Create module to reduce console spam - fixes #2560
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TShockAPI/Modules/ReduceConsoleSpam.cs
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TShockAPI/Modules/ReduceConsoleSpam.cs
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/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2019 Pryaxis & TShock Contributors
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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namespace TShockAPI.Modules
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{
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public class ReduceConsoleSpam : Module
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{
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public override void Initialise() =>
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OTAPI.Hooks.Main.StatusTextChange += OnMainStatusTextChange;
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public override void Dispose() =>
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OTAPI.Hooks.Main.StatusTextChange -= OnMainStatusTextChange;
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/// <summary>
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/// Holds the last status text value, to determine if there is a suitable change to report.
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/// </summary>
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private string _lastStatusText = null;
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/// <summary>
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/// Aims to reduce the amount of console spam by filtering out load/save progress
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e">OTAPI event</param>
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private void OnMainStatusTextChange(object sender, OTAPI.Hooks.Main.StatusTextChangeArgs e)
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{
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bool replace(string text)
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{
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if (e.Value.StartsWith(text))
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{
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var segment = e.Value.Substring(0, text.Length);
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if (_lastStatusText != segment)
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{
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Console.WriteLine(segment); // write it manually instead of terraria which causes double writes
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_lastStatusText = segment;
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}
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e.Value = "";
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return true;
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}
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return false;
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}
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_ = replace("Resetting game objects")
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|| replace("Settling liquids")
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|| replace("Loading world data")
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|| replace("Saving world data")
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|| replace("Validating world save");
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}
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}
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}
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