Ensure we only save SSC when SSC is enabled.

This commit is contained in:
Zack Piispanen 2013-10-04 16:59:57 -04:00
parent 0ed25ebbfe
commit ef35ffe091
4 changed files with 14 additions and 8 deletions

View file

@ -618,8 +618,8 @@ namespace TShockAPI
OnSecondUpdate();
LastCheck = DateTime.UtcNow;
}
if ((DateTime.UtcNow - LastSave).TotalMinutes >= Config.ServerSideCharacterSave)
if (TShock.Config.ServerSideCharacter && (DateTime.UtcNow - LastSave).TotalMinutes >= Config.ServerSideCharacterSave)
{
foreach (TSPlayer player in Players)
{
@ -903,7 +903,7 @@ namespace TShockAPI
}
Log.Info(string.Format("{0} disconnected.", tsplr.Name));
if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan)
if (tsplr.IsLoggedIn && !tsplr.IgnoreActionsForClearingTrashCan && TShock.Config.ServerSideCharacter)
{
tsplr.PlayerData.CopyCharacter(tsplr);
CharacterDB.InsertPlayerData(tsplr);