Remove "potential lag spike" warning when saving
It just seems silly to say "potential lag spike" when the world saves because we have SSDs now, and quite frankly it's not hard to write a file out.
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2 changed files with 2 additions and 3 deletions
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@ -70,8 +70,7 @@ namespace TShockAPI
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if (TShock.Config.Settings.ShowBackupAutosaveMessages)
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{
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TSPlayer.All.SendInfoMessage("Server map saving, potential lag spike.");
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TSPlayer.All.SendInfoMessage("Server map saving...");
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}
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Console.WriteLine("Backing up world...");
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