Fixes tabbing on the SetDungeon command

This commit is contained in:
White 2016-07-02 17:08:41 +09:30
parent a0078fbd6d
commit ed78313994

View file

@ -512,11 +512,11 @@ namespace TShockAPI
AllowServer = false, AllowServer = false,
HelpText = "Sets the world's spawn point to your location." HelpText = "Sets the world's spawn point to your location."
}); });
add(new Command(Permissions.worldspawn, SetDungeon, "setdungeon") add(new Command(Permissions.worldspawn, SetDungeon, "setdungeon")
{ {
AllowServer = false, AllowServer = false,
HelpText = "Sets the dungeon's position to your location." HelpText = "Sets the dungeon's position to your location."
}); });
add(new Command(Permissions.worldsettle, Settle, "settle") add(new Command(Permissions.worldsettle, Settle, "settle")
{ {
HelpText = "Forces all liquids to update immediately." HelpText = "Forces all liquids to update immediately."
@ -3617,13 +3617,13 @@ namespace TShockAPI
args.Player.SendSuccessMessage("Spawn has now been set at your location."); args.Player.SendSuccessMessage("Spawn has now been set at your location.");
} }
private static void SetDungeon(CommandArgs args) private static void SetDungeon(CommandArgs args)
{ {
Main.dungeonX = args.Player.TileX + 1; Main.dungeonX = args.Player.TileX + 1;
Main.dungeonY = args.Player.TileY + 3; Main.dungeonY = args.Player.TileY + 3;
SaveManager.Instance.SaveWorld(false); SaveManager.Instance.SaveWorld(false);
args.Player.SendSuccessMessage("The dungeon's position has now been set at your location."); args.Player.SendSuccessMessage("The dungeon's position has now been set at your location.");
} }
private static void Reload(CommandArgs args) private static void Reload(CommandArgs args)
{ {