Merge branch 'general-devel' into patch-30
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3 changed files with 3 additions and 18 deletions
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.github/PULL_REQUEST_TEMPLATE.md
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.github/PULL_REQUEST_TEMPLATE.md
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<!-- Warning: If you create a pull request and wish to remain anonymous, you are highly advised to use Tails (https://tails.boum.org/) or a fresh git environment. We will *not* be able to help with anonymization after your pull request has been created. -->
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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?????? HAVE YOU UPDATED THE CHANGELOG? ??????
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<!-- Warning: If you do not update the changelog, your pull request will be ignored and eventually closed, without comment, without any support, and without any opinion or interaction from the TShock team. This is your only warning. -->
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@ -13,6 +13,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
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## Upcoming changes
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* Fixed SendTileRectHandler not sending tile rect updates like Pylons/Mannequins to other clients. (@Stealownz)
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* Added a notification message and silent command support for permanently changing a target player's user group. Now players who received a group change will be notified of their new group if they are currently online. (@moisterrific, @QuiCM)
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## TShock 4.5.5
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@ -85,7 +85,7 @@ namespace TShockAPI.Handlers
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// At this point we should send our state back to the client so they remain in sync with the server
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if (args.Handled == true)
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{
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args.Player.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
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TSPlayer.All.SendTileRect(args.TileX, args.TileY, args.Width, args.Length);
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TShock.Log.ConsoleDebug("Bouncer / SendTileRect reimplemented from carbonara from {0}", args.Player.Name);
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}
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}
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