPI
public class PlayerManaEventArgs : HandledEventArgs
{
public int Player { get; set; }
public byte PlayerId { get; set; }
public short Current { get; set; }
public short Max { get; set; }
}
@ -178,14 +178,14 @@ namespace TShockAPI
/// </summary>
public static HandlerList<PlayerManaEventArgs> PlayerMana;
private static bool OnPlayerMana(int _plr, short _cur, short _max)
private static bool OnPlayerMana(byte _plr, short _cur, short _max)
{
if (PlayerMana == null)
return false;
var args = new PlayerManaEventArgs
{
Player = _plr,
PlayerId = _plr,
Current = _cur,
Max = _max,
};
@ -247,24 +247,24 @@ namespace TShockAPI
public class KillMeEventArgs : HandledEventArgs
{
public int ID { get; set; }
public int Direction { get; set; }
public int Damage { get; set; }
public bool PVP { get; set; }
public byte PlayerId { get; set; }
public byte Direction { get; set; }
public short Damage { get; set; }
public bool Pvp { get; set; }
}
public static HandlerList<KillMeEventArgs> KillMe;
private static bool OnKillMe(int id, int direction, int damage, bool pvp)
private static bool OnKillMe(byte plr, byte direction, short damage, bool pvp)
{
if (TileKill == null)
return false;
var args = new KillMeEventArgs
{
ID = id,
PlayerId = plr,
Direction = direction,
Damage = damage,
PVP = pvp,
Pvp = pvp,
};
KillMe.Invoke(null, args);
return args.Handled;
@ -272,22 +272,22 @@ namespace TShockAPI
public class PlayerUpdateEventArgs : HandledEventArgs
{
public int Player { get; set; }
public int Control { get; set; }
public int Item { get; set; }
public byte PlayerId { get; set; }
public byte Control { get; set; }
public byte Item { get; set; }
public Vector2 Position { get; set; }
public Vector2 Velocity { get; set; }
}
public static HandlerList<PlayerUpdateEventArgs> PlayerUpdate;
private static bool OnPlayerUpdate(int player, int control, int item, Vector2 position, Vector2 velocity)
private static bool OnPlayerUpdate(byte player, byte control, byte item, Vector2 position, Vector2 velocity)
{
if (PlayerUpdate == null)
return false;
var args = new PlayerUpdateEventArgs
{
Player = player,
PlayerId = player,
Control = control,
Item = item,
Position = position,
@ -299,13 +299,13 @@ namespace TShockAPI
public class SendTileSquareEventArgs : HandledEventArgs
{
public int Size { get; set; }
public short Size { get; set; }
public int TileX { get; set; }
public int TileY { get; set; }
}
public static HandlerList<SendTileSquareEventArgs> SendTileSquare;
private static bool OnSendTileSquare(int size, int tilex, int tiley)
private static bool OnSendTileSquare(short size, int tilex, int tiley)
{
if (SendTileSquare == null)
return false;
@ -322,25 +322,25 @@ namespace TShockAPI
public class NewProjectileEventArgs : HandledEventArgs
{
public int Ident { get; set; }
public short Identity { get; set; }
public Vector2 Position { get; set; }
public Vector2 Velocity { get; set; }
public float Knockback { get; set; }
public int Damage { get; set; }
public int Owner { get; set; }
public int Type { get; set; }
public short Damage { get; set; }
public byte Owner { get; set; }
public byte Type { get; set; }
public int Index { get; set; }
}
public static HandlerList<NewProjectileEventArgs> NewProjectile;
private static bool OnNewProjectile(int ident, Vector2 pos, Vector2 vel, float knockback, int dmg, int owner, int type, int index)
private static bool OnNewProjectile(short ident, Vector2 pos, Vector2 vel, float knockback, short dmg, byte owner, byte type, int index)
{
if (NewProjectile == null)
return false;
var args = new NewProjectileEventArgs
{
Ident = ident,
Identity = ident,
Position = pos,
Velocity = vel,
Knockback = knockback,