Remove unnecessary code from HandleTile()

This commit is contained in:
ProfessorXZ 2016-08-17 21:45:44 +02:00
parent c305b36168
commit f2cc3ce89f

View file

@ -2154,28 +2154,15 @@ namespace TShockAPI
return true;
}
// Ignore rope placement range
//if ((editData != TileID.Rope
// && editData != TileID.SilkRope
// && editData != TileID.VineRope
// && editData != TileID.WebRope
// && action == EditAction.PlaceTile)
// && TShock.CheckRangePermission(args.Player, tileX, tileY))
//{
// args.Player.SendTileSquare(tileX, tileY, 4);
// return true;
//}
if (TShock.CheckRangePermission(args.Player, tileX, tileY))
{
if (action == EditAction.PlaceTile && (editData == TileID.Rope || editData == TileID.SilkRope || editData == TileID.VineRope || editData == TileID.WebRope))
{
args.Player.SendTileSquare(tileX, tileY, 4);
return false;
}
if (action == EditAction.KillTile || action == EditAction.KillWall && ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0)
{
args.Player.SendTileSquare(tileX, tileY, 4);
return false;
}