Remove TSPlayer.KickAll

" Ivan - Today at 6:20 PM
@ ハクサロ wouldnt TSPlayer.All.Kick() do the trick?"
This commit is contained in:
Lucas Nicodemus 2017-12-27 18:20:47 -07:00
parent 8301d6a6f3
commit fc689dbbc5
2 changed files with 0 additions and 17 deletions

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@ -69,7 +69,6 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Removed `Utils.ActivePlayers()` -- use `TShock.Players.Length` instead. (@hakusaro)
* Moved `Utils.Kick()` to `TSPlayer` since its first argument was a `TSPlayer` object. (@hakusaro)
* Removed `Utils.ForceKick()`. (@hakusaro)
* Replaced `Utils.ForceKickAll()` with `TSPlayer.KickAll`. (@hakusaro)
## TShock 4.3.25
* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.

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@ -110,22 +110,6 @@ namespace TShockAPI
return found;
}
/// <summary>
/// Disconnects all players from the server without checking for immunetokick permission.
/// </summary>
/// <param name="force">If the kick should bypass permission checks.</param>
/// <param name="reason">The reason for the kick.</param>
public static void KickAll(bool force, string reason)
{
foreach (TSPlayer player in TShock.Players)
{
if (player != null && player.Active)
{
player.Kick(reason, force, true, null, true);
}
}
}
/// <summary>
/// The amount of tiles that the player has killed in the last second.
/// </summary>