Fixes tabbing on the SetDungeon command
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parent
a0078fbd6d
commit
ed78313994
1 changed files with 12 additions and 12 deletions
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@ -512,11 +512,11 @@ namespace TShockAPI
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AllowServer = false,
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AllowServer = false,
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HelpText = "Sets the world's spawn point to your location."
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HelpText = "Sets the world's spawn point to your location."
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});
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});
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add(new Command(Permissions.worldspawn, SetDungeon, "setdungeon")
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add(new Command(Permissions.worldspawn, SetDungeon, "setdungeon")
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{
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{
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AllowServer = false,
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AllowServer = false,
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HelpText = "Sets the dungeon's position to your location."
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HelpText = "Sets the dungeon's position to your location."
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});
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});
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add(new Command(Permissions.worldsettle, Settle, "settle")
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add(new Command(Permissions.worldsettle, Settle, "settle")
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{
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{
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HelpText = "Forces all liquids to update immediately."
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HelpText = "Forces all liquids to update immediately."
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@ -3617,13 +3617,13 @@ namespace TShockAPI
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args.Player.SendSuccessMessage("Spawn has now been set at your location.");
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args.Player.SendSuccessMessage("Spawn has now been set at your location.");
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}
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}
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private static void SetDungeon(CommandArgs args)
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private static void SetDungeon(CommandArgs args)
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{
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{
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Main.dungeonX = args.Player.TileX + 1;
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Main.dungeonX = args.Player.TileX + 1;
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Main.dungeonY = args.Player.TileY + 3;
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Main.dungeonY = args.Player.TileY + 3;
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SaveManager.Instance.SaveWorld(false);
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SaveManager.Instance.SaveWorld(false);
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args.Player.SendSuccessMessage("The dungeon's position has now been set at your location.");
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args.Player.SendSuccessMessage("The dungeon's position has now been set at your location.");
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}
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}
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private static void Reload(CommandArgs args)
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private static void Reload(CommandArgs args)
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{
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{
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